public interface Fireball extends Projectile, Explosive
Entity.Spigot| Modifier and Type | Method and Description |
|---|---|
Vector |
getDirection()
Retrieve the direction this fireball is heading toward
|
void |
setDirection(Vector direction)
Fireballs fly straight and do not take setVelocity(...) well.
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_INVALID_getShooter, _INVALID_setShooter, doesBounce, getShooter, setBounce, setShootergetYield, isIncendiary, setIsIncendiary, setYieldaddScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamevoid setDirection(Vector direction)
direction - the direction this fireball is flying towardVector getDirection()
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