java.io.Serializable
, java.lang.Comparable<Sound>
public enum Sound extends java.lang.Enum<Sound>
WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. There is no guarantee values will not be removed from this Enum. As such, you should not depend on the ordinal values of this class.
Modifier and Type | Method | Description |
---|---|---|
static Sound |
valueOf(java.lang.String name) |
Returns the enum constant of this type with the specified name.
|
static Sound[] |
values() |
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Sound AMBIENT_CAVE
public static final Sound AMBIENT_UNDERWATER_ENTER
public static final Sound AMBIENT_UNDERWATER_EXIT
public static final Sound AMBIENT_UNDERWATER_LOOP
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
public static final Sound BLOCK_ANVIL_BREAK
public static final Sound BLOCK_ANVIL_DESTROY
public static final Sound BLOCK_ANVIL_FALL
public static final Sound BLOCK_ANVIL_HIT
public static final Sound BLOCK_ANVIL_LAND
public static final Sound BLOCK_ANVIL_PLACE
public static final Sound BLOCK_ANVIL_STEP
public static final Sound BLOCK_ANVIL_USE
public static final Sound BLOCK_BEACON_ACTIVATE
public static final Sound BLOCK_BEACON_AMBIENT
public static final Sound BLOCK_BEACON_DEACTIVATE
public static final Sound BLOCK_BEACON_POWER_SELECT
public static final Sound BLOCK_BREWING_STAND_BREW
public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP
public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
public static final Sound BLOCK_CHEST_CLOSE
public static final Sound BLOCK_CHEST_LOCKED
public static final Sound BLOCK_CHEST_OPEN
public static final Sound BLOCK_CHORUS_FLOWER_DEATH
public static final Sound BLOCK_CHORUS_FLOWER_GROW
public static final Sound BLOCK_COMPARATOR_CLICK
public static final Sound BLOCK_CONDUIT_ACTIVATE
public static final Sound BLOCK_CONDUIT_AMBIENT
public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT
public static final Sound BLOCK_CONDUIT_ATTACK_TARGET
public static final Sound BLOCK_CONDUIT_DEACTIVATE
public static final Sound BLOCK_CORAL_BLOCK_BREAK
public static final Sound BLOCK_CORAL_BLOCK_FALL
public static final Sound BLOCK_CORAL_BLOCK_HIT
public static final Sound BLOCK_CORAL_BLOCK_PLACE
public static final Sound BLOCK_CORAL_BLOCK_STEP
public static final Sound BLOCK_DISPENSER_DISPENSE
public static final Sound BLOCK_DISPENSER_FAIL
public static final Sound BLOCK_DISPENSER_LAUNCH
public static final Sound BLOCK_ENCHANTMENT_TABLE_USE
public static final Sound BLOCK_ENDER_CHEST_CLOSE
public static final Sound BLOCK_ENDER_CHEST_OPEN
public static final Sound BLOCK_END_GATEWAY_SPAWN
public static final Sound BLOCK_END_PORTAL_FRAME_FILL
public static final Sound BLOCK_END_PORTAL_SPAWN
public static final Sound BLOCK_FENCE_GATE_CLOSE
public static final Sound BLOCK_FENCE_GATE_OPEN
public static final Sound BLOCK_FIRE_AMBIENT
public static final Sound BLOCK_FIRE_EXTINGUISH
public static final Sound BLOCK_FURNACE_FIRE_CRACKLE
public static final Sound BLOCK_GLASS_BREAK
public static final Sound BLOCK_GLASS_FALL
public static final Sound BLOCK_GLASS_HIT
public static final Sound BLOCK_GLASS_PLACE
public static final Sound BLOCK_GLASS_STEP
public static final Sound BLOCK_GRASS_BREAK
public static final Sound BLOCK_GRASS_FALL
public static final Sound BLOCK_GRASS_HIT
public static final Sound BLOCK_GRASS_PLACE
public static final Sound BLOCK_GRASS_STEP
public static final Sound BLOCK_GRAVEL_BREAK
public static final Sound BLOCK_GRAVEL_FALL
public static final Sound BLOCK_GRAVEL_HIT
public static final Sound BLOCK_GRAVEL_PLACE
public static final Sound BLOCK_GRAVEL_STEP
public static final Sound BLOCK_IRON_DOOR_CLOSE
public static final Sound BLOCK_IRON_DOOR_OPEN
public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE
public static final Sound BLOCK_IRON_TRAPDOOR_OPEN
public static final Sound BLOCK_LADDER_BREAK
public static final Sound BLOCK_LADDER_FALL
public static final Sound BLOCK_LADDER_HIT
public static final Sound BLOCK_LADDER_PLACE
public static final Sound BLOCK_LADDER_STEP
public static final Sound BLOCK_LAVA_AMBIENT
public static final Sound BLOCK_LAVA_EXTINGUISH
public static final Sound BLOCK_LAVA_POP
public static final Sound BLOCK_LEVER_CLICK
public static final Sound BLOCK_LILY_PAD_PLACE
public static final Sound BLOCK_METAL_BREAK
public static final Sound BLOCK_METAL_FALL
public static final Sound BLOCK_METAL_HIT
public static final Sound BLOCK_METAL_PLACE
public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_METAL_STEP
public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM
public static final Sound BLOCK_NOTE_BLOCK_BASS
public static final Sound BLOCK_NOTE_BLOCK_BELL
public static final Sound BLOCK_NOTE_BLOCK_CHIME
public static final Sound BLOCK_NOTE_BLOCK_FLUTE
public static final Sound BLOCK_NOTE_BLOCK_GUITAR
public static final Sound BLOCK_NOTE_BLOCK_HARP
public static final Sound BLOCK_NOTE_BLOCK_HAT
public static final Sound BLOCK_NOTE_BLOCK_PLING
public static final Sound BLOCK_NOTE_BLOCK_SNARE
public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE
public static final Sound BLOCK_PISTON_CONTRACT
public static final Sound BLOCK_PISTON_EXTEND
public static final Sound BLOCK_PORTAL_AMBIENT
public static final Sound BLOCK_PORTAL_TRAVEL
public static final Sound BLOCK_PORTAL_TRIGGER
public static final Sound BLOCK_PUMPKIN_CARVE
public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT
public static final Sound BLOCK_SAND_BREAK
public static final Sound BLOCK_SAND_FALL
public static final Sound BLOCK_SAND_HIT
public static final Sound BLOCK_SAND_PLACE
public static final Sound BLOCK_SAND_STEP
public static final Sound BLOCK_SHULKER_BOX_CLOSE
public static final Sound BLOCK_SHULKER_BOX_OPEN
public static final Sound BLOCK_SLIME_BLOCK_BREAK
public static final Sound BLOCK_SLIME_BLOCK_FALL
public static final Sound BLOCK_SLIME_BLOCK_HIT
public static final Sound BLOCK_SLIME_BLOCK_PLACE
public static final Sound BLOCK_SLIME_BLOCK_STEP
public static final Sound BLOCK_SNOW_BREAK
public static final Sound BLOCK_SNOW_FALL
public static final Sound BLOCK_SNOW_HIT
public static final Sound BLOCK_SNOW_PLACE
public static final Sound BLOCK_SNOW_STEP
public static final Sound BLOCK_STONE_BREAK
public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF
public static final Sound BLOCK_STONE_BUTTON_CLICK_ON
public static final Sound BLOCK_STONE_FALL
public static final Sound BLOCK_STONE_HIT
public static final Sound BLOCK_STONE_PLACE
public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_STONE_STEP
public static final Sound BLOCK_TRIPWIRE_ATTACH
public static final Sound BLOCK_TRIPWIRE_CLICK_OFF
public static final Sound BLOCK_TRIPWIRE_CLICK_ON
public static final Sound BLOCK_TRIPWIRE_DETACH
public static final Sound BLOCK_WATER_AMBIENT
public static final Sound BLOCK_WET_GRASS_BREAK
public static final Sound BLOCK_WET_GRASS_FALL
public static final Sound BLOCK_WET_GRASS_HIT
public static final Sound BLOCK_WET_GRASS_PLACE
public static final Sound BLOCK_WET_GRASS_STEP
public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF
public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON
public static final Sound BLOCK_WOODEN_DOOR_CLOSE
public static final Sound BLOCK_WOODEN_DOOR_OPEN
public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE
public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN
public static final Sound BLOCK_WOOD_BREAK
public static final Sound BLOCK_WOOD_FALL
public static final Sound BLOCK_WOOD_HIT
public static final Sound BLOCK_WOOD_PLACE
public static final Sound BLOCK_WOOD_STEP
public static final Sound BLOCK_WOOL_BREAK
public static final Sound BLOCK_WOOL_FALL
public static final Sound BLOCK_WOOL_HIT
public static final Sound BLOCK_WOOL_PLACE
public static final Sound BLOCK_WOOL_STEP
public static final Sound ENCHANT_THORNS_HIT
public static final Sound ENTITY_ARMOR_STAND_BREAK
public static final Sound ENTITY_ARMOR_STAND_FALL
public static final Sound ENTITY_ARMOR_STAND_HIT
public static final Sound ENTITY_ARMOR_STAND_PLACE
public static final Sound ENTITY_ARROW_HIT
public static final Sound ENTITY_ARROW_HIT_PLAYER
public static final Sound ENTITY_ARROW_SHOOT
public static final Sound ENTITY_BAT_AMBIENT
public static final Sound ENTITY_BAT_DEATH
public static final Sound ENTITY_BAT_HURT
public static final Sound ENTITY_BAT_LOOP
public static final Sound ENTITY_BAT_TAKEOFF
public static final Sound ENTITY_BLAZE_AMBIENT
public static final Sound ENTITY_BLAZE_BURN
public static final Sound ENTITY_BLAZE_DEATH
public static final Sound ENTITY_BLAZE_HURT
public static final Sound ENTITY_BLAZE_SHOOT
public static final Sound ENTITY_BOAT_PADDLE_LAND
public static final Sound ENTITY_BOAT_PADDLE_WATER
public static final Sound ENTITY_CAT_AMBIENT
public static final Sound ENTITY_CAT_DEATH
public static final Sound ENTITY_CAT_HISS
public static final Sound ENTITY_CAT_HURT
public static final Sound ENTITY_CAT_PURR
public static final Sound ENTITY_CAT_PURREOW
public static final Sound ENTITY_CHICKEN_AMBIENT
public static final Sound ENTITY_CHICKEN_DEATH
public static final Sound ENTITY_CHICKEN_EGG
public static final Sound ENTITY_CHICKEN_HURT
public static final Sound ENTITY_CHICKEN_STEP
public static final Sound ENTITY_COD_AMBIENT
public static final Sound ENTITY_COD_DEATH
public static final Sound ENTITY_COD_FLOP
public static final Sound ENTITY_COD_HURT
public static final Sound ENTITY_COW_AMBIENT
public static final Sound ENTITY_COW_DEATH
public static final Sound ENTITY_COW_HURT
public static final Sound ENTITY_COW_MILK
public static final Sound ENTITY_COW_STEP
public static final Sound ENTITY_CREEPER_DEATH
public static final Sound ENTITY_CREEPER_HURT
public static final Sound ENTITY_CREEPER_PRIMED
public static final Sound ENTITY_DOLPHIN_AMBIENT
public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER
public static final Sound ENTITY_DOLPHIN_ATTACK
public static final Sound ENTITY_DOLPHIN_DEATH
public static final Sound ENTITY_DOLPHIN_EAT
public static final Sound ENTITY_DOLPHIN_HURT
public static final Sound ENTITY_DOLPHIN_JUMP
public static final Sound ENTITY_DOLPHIN_PLAY
public static final Sound ENTITY_DOLPHIN_SPLASH
public static final Sound ENTITY_DOLPHIN_SWIM
public static final Sound ENTITY_DONKEY_AMBIENT
public static final Sound ENTITY_DONKEY_ANGRY
public static final Sound ENTITY_DONKEY_CHEST
public static final Sound ENTITY_DONKEY_DEATH
public static final Sound ENTITY_DONKEY_HURT
public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE
public static final Sound ENTITY_DROWNED_AMBIENT
public static final Sound ENTITY_DROWNED_AMBIENT_WATER
public static final Sound ENTITY_DROWNED_DEATH
public static final Sound ENTITY_DROWNED_DEATH_WATER
public static final Sound ENTITY_DROWNED_HURT
public static final Sound ENTITY_DROWNED_HURT_WATER
public static final Sound ENTITY_DROWNED_SHOOT
public static final Sound ENTITY_DROWNED_STEP
public static final Sound ENTITY_DROWNED_SWIM
public static final Sound ENTITY_EGG_THROW
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT
public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_CURSE
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH
public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_ELDER_GUARDIAN_FLOP
public static final Sound ENTITY_ELDER_GUARDIAN_HURT
public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND
public static final Sound ENTITY_ENDERMAN_AMBIENT
public static final Sound ENTITY_ENDERMAN_DEATH
public static final Sound ENTITY_ENDERMAN_HURT
public static final Sound ENTITY_ENDERMAN_SCREAM
public static final Sound ENTITY_ENDERMAN_STARE
public static final Sound ENTITY_ENDERMAN_TELEPORT
public static final Sound ENTITY_ENDERMITE_AMBIENT
public static final Sound ENTITY_ENDERMITE_DEATH
public static final Sound ENTITY_ENDERMITE_HURT
public static final Sound ENTITY_ENDERMITE_STEP
public static final Sound ENTITY_ENDER_DRAGON_AMBIENT
public static final Sound ENTITY_ENDER_DRAGON_DEATH
public static final Sound ENTITY_ENDER_DRAGON_FLAP
public static final Sound ENTITY_ENDER_DRAGON_GROWL
public static final Sound ENTITY_ENDER_DRAGON_HURT
public static final Sound ENTITY_ENDER_DRAGON_SHOOT
public static final Sound ENTITY_ENDER_EYE_DEATH
public static final Sound ENTITY_ENDER_EYE_LAUNCH
public static final Sound ENTITY_ENDER_PEARL_THROW
public static final Sound ENTITY_EVOKER_AMBIENT
public static final Sound ENTITY_EVOKER_CAST_SPELL
public static final Sound ENTITY_EVOKER_DEATH
public static final Sound ENTITY_EVOKER_FANGS_ATTACK
public static final Sound ENTITY_EVOKER_HURT
public static final Sound ENTITY_EVOKER_PREPARE_ATTACK
public static final Sound ENTITY_EVOKER_PREPARE_SUMMON
public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO
public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW
public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP
public static final Sound ENTITY_FIREWORK_ROCKET_BLAST
public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR
public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST
public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH
public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT
public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE
public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE
public static final Sound ENTITY_FISHING_BOBBER_SPLASH
public static final Sound ENTITY_FISHING_BOBBER_THROW
public static final Sound ENTITY_FISH_SWIM
public static final Sound ENTITY_GENERIC_BIG_FALL
public static final Sound ENTITY_GENERIC_BURN
public static final Sound ENTITY_GENERIC_DEATH
public static final Sound ENTITY_GENERIC_DRINK
public static final Sound ENTITY_GENERIC_EAT
public static final Sound ENTITY_GENERIC_EXPLODE
public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE
public static final Sound ENTITY_GENERIC_HURT
public static final Sound ENTITY_GENERIC_SMALL_FALL
public static final Sound ENTITY_GENERIC_SPLASH
public static final Sound ENTITY_GENERIC_SWIM
public static final Sound ENTITY_GHAST_AMBIENT
public static final Sound ENTITY_GHAST_DEATH
public static final Sound ENTITY_GHAST_HURT
public static final Sound ENTITY_GHAST_SCREAM
public static final Sound ENTITY_GHAST_SHOOT
public static final Sound ENTITY_GHAST_WARN
public static final Sound ENTITY_GUARDIAN_AMBIENT
public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND
public static final Sound ENTITY_GUARDIAN_ATTACK
public static final Sound ENTITY_GUARDIAN_DEATH
public static final Sound ENTITY_GUARDIAN_DEATH_LAND
public static final Sound ENTITY_GUARDIAN_FLOP
public static final Sound ENTITY_GUARDIAN_HURT
public static final Sound ENTITY_GUARDIAN_HURT_LAND
public static final Sound ENTITY_HORSE_AMBIENT
public static final Sound ENTITY_HORSE_ANGRY
public static final Sound ENTITY_HORSE_ARMOR
public static final Sound ENTITY_HORSE_BREATHE
public static final Sound ENTITY_HORSE_DEATH
public static final Sound ENTITY_HORSE_EAT
public static final Sound ENTITY_HORSE_GALLOP
public static final Sound ENTITY_HORSE_HURT
public static final Sound ENTITY_HORSE_JUMP
public static final Sound ENTITY_HORSE_LAND
public static final Sound ENTITY_HORSE_SADDLE
public static final Sound ENTITY_HORSE_STEP
public static final Sound ENTITY_HORSE_STEP_WOOD
public static final Sound ENTITY_HOSTILE_BIG_FALL
public static final Sound ENTITY_HOSTILE_DEATH
public static final Sound ENTITY_HOSTILE_HURT
public static final Sound ENTITY_HOSTILE_SMALL_FALL
public static final Sound ENTITY_HOSTILE_SPLASH
public static final Sound ENTITY_HOSTILE_SWIM
public static final Sound ENTITY_HUSK_AMBIENT
public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE
public static final Sound ENTITY_HUSK_DEATH
public static final Sound ENTITY_HUSK_HURT
public static final Sound ENTITY_HUSK_STEP
public static final Sound ENTITY_ILLUSIONER_AMBIENT
public static final Sound ENTITY_ILLUSIONER_CAST_SPELL
public static final Sound ENTITY_ILLUSIONER_DEATH
public static final Sound ENTITY_ILLUSIONER_HURT
public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE
public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS
public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR
public static final Sound ENTITY_IRON_GOLEM_ATTACK
public static final Sound ENTITY_IRON_GOLEM_DEATH
public static final Sound ENTITY_IRON_GOLEM_HURT
public static final Sound ENTITY_IRON_GOLEM_STEP
public static final Sound ENTITY_ITEM_BREAK
public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM
public static final Sound ENTITY_ITEM_FRAME_BREAK
public static final Sound ENTITY_ITEM_FRAME_PLACE
public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM
public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM
public static final Sound ENTITY_ITEM_PICKUP
public static final Sound ENTITY_LEASH_KNOT_BREAK
public static final Sound ENTITY_LEASH_KNOT_PLACE
public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT
public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER
public static final Sound ENTITY_LINGERING_POTION_THROW
public static final Sound ENTITY_LLAMA_AMBIENT
public static final Sound ENTITY_LLAMA_ANGRY
public static final Sound ENTITY_LLAMA_CHEST
public static final Sound ENTITY_LLAMA_DEATH
public static final Sound ENTITY_LLAMA_EAT
public static final Sound ENTITY_LLAMA_HURT
public static final Sound ENTITY_LLAMA_SPIT
public static final Sound ENTITY_LLAMA_STEP
public static final Sound ENTITY_LLAMA_SWAG
public static final Sound ENTITY_MAGMA_CUBE_DEATH
public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL
public static final Sound ENTITY_MAGMA_CUBE_HURT
public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL
public static final Sound ENTITY_MAGMA_CUBE_JUMP
public static final Sound ENTITY_MAGMA_CUBE_SQUISH
public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL
public static final Sound ENTITY_MINECART_INSIDE
public static final Sound ENTITY_MINECART_RIDING
public static final Sound ENTITY_MOOSHROOM_SHEAR
public static final Sound ENTITY_MULE_AMBIENT
public static final Sound ENTITY_MULE_CHEST
public static final Sound ENTITY_MULE_DEATH
public static final Sound ENTITY_MULE_HURT
public static final Sound ENTITY_PAINTING_BREAK
public static final Sound ENTITY_PAINTING_PLACE
public static final Sound ENTITY_PARROT_AMBIENT
public static final Sound ENTITY_PARROT_DEATH
public static final Sound ENTITY_PARROT_EAT
public static final Sound ENTITY_PARROT_FLY
public static final Sound ENTITY_PARROT_HURT
public static final Sound ENTITY_PARROT_IMITATE_BLAZE
public static final Sound ENTITY_PARROT_IMITATE_CREEPER
public static final Sound ENTITY_PARROT_IMITATE_DROWNED
public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
public static final Sound ENTITY_PARROT_IMITATE_ENDERMAN
public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE
public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON
public static final Sound ENTITY_PARROT_IMITATE_EVOKER
public static final Sound ENTITY_PARROT_IMITATE_GHAST
public static final Sound ENTITY_PARROT_IMITATE_HUSK
public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER
public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE
public static final Sound ENTITY_PARROT_IMITATE_PHANTOM
public static final Sound ENTITY_PARROT_IMITATE_POLAR_BEAR
public static final Sound ENTITY_PARROT_IMITATE_SHULKER
public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH
public static final Sound ENTITY_PARROT_IMITATE_SKELETON
public static final Sound ENTITY_PARROT_IMITATE_SLIME
public static final Sound ENTITY_PARROT_IMITATE_SPIDER
public static final Sound ENTITY_PARROT_IMITATE_STRAY
public static final Sound ENTITY_PARROT_IMITATE_VEX
public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR
public static final Sound ENTITY_PARROT_IMITATE_WITCH
public static final Sound ENTITY_PARROT_IMITATE_WITHER
public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON
public static final Sound ENTITY_PARROT_IMITATE_WOLF
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
public static final Sound ENTITY_PARROT_STEP
public static final Sound ENTITY_PHANTOM_AMBIENT
public static final Sound ENTITY_PHANTOM_BITE
public static final Sound ENTITY_PHANTOM_DEATH
public static final Sound ENTITY_PHANTOM_FLAP
public static final Sound ENTITY_PHANTOM_HURT
public static final Sound ENTITY_PHANTOM_SWOOP
public static final Sound ENTITY_PIG_AMBIENT
public static final Sound ENTITY_PIG_DEATH
public static final Sound ENTITY_PIG_HURT
public static final Sound ENTITY_PIG_SADDLE
public static final Sound ENTITY_PIG_STEP
public static final Sound ENTITY_PLAYER_ATTACK_CRIT
public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK
public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE
public static final Sound ENTITY_PLAYER_ATTACK_STRONG
public static final Sound ENTITY_PLAYER_ATTACK_SWEEP
public static final Sound ENTITY_PLAYER_ATTACK_WEAK
public static final Sound ENTITY_PLAYER_BIG_FALL
public static final Sound ENTITY_PLAYER_BREATH
public static final Sound ENTITY_PLAYER_BURP
public static final Sound ENTITY_PLAYER_DEATH
public static final Sound ENTITY_PLAYER_HURT
public static final Sound ENTITY_PLAYER_HURT_DROWN
public static final Sound ENTITY_PLAYER_HURT_ON_FIRE
public static final Sound ENTITY_PLAYER_LEVELUP
public static final Sound ENTITY_PLAYER_SMALL_FALL
public static final Sound ENTITY_PLAYER_SPLASH
public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED
public static final Sound ENTITY_PLAYER_SWIM
public static final Sound ENTITY_POLAR_BEAR_AMBIENT
public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY
public static final Sound ENTITY_POLAR_BEAR_DEATH
public static final Sound ENTITY_POLAR_BEAR_HURT
public static final Sound ENTITY_POLAR_BEAR_STEP
public static final Sound ENTITY_POLAR_BEAR_WARNING
public static final Sound ENTITY_PUFFER_FISH_AMBIENT
public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT
public static final Sound ENTITY_PUFFER_FISH_BLOW_UP
public static final Sound ENTITY_PUFFER_FISH_DEATH
public static final Sound ENTITY_PUFFER_FISH_FLOP
public static final Sound ENTITY_PUFFER_FISH_HURT
public static final Sound ENTITY_PUFFER_FISH_STING
public static final Sound ENTITY_RABBIT_AMBIENT
public static final Sound ENTITY_RABBIT_ATTACK
public static final Sound ENTITY_RABBIT_DEATH
public static final Sound ENTITY_RABBIT_HURT
public static final Sound ENTITY_RABBIT_JUMP
public static final Sound ENTITY_SALMON_AMBIENT
public static final Sound ENTITY_SALMON_DEATH
public static final Sound ENTITY_SALMON_FLOP
public static final Sound ENTITY_SALMON_HURT
public static final Sound ENTITY_SHEEP_AMBIENT
public static final Sound ENTITY_SHEEP_DEATH
public static final Sound ENTITY_SHEEP_HURT
public static final Sound ENTITY_SHEEP_SHEAR
public static final Sound ENTITY_SHEEP_STEP
public static final Sound ENTITY_SHULKER_AMBIENT
public static final Sound ENTITY_SHULKER_BULLET_HIT
public static final Sound ENTITY_SHULKER_BULLET_HURT
public static final Sound ENTITY_SHULKER_CLOSE
public static final Sound ENTITY_SHULKER_DEATH
public static final Sound ENTITY_SHULKER_HURT
public static final Sound ENTITY_SHULKER_HURT_CLOSED
public static final Sound ENTITY_SHULKER_OPEN
public static final Sound ENTITY_SHULKER_SHOOT
public static final Sound ENTITY_SHULKER_TELEPORT
public static final Sound ENTITY_SILVERFISH_AMBIENT
public static final Sound ENTITY_SILVERFISH_DEATH
public static final Sound ENTITY_SILVERFISH_HURT
public static final Sound ENTITY_SILVERFISH_STEP
public static final Sound ENTITY_SKELETON_AMBIENT
public static final Sound ENTITY_SKELETON_DEATH
public static final Sound ENTITY_SKELETON_HORSE_AMBIENT
public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER
public static final Sound ENTITY_SKELETON_HORSE_DEATH
public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER
public static final Sound ENTITY_SKELETON_HORSE_HURT
public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER
public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER
public static final Sound ENTITY_SKELETON_HORSE_SWIM
public static final Sound ENTITY_SKELETON_HURT
public static final Sound ENTITY_SKELETON_SHOOT
public static final Sound ENTITY_SKELETON_STEP
public static final Sound ENTITY_SLIME_ATTACK
public static final Sound ENTITY_SLIME_DEATH
public static final Sound ENTITY_SLIME_DEATH_SMALL
public static final Sound ENTITY_SLIME_HURT
public static final Sound ENTITY_SLIME_HURT_SMALL
public static final Sound ENTITY_SLIME_JUMP
public static final Sound ENTITY_SLIME_JUMP_SMALL
public static final Sound ENTITY_SLIME_SQUISH
public static final Sound ENTITY_SLIME_SQUISH_SMALL
public static final Sound ENTITY_SNOWBALL_THROW
public static final Sound ENTITY_SNOW_GOLEM_AMBIENT
public static final Sound ENTITY_SNOW_GOLEM_DEATH
public static final Sound ENTITY_SNOW_GOLEM_HURT
public static final Sound ENTITY_SNOW_GOLEM_SHOOT
public static final Sound ENTITY_SPIDER_AMBIENT
public static final Sound ENTITY_SPIDER_DEATH
public static final Sound ENTITY_SPIDER_HURT
public static final Sound ENTITY_SPIDER_STEP
public static final Sound ENTITY_SPLASH_POTION_BREAK
public static final Sound ENTITY_SPLASH_POTION_THROW
public static final Sound ENTITY_SQUID_AMBIENT
public static final Sound ENTITY_SQUID_DEATH
public static final Sound ENTITY_SQUID_HURT
public static final Sound ENTITY_SQUID_SQUIRT
public static final Sound ENTITY_STRAY_AMBIENT
public static final Sound ENTITY_STRAY_DEATH
public static final Sound ENTITY_STRAY_HURT
public static final Sound ENTITY_STRAY_STEP
public static final Sound ENTITY_TNT_PRIMED
public static final Sound ENTITY_TROPICAL_FISH_AMBIENT
public static final Sound ENTITY_TROPICAL_FISH_DEATH
public static final Sound ENTITY_TROPICAL_FISH_FLOP
public static final Sound ENTITY_TROPICAL_FISH_HURT
public static final Sound ENTITY_TURTLE_AMBIENT_LAND
public static final Sound ENTITY_TURTLE_DEATH
public static final Sound ENTITY_TURTLE_DEATH_BABY
public static final Sound ENTITY_TURTLE_EGG_BREAK
public static final Sound ENTITY_TURTLE_EGG_CRACK
public static final Sound ENTITY_TURTLE_EGG_HATCH
public static final Sound ENTITY_TURTLE_HURT
public static final Sound ENTITY_TURTLE_HURT_BABY
public static final Sound ENTITY_TURTLE_LAY_EGG
public static final Sound ENTITY_TURTLE_SHAMBLE
public static final Sound ENTITY_TURTLE_SHAMBLE_BABY
public static final Sound ENTITY_TURTLE_SWIM
public static final Sound ENTITY_VEX_AMBIENT
public static final Sound ENTITY_VEX_CHARGE
public static final Sound ENTITY_VEX_DEATH
public static final Sound ENTITY_VEX_HURT
public static final Sound ENTITY_VILLAGER_AMBIENT
public static final Sound ENTITY_VILLAGER_DEATH
public static final Sound ENTITY_VILLAGER_HURT
public static final Sound ENTITY_VILLAGER_NO
public static final Sound ENTITY_VILLAGER_TRADE
public static final Sound ENTITY_VILLAGER_YES
public static final Sound ENTITY_VINDICATOR_AMBIENT
public static final Sound ENTITY_VINDICATOR_DEATH
public static final Sound ENTITY_VINDICATOR_HURT
public static final Sound ENTITY_WITCH_AMBIENT
public static final Sound ENTITY_WITCH_DEATH
public static final Sound ENTITY_WITCH_DRINK
public static final Sound ENTITY_WITCH_HURT
public static final Sound ENTITY_WITCH_THROW
public static final Sound ENTITY_WITHER_AMBIENT
public static final Sound ENTITY_WITHER_BREAK_BLOCK
public static final Sound ENTITY_WITHER_DEATH
public static final Sound ENTITY_WITHER_HURT
public static final Sound ENTITY_WITHER_SHOOT
public static final Sound ENTITY_WITHER_SKELETON_AMBIENT
public static final Sound ENTITY_WITHER_SKELETON_DEATH
public static final Sound ENTITY_WITHER_SKELETON_HURT
public static final Sound ENTITY_WITHER_SKELETON_STEP
public static final Sound ENTITY_WITHER_SPAWN
public static final Sound ENTITY_WOLF_AMBIENT
public static final Sound ENTITY_WOLF_DEATH
public static final Sound ENTITY_WOLF_GROWL
public static final Sound ENTITY_WOLF_HOWL
public static final Sound ENTITY_WOLF_HURT
public static final Sound ENTITY_WOLF_PANT
public static final Sound ENTITY_WOLF_SHAKE
public static final Sound ENTITY_WOLF_STEP
public static final Sound ENTITY_WOLF_WHINE
public static final Sound ENTITY_ZOMBIE_AMBIENT
public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
public static final Sound ENTITY_ZOMBIE_DEATH
public static final Sound ENTITY_ZOMBIE_DESTROY_EGG
public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT
public static final Sound ENTITY_ZOMBIE_HORSE_DEATH
public static final Sound ENTITY_ZOMBIE_HORSE_HURT
public static final Sound ENTITY_ZOMBIE_HURT
public static final Sound ENTITY_ZOMBIE_INFECT
public static final Sound ENTITY_ZOMBIE_PIGMAN_AMBIENT
public static final Sound ENTITY_ZOMBIE_PIGMAN_ANGRY
public static final Sound ENTITY_ZOMBIE_PIGMAN_DEATH
public static final Sound ENTITY_ZOMBIE_PIGMAN_HURT
public static final Sound ENTITY_ZOMBIE_STEP
public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT
public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED
public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE
public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH
public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT
public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP
public static final Sound ITEM_ARMOR_EQUIP_CHAIN
public static final Sound ITEM_ARMOR_EQUIP_DIAMOND
public static final Sound ITEM_ARMOR_EQUIP_ELYTRA
public static final Sound ITEM_ARMOR_EQUIP_GENERIC
public static final Sound ITEM_ARMOR_EQUIP_GOLD
public static final Sound ITEM_ARMOR_EQUIP_IRON
public static final Sound ITEM_ARMOR_EQUIP_LEATHER
public static final Sound ITEM_ARMOR_EQUIP_TURTLE
public static final Sound ITEM_AXE_STRIP
public static final Sound ITEM_BOTTLE_EMPTY
public static final Sound ITEM_BOTTLE_FILL
public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH
public static final Sound ITEM_BUCKET_EMPTY
public static final Sound ITEM_BUCKET_EMPTY_FISH
public static final Sound ITEM_BUCKET_EMPTY_LAVA
public static final Sound ITEM_BUCKET_FILL
public static final Sound ITEM_BUCKET_FILL_FISH
public static final Sound ITEM_BUCKET_FILL_LAVA
public static final Sound ITEM_CHORUS_FRUIT_TELEPORT
public static final Sound ITEM_ELYTRA_FLYING
public static final Sound ITEM_FIRECHARGE_USE
public static final Sound ITEM_FLINTANDSTEEL_USE
public static final Sound ITEM_HOE_TILL
public static final Sound ITEM_SHIELD_BLOCK
public static final Sound ITEM_SHIELD_BREAK
public static final Sound ITEM_SHOVEL_FLATTEN
public static final Sound ITEM_TOTEM_USE
public static final Sound ITEM_TRIDENT_HIT
public static final Sound ITEM_TRIDENT_HIT_GROUND
public static final Sound ITEM_TRIDENT_RETURN
public static final Sound ITEM_TRIDENT_RIPTIDE_1
public static final Sound ITEM_TRIDENT_RIPTIDE_2
public static final Sound ITEM_TRIDENT_RIPTIDE_3
public static final Sound ITEM_TRIDENT_THROW
public static final Sound ITEM_TRIDENT_THUNDER
public static final Sound MUSIC_CREATIVE
public static final Sound MUSIC_CREDITS
public static final Sound MUSIC_DISC_11
public static final Sound MUSIC_DISC_13
public static final Sound MUSIC_DISC_BLOCKS
public static final Sound MUSIC_DISC_CAT
public static final Sound MUSIC_DISC_CHIRP
public static final Sound MUSIC_DISC_FAR
public static final Sound MUSIC_DISC_MALL
public static final Sound MUSIC_DISC_MELLOHI
public static final Sound MUSIC_DISC_STAL
public static final Sound MUSIC_DISC_STRAD
public static final Sound MUSIC_DISC_WAIT
public static final Sound MUSIC_DISC_WARD
public static final Sound MUSIC_DRAGON
public static final Sound MUSIC_END
public static final Sound MUSIC_GAME
public static final Sound MUSIC_MENU
public static final Sound MUSIC_NETHER
public static final Sound MUSIC_UNDER_WATER
public static final Sound UI_BUTTON_CLICK
public static final Sound UI_TOAST_CHALLENGE_COMPLETE
public static final Sound UI_TOAST_IN
public static final Sound UI_TOAST_OUT
public static final Sound WEATHER_RAIN
public static final Sound WEATHER_RAIN_ABOVE
public static Sound[] values()
for (Sound c : Sound.values()) System.out.println(c);
public static Sound valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.java.lang.IllegalArgumentException
- if this enum type has no constant with the specified namejava.lang.NullPointerException
- if the argument is nullCopyright © 2018. All rights reserved.