public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Resultplayer| Constructor and Description |
|---|
PlayerItemBreakEvent(Player player,
ItemStack brokenItem) |
| Modifier and Type | Method and Description |
|---|---|
ItemStack |
getBrokenItem()
Gets the item that broke
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
getPlayergetEventName, isAsynchronouspublic ItemStack getBrokenItem()
public HandlerList getHandlers()
getHandlers in class Eventpublic static HandlerList getHandlerList()
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