Package | Description |
---|---|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
Modifier and Type | Interface and Description |
---|---|
interface |
Bed
Represents a captured state of a bed.
|
Modifier and Type | Interface and Description |
---|---|
interface |
Sheep
Represents a Sheep.
|
interface |
Shulker |
Modifier and Type | Class and Description |
---|---|
class |
Dye
Represents dye
|
class |
Wool
Represents a Wool/Cloth block
|
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