public class PlayerSpawnLocationEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description |
|---|---|
PlayerSpawnLocationEvent(Player who,
Location spawnLocation) |
| Modifier and Type | Method | Description |
|---|---|---|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
Location |
getSpawnLocation() |
Gets player's spawn location.
|
void |
setSpawnLocation(Location location) |
Sets player's spawn location.
|
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public Location getSpawnLocation()
OfflinePlayer.hasPlayedBefore(), it's going to default to the location inside player.dat file.
For new players, the default spawn location is spawn of the main Bukkit world.public void setSpawnLocation(@NotNull
Location location)
location - the spawn location@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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