Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
Modifier and Type | Method | Description |
---|---|---|
static Particle |
Particle.valueOf(java.lang.String name) |
Returns the enum constant of this type with the specified name.
|
static Particle[] |
Particle.values() |
Returns an array containing the constants of this enum type, in
the order they are declared.
|
Modifier and Type | Method | Description |
---|---|---|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
Modifier and Type | Method | Description |
---|---|---|
Particle |
AreaEffectCloud.getParticle() |
Gets the particle which this cloud will be composed of
|
Modifier and Type | Method | Description |
---|---|---|
void |
AreaEffectCloud.setParticle(Particle particle) |
Sets the particle which this cloud will be composed of
|
<T> void |
AreaEffectCloud.setParticle(Particle particle,
T data) |
Sets the particle which this cloud will be composed of
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ) |
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
T data) |
Spawns the particle (the number of times specified by count)
at the target location.
|
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