CommandSender
, Entity
, Metadatable
, Nameable
, Permissible
, ServerOperator
public interface EnderSignal extends Entity
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
int |
getDespawnTimer() |
Gets the amount of time this entity has been alive (in ticks).
|
boolean |
getDropItem() |
Gets if the EnderSignal should drop an item on death.
If true , it will drop an item. |
Location |
getTargetLocation() |
Get the location this EnderSignal is moving towards.
|
void |
setDespawnTimer(int timer) |
Set how long this entity has been alive (in ticks).
|
void |
setDropItem(boolean drop) |
Sets if the EnderSignal should drop an item on death; or if it should
shatter.
|
void |
setTargetLocation(Location location) |
Set the
Location this EnderSignal is moving towards. |
getName, sendMessage, sendMessage
addPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
Location getTargetLocation()
Location
this EnderSignal is moving towards.void setTargetLocation(Location location)
Location
this EnderSignal is moving towards.
getDropItem()
resets to
a random value and the despawn timer gets set back to 0.location
- the new target locationboolean getDropItem()
true
, it will drop an item. If false
, it will shatter.void setDropItem(boolean drop)
drop
- true if the EnderSignal should drop an item on death, or
false if it should shatter.int getDespawnTimer()
void setDespawnTimer(int timer)
timer
- how long (in ticks) this EnderSignal has been alive.Copyright © 2018. All rights reserved.