Package org.bukkit.loot
Class LootContext.Builder
java.lang.Object
org.bukkit.loot.LootContext.Builder
- Enclosing class:
- LootContext
public static class LootContext.Builder extends Object
Utility class to make building
LootContext easier. The only
required argument is Location with a valid (non-null)
World.-
Constructor Summary
Constructors Constructor Description Builder(Location location)Creates a new LootContext.Builder instance to facilitate easy creation ofLootContexts. -
Method Summary
Modifier and Type Method Description LootContextbuild()Create a newLootContextinstance using the supplied parameters.LootContext.Builderkiller(HumanEntity killer)Set theHumanEntitythat killedLootContext.getLootedEntity().LootContext.BuilderlootedEntity(Entity lootedEntity)The entity that was killed.LootContext.BuilderlootingModifier(int modifier)Set theEnchantment.LOOT_BONUS_MOBSlevel equivalent to use when generating loot.LootContext.Builderluck(float luck)Set how much luck to have when generating loot.
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Constructor Details
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Builder
Creates a new LootContext.Builder instance to facilitate easy creation ofLootContexts.- Parameters:
location- the location the LootContext should use
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Method Details
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luck
Set how much luck to have when generating loot.- Parameters:
luck- the luck level- Returns:
- the Builder
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lootingModifier
Set theEnchantment.LOOT_BONUS_MOBSlevel equivalent to use when generating loot. Values less than or equal to 0 will force theLootTableto only return a singleItemStackper pool.- Parameters:
modifier- the looting level modifier- Returns:
- the Builder
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lootedEntity
The entity that was killed.- Parameters:
lootedEntity- the looted entity- Returns:
- the Builder
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killer
Set theHumanEntitythat killedLootContext.getLootedEntity(). This entity will be used to get the looting level iflootingModifier(int)is not set.- Parameters:
killer- the killer entity- Returns:
- the Builder
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build
Create a newLootContextinstance using the supplied parameters.- Returns:
- a new
LootContextinstance
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