| Package | Description |
|---|---|
| org.bukkit |
More generalized classes in the API.
|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.boss | |
| org.bukkit.conversations |
Classes dedicated to facilitate direct player-to-plugin communication.
|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
| org.bukkit.event.block | |
| org.bukkit.event.enchantment |
Events triggered from an enchantment table. |
| org.bukkit.event.entity | |
| org.bukkit.event.hanging |
Events relating to entities that hang. |
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.raid | |
| org.bukkit.event.server |
Events relating to programmatic state
changes on the server. |
| org.bukkit.event.vehicle |
Events relating to vehicular entities. |
| org.bukkit.event.weather |
Events relating to weather. |
| org.bukkit.event.world | |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks. |
| org.bukkit.loot | |
| org.bukkit.map |
Classes to facilitate plugin handling of
map displays. |
| org.bukkit.material |
Classes that represents various voxel types and states.
|
| org.bukkit.plugin.messaging |
Classes dedicated to specialized plugin to client protocols.
|
| org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
| org.bukkit.projectiles |
Classes to represent the source of a projectile
|
| org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
| org.spigotmc.event.entity | |
| org.spigotmc.event.player |
| Class | Description |
|---|---|
| AbstractArrow |
Represents an arrow.
|
| AnimalTamer | |
| Arrow | |
| Entity |
Represents a base entity in the world
|
| EntityType | |
| FallingBlock |
Represents a falling block
|
| Item |
Represents a dropped item.
|
| LightningStrike |
Represents an instance of a lightning strike.
|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Player |
Represents a player, connected or not
|
| Raider | |
| Villager.Profession |
Represents the various different Villager professions there may be.
|
| Villager.Type |
Represents Villager type, usually corresponding to what biome they spawn
in.
|
| Class | Description |
|---|---|
| EntityType | |
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| AbstractArrow |
Represents an arrow.
|
| AbstractArrow.PickupStatus |
Represents the pickup status of this arrow.
|
| AbstractHorse |
Represents a Horse-like creature.
|
| AbstractVillager |
Represents a villager NPC
|
| Ageable |
Represents an entity that can age and breed.
|
| Ambient |
Represents an ambient mob
|
| Animals |
Represents an Animal.
|
| AnimalTamer | |
| Arrow | |
| Boss |
Represents the Boss Entity.
|
| Cat.Type |
Represents the various different cat types there are.
|
| ChestedHorse |
Represents Horse-like creatures which can carry an inventory.
|
| ComplexEntityPart |
Represents a single part of a
ComplexLivingEntity |
| ComplexLivingEntity |
Represents a complex living entity - one that is made up of various smaller
parts
|
| Cow |
Represents a Cow.
|
| Creature |
Represents a Creature.
|
| Damageable |
Represents an
Entity that has health and can take damage. |
| EnderDragon |
Represents an Ender Dragon
|
| EnderDragon.Phase |
Represents a phase or action that an Ender Dragon can perform.
|
| Entity |
Represents a base entity in the world
|
| Entity.Spigot | |
| EntityType | |
| Evoker.Spell |
Deprecated.
future versions of Minecraft have additional spell casting
entities.
|
| Explosive |
A representation of an explosive entity
|
| Fireball |
Represents a Fireball.
|
| Fish |
Represents a fish entity.
|
| Flying |
Represents a Flying Entity.
|
| Fox.Type |
Represents the various different fox types there are.
|
| Golem |
A mechanical creature that may harm enemies.
|
| Guardian | |
| Hanging |
Represents a Hanging entity
|
| Horse.Color |
Represents the base color that the horse has.
|
| Horse.Style |
Represents the style, or markings, that the horse has.
|
| Horse.Variant |
Deprecated.
different variants are differing classes
|
| HumanEntity |
Represents a human entity, such as an NPC or a player
|
| Illager |
Represents a type of "Illager".
|
| LightningStrike.Spigot | |
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Llama |
Represents a Llama.
|
| Llama.Color |
Represents the base color that the llama has.
|
| Mob |
Represents a Mob.
|
| Monster |
Represents a Monster.
|
| MushroomCow.Variant |
Represents the variant of a cow - ie its color.
|
| NPC |
Represents a non-player character
|
| Ocelot.Type |
Deprecated.
Cats are now a separate entity.
|
| Panda.Gene | |
| Parrot.Variant |
Represents the variant of a parrot - ie its color.
|
| Player |
Represents a player, connected or not
|
| Player.Spigot | |
| Pose |
Represents an entity body pose.
|
| Projectile |
Represents a shootable entity.
|
| Rabbit.Type |
Represents the various types a Rabbit might be.
|
| Raider | |
| Sittable |
An animal that can sit still.
|
| Skeleton |
Represents a Skeleton.
|
| Skeleton.SkeletonType |
Deprecated.
|
| Slime |
Represents a Slime.
|
| Spellcaster |
Represents a spell casting "Illager".
|
| Spellcaster.Spell |
Represents the current spell the entity is using.
|
| Spider |
Represents a Spider.
|
| Tameable | |
| ThrownPotion |
Represents a thrown potion bottle
|
| TropicalFish.Pattern |
Enumeration of all different fish patterns.
|
| Vehicle |
Represents a vehicle entity.
|
| Villager |
Represents a villager NPC
|
| Villager.Profession |
Represents the various different Villager professions there may be.
|
| Villager.Type |
Represents Villager type, usually corresponding to what biome they spawn
in.
|
| WaterMob |
Represents a Water Mob
|
| Zombie |
Represents a Zombie.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| Minecart |
Represents a minecart entity.
|
| Vehicle |
Represents a vehicle entity.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| Item |
Represents a dropped item.
|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| AbstractHorse |
Represents a Horse-like creature.
|
| AbstractVillager |
Represents a villager NPC
|
| AnimalTamer | |
| AreaEffectCloud |
Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.
|
| Bat |
Represents a Bat
|
| Creeper |
Represents a Creeper
|
| EnderDragon |
Represents an Ender Dragon
|
| EnderDragon.Phase |
Represents a phase or action that an Ender Dragon can perform.
|
| Entity |
Represents a base entity in the world
|
| EntityType | |
| Explosive |
A representation of an explosive entity
|
| Firework | |
| HumanEntity |
Represents a human entity, such as an NPC or a player
|
| Item |
Represents a dropped item.
|
| LightningStrike |
Represents an instance of a lightning strike.
|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Pig |
Represents a Pig.
|
| PigZombie |
Represents a Pig Zombie.
|
| Player |
Represents a player, connected or not
|
| Pose |
Represents an entity body pose.
|
| Projectile |
Represents a shootable entity.
|
| Sheep |
Represents a Sheep.
|
| Slime |
Represents a Slime.
|
| ThrownExpBottle |
Represents a thrown Experience bottle.
|
| ThrownPotion |
Represents a thrown potion bottle
|
| Villager |
Represents a villager NPC
|
| Villager.Profession |
Represents the various different Villager professions there may be.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| Hanging |
Represents a Hanging entity
|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| HumanEntity |
Represents a human entity, such as an NPC or a player
|
| Item |
Represents a dropped item.
|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| AbstractArrow |
Represents an arrow.
|
| ArmorStand | |
| Egg |
Represents a thrown egg.
|
| Entity |
Represents a base entity in the world
|
| EntityType | |
| ExperienceOrb |
Represents an Experience Orb.
|
| FishHook |
Represents a fishing hook.
|
| Item |
Represents a dropped item.
|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Raider |
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Vehicle |
Represents a vehicle entity.
|
| Class | Description |
|---|---|
| LightningStrike |
Represents an instance of a lightning strike.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| HumanEntity |
Represents a human entity, such as an NPC or a player
|
| Class | Description |
|---|---|
| EntityType | |
| TropicalFish.Pattern |
Enumeration of all different fish patterns.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| HumanEntity |
Represents a human entity, such as an NPC or a player
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| EntityType |
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
| Class | Description |
|---|---|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Class | Description |
|---|---|
| Projectile |
Represents a shootable entity.
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| LivingEntity |
Represents a living entity, such as a monster or player
|
| Class | Description |
|---|---|
| Entity |
Represents a base entity in the world
|
| Class | Description |
|---|---|
| Player |
Represents a player, connected or not
|
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