Enum EntityPotionEffectEvent.Cause

java.lang.Object
java.lang.Enum<EntityPotionEffectEvent.Cause>
org.bukkit.event.entity.EntityPotionEffectEvent.Cause
All Implemented Interfaces:
Serializable, Comparable<EntityPotionEffectEvent.Cause>, Constable
Enclosing class:
EntityPotionEffectEvent

public static enum EntityPotionEffectEvent.Cause
extends Enum<EntityPotionEffectEvent.Cause>
An enum to specify the cause why an effect was changed.
  • Nested Class Summary

    Nested classes/interfaces inherited from class java.lang.Enum

    Enum.EnumDesc<E extends Enum<E>>
  • Enum Constant Summary

    Enum Constants 
    Enum Constant Description
    AREA_EFFECT_CLOUD
    When the entity stands inside an area effect cloud.
    ARROW
    When the entity is hit by an spectral or tipped arrow.
    ATTACK
    When the entity is inflicted with a potion effect due to an entity attack (e.g.
    BEACON
    When beacon effects get applied due to the entity being nearby.
    COMMAND
    When a potion effect is changed due to the /effect command.
    CONDUIT
    When the entity gets the effect from a conduit.
    CONVERSION
    When a conversion from a villager zombie to a villager is started or finished.
    DEATH
    When all effects are removed due to death (Note: This is called on respawn, so it's player only!)
    DOLPHIN
    When the entity gets the effect from a dolphin.
    EXPIRATION
    When the effect was removed due to expiration.
    FOOD
    When an effect is inflicted due to food (e.g.
    ILLUSION
    When an illusion illager makes himself disappear.
    MILK
    When all effects are removed due to a bucket of milk.
    PATROL_CAPTAIN
    When a player gets bad omen after killing a patrol captain.
    PLUGIN
    When a potion effect is modified through the plugin methods.
    POTION_DRINK
    When the entity drinks a potion.
    POTION_SPLASH
    When the entity is inflicted with an effect due to a splash potion.
    SPIDER_SPAWN
    When a spider gets effects when spawning on hard difficulty.
    TOTEM
    When the entity gets effects from a totem item saving it's life.
    TURTLE_HELMET
    When the entity gets water breathing by wearing a turtle helmet.
    UNKNOWN
    When the Cause is missing.
    VILLAGER_TRADE
    When a villager gets regeneration after a trade.
    WITHER_ROSE
    When an entity comes in contact with a wither rose.
  • Method Summary

    Modifier and Type Method Description
    static EntityPotionEffectEvent.Cause valueOf​(String name)
    Returns the enum constant of this type with the specified name.
    static EntityPotionEffectEvent.Cause[] values()
    Returns an array containing the constants of this enum type, in the order they are declared.

    Methods inherited from class java.lang.Object

    getClass, notify, notifyAll, wait, wait, wait