Uses of Package
org.bukkit.block

Packages that use org.bukkit.block 
Package Description
org.bukkit
The root package of the Bukkit API, contains generalized API classes.
org.bukkit.block
Classes used to manipulate the voxels in a world, including special states.
org.bukkit.block.data
Generalized BlockData classes.
org.bukkit.block.data.type
Specific BlockData classes relevant to only a given block or set of blocks.
org.bukkit.command
Classes relating to handling specialized non-chat player input.
org.bukkit.entity
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
org.bukkit.event.block
Events relating to when a block is changed or interacts with the world.
org.bukkit.event.enchantment
Events triggered from an enchantment table.
org.bukkit.event.entity
Events relating to entities, excluding some directly referencing some more specific entity types.
org.bukkit.event.hanging
org.bukkit.event.inventory
Events relating to inventory manipulation.
org.bukkit.event.player
Events relating to players.
org.bukkit.event.vehicle
org.bukkit.event.world
Events triggered by various world states or changes.
org.bukkit.generator
Classes to facilitate world generation implementation.
org.bukkit.inventory
Classes involved in manipulating player inventories and item interactions.
org.bukkit.inventory.meta
The interfaces used when manipulating extra data can can be stored inside item stacks.
org.bukkit.material
Classes that represents various voxel types and states.
org.bukkit.material.types
Classes relevant to specific material types.
org.bukkit.projectiles
Classes to represent the source of a projectile
org.bukkit.util
Multi and single purpose classes to facilitate various programmatic concepts.