public interface Projectile extends Entity
Entity.Spigot
Modifier and Type | Method and Description |
---|---|
LivingEntity |
_INVALID_getShooter()
Deprecated.
|
void |
_INVALID_setShooter(LivingEntity shooter)
Deprecated.
|
boolean |
doesBounce()
Determine if this projectile should bounce or not when it hits.
|
ProjectileSource |
getShooter()
Retrieve the shooter of this projectile.
|
void |
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits
something.
|
void |
setShooter(ProjectileSource source)
Set the shooter of this projectile.
|
addScoreboardTag, eject, getCustomName, getEntityId, getFallDistance, getFireTicks, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removeScoreboardTag, setCustomName, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
@Deprecated LivingEntity _INVALID_getShooter()
LivingEntity
that shot this projectileProjectileSource getShooter()
ProjectileSource
that shot this projectile@Deprecated void _INVALID_setShooter(LivingEntity shooter)
shooter
- the LivingEntity
that shot this projectilevoid setShooter(ProjectileSource source)
source
- the ProjectileSource
that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce
- whether or not it should bounce.Copyright © 2016. All rights reserved.