public class PlayerRespawnEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description |
|---|---|
PlayerRespawnEvent(@NotNull Player respawnPlayer,
@NotNull Location respawnLocation,
boolean isBedSpawn) |
| Modifier and Type | Method | Description |
|---|---|---|
static @NotNull HandlerList |
getHandlerList() |
|
@NotNull HandlerList |
getHandlers() |
|
@NotNull Location |
getRespawnLocation() |
Gets the current respawn location
|
boolean |
isBedSpawn() |
Gets whether the respawn location is the player's bed.
|
void |
setRespawnLocation(@NotNull Location respawnLocation) |
Sets the new respawn location
|
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public @NotNull Location getRespawnLocation()
public void setRespawnLocation(@NotNull
@NotNull Location respawnLocation)
respawnLocation - new location for the respawnpublic boolean isBedSpawn()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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