public class PlayerSpawnLocationEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description |
|---|---|
PlayerSpawnLocationEvent(Player who,
Location spawnLocation) |
| Modifier and Type | Method | Description |
|---|---|---|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
Location |
getSpawnLocation() |
Gets player's spawn location.
|
void |
setSpawnLocation(Location location) |
Sets player's spawn location.
|
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayerpublic Location getSpawnLocation()
OfflinePlayer.hasPlayedBefore(), it's going to default to the location inside player.dat file.
For new players, the default spawn location is spawn of the main Bukkit world.public void setSpawnLocation(Location location)
location - the spawn locationpublic HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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