Uses of Class
org.bukkit.StructureType
Packages that use StructureType
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of StructureType in org.bukkit
Fields in org.bukkit declared as StructureTypeModifier and TypeFieldDescriptionstatic StructureTypeStructureType.BASTION_REMNANTBastion remnant.static StructureTypeStructureType.BURIED_TREASUREBuried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static StructureTypeStructureType.DESERT_PYRAMIDDesert pyramids (also known as desert temples) are found in deserts.static StructureTypeStructureType.END_CITYEnd Cities are tall castle-like structures that generate in the outer island of the End dimension.static StructureTypeStructureType.IGLOOIgloos are structures that generate in snowy biomes.static StructureTypeStructureType.JUNGLE_PYRAMIDJungle pyramids (also known as jungle temples) are found in jungles.static StructureTypeStructureType.MINESHAFTMineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static StructureTypeStructureType.NETHER_FORTRESSNether fortresses are very large complexes that mainly consist of netherbricks.static StructureTypeStructureType.NETHER_FOSSILNether fossils.static StructureTypeStructureType.OCEAN_MONUMENTOcean monuments are underwater structures.static StructureTypeStructureType.OCEAN_RUINOcean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static StructureTypeStructureType.PILLAGER_OUTPOSTPillager outposts may contain crossbows.static StructureTypeStructureType.RUINED_PORTALRuined portal.static StructureTypeStructureType.SHIPWRECKShipwrecks are structures that generate on the floor of oceans or beaches.static StructureTypeStructureType.STRONGHOLDStrongholds are underground structures that consist of many rooms, libraries, and an end portal room.static StructureTypeStructureType.SWAMP_HUTSwamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static StructureTypeStructureType.VILLAGEVillages are naturally generating structures that form above ground.static StructureTypeStructureType.WOODLAND_MANSIONMansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.Methods in org.bukkit that return types with arguments of type StructureTypeModifier and TypeMethodDescriptionstatic Map<String,StructureType>StructureType.getStructureTypes()Get all registeredStructureTypes.Methods in org.bukkit with parameters of type StructureTypeModifier and TypeMethodDescriptionstatic ItemStackBukkit.createExplorerMap(World world, Location location, StructureType structureType)Create a new explorer map targeting the closest nearby structure of a givenStructureType.static ItemStackBukkit.createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(World world, Location location, StructureType structureType)Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored)Create a new explorer map targeting the closest nearby structure of a givenStructureType.World.locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored)Find the closest nearby structure of a givenStructureType.