Uses of Package
org.bukkit.block
| Package | Description | 
|---|---|
| org.bukkit | 
 The root package of the Bukkit API, contains generalized API classes. 
 | 
| org.bukkit.block | 
 Classes used to manipulate the voxels in a  
world,
 including special states. | 
| org.bukkit.block.data | 
 Generalized BlockData classes. 
 | 
| org.bukkit.block.data.type | 
 Specific BlockData classes relevant to only a given block or set of blocks. 
 | 
| org.bukkit.command | 
 Classes relating to handling specialized non-chat player input. 
 | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | 
Events triggered from an enchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.hanging | 
Events relating to entities that hang. | 
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.vehicle | 
Events relating to vehicular entities. | 
| org.bukkit.event.world | |
| org.bukkit.generator | 
 Classes to facilitate  
world generation
 implementation. | 
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| org.bukkit.inventory.meta | 
 The interfaces used when manipulating extra data can can be stored inside
  
item stacks. | 
| org.bukkit.material | 
 Classes that represents various voxel types and states. 
 | 
| org.bukkit.material.types | 
 Classes relevant to specific material types. 
 | 
| org.bukkit.projectiles | 
 Classes to represent the source of a projectile 
 | 
| org.bukkit.util | 
 Multi and single purpose classes to facilitate various programmatic
 concepts. 
 | 
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Classes in org.bukkit.block used by org.bukkit Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockState Represents a captured state of a block, which will not change automatically. - 
Classes in org.bukkit.block used by org.bukkit.block Class Description Biome Holds all accepted Biomes in the default serverBlock Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.Container Represents a captured state of a container block.EntityBlockStorage Represents a captured state of a block which stores entities.Furnace Represents a captured state of a furnace.Lidded Lockable Represents a block (usually a container) that may be locked.PistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting.TileState Represents a block state that also hosts a tile entity at the given location. - 
Classes in org.bukkit.block used by org.bukkit.block.data Class Description BlockFace Represents the face of a block - 
Classes in org.bukkit.block used by org.bukkit.block.data.type Class Description BlockFace Represents the face of a block - 
Classes in org.bukkit.block used by org.bukkit.command Class Description Block Represents a block. - 
Classes in org.bukkit.block used by org.bukkit.entity Class Description Block Represents a block.BlockFace Represents the face of a blockPistonMoveReaction Represents how a block or entity will react when interacting with a piston when it is extending or retracting. - 
Classes in org.bukkit.block used by org.bukkit.event.block Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically. - 
Classes in org.bukkit.block used by org.bukkit.event.enchantment Class Description Block Represents a block. - 
Classes in org.bukkit.block used by org.bukkit.event.entity Class Description Block Represents a block.BlockFace Represents the face of a blockBlockState Represents a captured state of a block, which will not change automatically.CreatureSpawner Represents a captured state of a creature spawner. - 
Classes in org.bukkit.block used by org.bukkit.event.hanging Class Description Block Represents a block.BlockFace Represents the face of a block - 
Classes in org.bukkit.block used by org.bukkit.event.inventory Class Description Block Represents a block. - 
Classes in org.bukkit.block used by org.bukkit.event.player Class Description Block Represents a block.BlockFace Represents the face of a blockLectern Represents a captured state of a lectern. - 
Classes in org.bukkit.block used by org.bukkit.event.vehicle Class Description Block Represents a block. - 
Classes in org.bukkit.block used by org.bukkit.event.world Class Description BlockState Represents a captured state of a block, which will not change automatically. - 
Classes in org.bukkit.block used by org.bukkit.generator Class Description Biome Holds all accepted Biomes in the default server - 
Classes in org.bukkit.block used by org.bukkit.inventory Class Description Block Represents a block.BrewingStand Represents a captured state of a brewing stand.DoubleChest Represents a double chest.Furnace Represents a captured state of a furnace.Lectern Represents a captured state of a lectern. - 
Classes in org.bukkit.block used by org.bukkit.inventory.meta Class Description BlockState Represents a captured state of a block, which will not change automatically. - 
Classes in org.bukkit.block used by org.bukkit.material Class Description BlockFace Represents the face of a block - 
Classes in org.bukkit.block used by org.bukkit.material.types Class Description BlockFace Represents the face of a block - 
Classes in org.bukkit.block used by org.bukkit.projectiles Class Description Block Represents a block. - 
Classes in org.bukkit.block used by org.bukkit.util Class Description Block Represents a block.BlockFace Represents the face of a block