public interface EntityEquipment
| Modifier and Type | Method | Description |
|---|---|---|
void |
clear() |
Clears the entity of all armor and held items
|
@NotNull ItemStack[] |
getArmorContents() |
Gets a copy of all worn armor
|
@Nullable ItemStack |
getBoots() |
Gets a copy of the boots currently being worn by the entity
|
float |
getBootsDropChance() |
Gets the chance of the boots being dropped upon this creature's death.
|
@Nullable ItemStack |
getChestplate() |
Gets a copy of the chest plate currently being worn by the entity
|
float |
getChestplateDropChance() |
Gets the chance of the chest plate being dropped upon this creature's
death.
|
@Nullable ItemStack |
getHelmet() |
Gets a copy of the helmet currently being worn by the entity
|
float |
getHelmetDropChance() |
Gets the chance of the helmet being dropped upon this creature's death.
|
@Nullable Entity |
getHolder() |
Get the entity this EntityEquipment belongs to
|
@NotNull ItemStack |
getItem(@NotNull EquipmentSlot slot) |
Gets the ItemStack at the given equipment slot in the inventory.
|
@NotNull ItemStack |
getItemInHand() |
Deprecated.
entities can duel wield now use the methods for the
specific hand instead
|
float |
getItemInHandDropChance() |
Deprecated.
entities can duel wield now use the methods for the specific
hand instead
|
@NotNull ItemStack |
getItemInMainHand() |
Gets a copy of the item the entity is currently holding
in their main hand.
|
float |
getItemInMainHandDropChance() |
Gets the chance of the main hand item being dropped upon this creature's
death.
|
@NotNull ItemStack |
getItemInOffHand() |
Gets a copy of the item the entity is currently holding
in their off hand.
|
float |
getItemInOffHandDropChance() |
Gets the chance of the off hand item being dropped upon this creature's
death.
|
@Nullable ItemStack |
getLeggings() |
Gets a copy of the leggings currently being worn by the entity
|
float |
getLeggingsDropChance() |
Gets the chance of the leggings being dropped upon this creature's
death.
|
void |
setArmorContents(@NotNull ItemStack[] items) |
Sets the entities armor to the provided array of ItemStacks
|
void |
setBoots(@Nullable ItemStack boots) |
Sets the boots worn by the entity
|
void |
setBootsDropChance(float chance) |
Sets the chance of the boots being dropped upon this creature's death.
|
void |
setChestplate(@Nullable ItemStack chestplate) |
Sets the chest plate worn by the entity
|
void |
setChestplateDropChance(float chance) |
Sets the chance of the chest plate being dropped upon this creature's
death.
|
void |
setHelmet(@Nullable ItemStack helmet) |
Sets the helmet worn by the entity
|
void |
setHelmetDropChance(float chance) |
Sets the chance of the helmet being dropped upon this creature's death.
|
void |
setItem(@NotNull EquipmentSlot slot,
@Nullable ItemStack item) |
Stores the ItemStack at the given equipment slot in the inventory.
|
void |
setItemInHand(@Nullable ItemStack stack) |
Deprecated.
entities can duel wield now use the methods for the
specific hand instead
|
void |
setItemInHandDropChance(float chance) |
Deprecated.
entities can duel wield now use the methods for the specific
hand instead
|
void |
setItemInMainHand(@Nullable ItemStack item) |
Sets the item the entity is holding in their main hand.
|
void |
setItemInMainHandDropChance(float chance) |
Sets the chance of the item this creature is currently holding in their
main hand being dropped upon this creature's death.
|
void |
setItemInOffHand(@Nullable ItemStack item) |
Sets the item the entity is holding in their off hand.
|
void |
setItemInOffHandDropChance(float chance) |
Sets the chance of the off hand item being dropped upon this creature's
death.
|
void |
setLeggings(@Nullable ItemStack leggings) |
Sets the leggings worn by the entity
|
void |
setLeggingsDropChance(float chance) |
Sets the chance of the leggings being dropped upon this creature's
death.
|
void setItem(@NotNull
@NotNull EquipmentSlot slot,
@Nullable
@Nullable ItemStack item)
slot - the slot to put the ItemStackitem - the ItemStack to set@NotNull @NotNull ItemStack getItem(@NotNull @NotNull EquipmentSlot slot)
slot - the slot to get the ItemStack@NotNull @NotNull ItemStack getItemInMainHand()
void setItemInMainHand(@Nullable
@Nullable ItemStack item)
item - The item to put into the entities hand@NotNull @NotNull ItemStack getItemInOffHand()
void setItemInOffHand(@Nullable
@Nullable ItemStack item)
item - The item to put into the entities hand@Deprecated @NotNull @NotNull ItemStack getItemInHand()
getItemInMainHand(),
getItemInOffHand()@Deprecated void setItemInHand(@Nullable @Nullable ItemStack stack)
stack - The item to put into the entities handsetItemInMainHand(ItemStack),
setItemInOffHand(ItemStack)@Nullable @Nullable ItemStack getHelmet()
void setHelmet(@Nullable
@Nullable ItemStack helmet)
helmet - The helmet to put on the entity@Nullable @Nullable ItemStack getChestplate()
void setChestplate(@Nullable
@Nullable ItemStack chestplate)
chestplate - The chest plate to put on the entity@Nullable @Nullable ItemStack getLeggings()
void setLeggings(@Nullable
@Nullable ItemStack leggings)
leggings - The leggings to put on the entity@Nullable @Nullable ItemStack getBoots()
void setBoots(@Nullable
@Nullable ItemStack boots)
boots - The boots to put on the entity@NotNull @NotNull ItemStack[] getArmorContents()
void setArmorContents(@NotNull
@NotNull ItemStack[] items)
items - The items to set the armor as. Individual items may be null.void clear()
@Deprecated float getItemInHandDropChance()
getItemInMainHandDropChance(),
getItemInOffHandDropChance()@Deprecated void setItemInHandDropChance(float chance)
chance - drop chancesetItemInMainHandDropChance(float),
setItemInOffHandDropChance(float)float getItemInMainHandDropChance()
void setItemInMainHandDropChance(float chance)
chance - the chance of the main hand item being droppedUnsupportedOperationException - when called on playersfloat getItemInOffHandDropChance()
void setItemInOffHandDropChance(float chance)
chance - the chance of off hand item being droppedUnsupportedOperationException - when called on playersfloat getHelmetDropChance()
void setHelmetDropChance(float chance)
chance - of the helmet being droppedUnsupportedOperationException - when called on playersfloat getChestplateDropChance()
void setChestplateDropChance(float chance)
chance - of the chest plate being droppedUnsupportedOperationException - when called on playersfloat getLeggingsDropChance()
void setLeggingsDropChance(float chance)
chance - chance of the leggings being droppedUnsupportedOperationException - when called on playersfloat getBootsDropChance()
void setBootsDropChance(float chance)
chance - of the boots being droppedUnsupportedOperationException - when called on players@Nullable @Nullable Entity getHolder()
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