Package org.bukkit

Enum Difficulty

All Implemented Interfaces:
Serializable, Comparable<Difficulty>, Constable

public enum Difficulty
extends Enum<Difficulty>
Represents the various difficulty levels that are available.
  • Nested Class Summary

    Nested classes/interfaces inherited from class java.lang.Enum

    Enum.EnumDesc<E extends Enum<E>>
  • Enum Constant Summary

    Enum Constants 
    Enum Constant Description
    EASY
    Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage.
    HARD
    Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
    NORMAL
    Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
    PEACEFUL
    Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
  • Method Summary

    Modifier and Type Method Description
    static Difficulty getByValue​(int value)
    Deprecated.
    Magic value
    int getValue()
    Deprecated.
    Magic value
    static Difficulty valueOf​(String name)
    Returns the enum constant of this type with the specified name.
    static Difficulty[] values()
    Returns an array containing the constants of this enum type, in the order they are declared.

    Methods inherited from class java.lang.Object

    getClass, notify, notifyAll, wait, wait, wait
  • Enum Constant Details

    • PEACEFUL

      public static final Difficulty PEACEFUL
      Players regain health over time, hostile mobs don't spawn, the hunger bar does not deplete.
    • EASY

      public static final Difficulty EASY
      Hostile mobs spawn, enemies deal less damage than on normal difficulty, the hunger bar does deplete and starving deals up to 5 hearts of damage. (Default value)
    • NORMAL

      public static final Difficulty NORMAL
      Hostile mobs spawn, enemies deal normal amounts of damage, the hunger bar does deplete and starving deals up to 9.5 hearts of damage.
    • HARD

      public static final Difficulty HARD
      Hostile mobs spawn, enemies deal greater damage than on normal difficulty, the hunger bar does deplete and starving can kill players.
  • Method Details

    • values

      public static Difficulty[] values()
      Returns an array containing the constants of this enum type, in the order they are declared.
      Returns:
      an array containing the constants of this enum type, in the order they are declared
    • valueOf

      public static Difficulty valueOf​(String name)
      Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum type has no constant with the specified name
      NullPointerException - if the argument is null
    • getValue

      @Deprecated public int getValue()
      Deprecated.
      Magic value
      Gets the difficulty value associated with this Difficulty.
      Returns:
      An integer value of this difficulty
    • getByValue

      @Deprecated @Nullable public static Difficulty getByValue​(int value)
      Deprecated.
      Magic value
      Gets the Difficulty represented by the specified value
      Parameters:
      value - Value to check
      Returns:
      Associative Difficulty with the given value, or null if it doesn't exist