| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
| Modifier and Type | Method | Description |
|---|---|---|
@NotNull EulerAngle |
ArmorStand.getBodyPose() |
Returns the armor stand's body's current pose as a
EulerAngle. |
@NotNull EulerAngle |
ArmorStand.getHeadPose() |
Returns the armor stand's head's current pose as a
EulerAngle. |
@NotNull EulerAngle |
ArmorStand.getLeftArmPose() |
Returns the armor stand's left arm's current pose as a
EulerAngle. |
@NotNull EulerAngle |
ArmorStand.getLeftLegPose() |
Returns the armor stand's left leg's current pose as a
EulerAngle. |
@NotNull EulerAngle |
ArmorStand.getRightArmPose() |
Returns the armor stand's right arm's current pose as a
EulerAngle. |
@NotNull EulerAngle |
ArmorStand.getRightLegPose() |
Returns the armor stand's right leg's current pose as a
EulerAngle. |
| Modifier and Type | Method | Description |
|---|---|---|
void |
ArmorStand.setBodyPose(@NotNull EulerAngle pose) |
Sets the armor stand's body's current pose as a
EulerAngle. |
void |
ArmorStand.setHeadPose(@NotNull EulerAngle pose) |
Sets the armor stand's head's current pose as a
EulerAngle. |
void |
ArmorStand.setLeftArmPose(@NotNull EulerAngle pose) |
Sets the armor stand's left arm's current pose as a
EulerAngle. |
void |
ArmorStand.setLeftLegPose(@NotNull EulerAngle pose) |
Sets the armor stand's left leg's current pose as a
EulerAngle. |
void |
ArmorStand.setRightArmPose(@NotNull EulerAngle pose) |
Sets the armor stand's right arm's current pose as a
EulerAngle. |
void |
ArmorStand.setRightLegPose(@NotNull EulerAngle pose) |
Sets the armor stand's right leg's current pose as a
EulerAngle. |
| Modifier and Type | Field | Description |
|---|---|---|
static EulerAngle |
EulerAngle.ZERO |
A EulerAngle with every axis set to 0
|
| Modifier and Type | Method | Description |
|---|---|---|
@NotNull EulerAngle |
EulerAngle.add(double x,
double y,
double z) |
Creates a new EulerAngle which is the result of adding
the x, y, z components to this EulerAngle
|
@NotNull EulerAngle |
EulerAngle.setX(double x) |
Return a EulerAngle which is the result of changing
the x axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.setY(double y) |
Return a EulerAngle which is the result of changing
the y axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.setZ(double z) |
Return a EulerAngle which is the result of changing
the z axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.subtract(double x,
double y,
double z) |
Creates a new EulerAngle which is the result of subtracting
the x, y, z components to this EulerAngle
|
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