public class PlayerBedLeaveEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description |
|---|---|
PlayerBedLeaveEvent(Player who,
Block bed,
boolean setBedSpawn) |
| Modifier and Type | Method | Description |
|---|---|---|
Block |
getBed() |
Returns the bed block involved in this event.
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
void |
setSpawnLocation(boolean setBedSpawn) |
Set if this event should set the new spawn location for the
Player. |
boolean |
shouldSetSpawnLocation() |
Get if this event should set the new spawn location for the
Player. |
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public Block getBed()
public boolean shouldSetSpawnLocation()
Player.
Player's spawn location, use
HumanEntity.setBedSpawnLocation(Location).public void setSpawnLocation(boolean setBedSpawn)
Player.
Player's spawn location, use
HumanEntity.setBedSpawnLocation(Location).setBedSpawn - true to change the new spawn location@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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