public interface Beacon extends BlockState, InventoryHolder, Lockable
| Modifier and Type | Method and Description | 
|---|---|
| Collection<LivingEntity> | getEntitiesInRange()Returns the list of players within the beacon's range of effect. | 
| PotionEffect | getPrimaryEffect()Returns the primary effect set on the beacon | 
| PotionEffect | getSecondaryEffect()Returns the secondary effect set on the beacon. | 
| int | getTier()Returns the tier of the beacon pyramid (0-4). | 
| void | setPrimaryEffect(PotionEffectType effect)Set the primary effect on this beacon, or null to clear. | 
| void | setSecondaryEffect(PotionEffectType effect)Set the secondary effect on this beacon, or null to clear. | 
getBlock, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getTypeId, getWorld, getX, getY, getZ, isPlaced, setData, setRawData, setType, setTypeId, update, update, updategetMetadata, hasMetadata, removeMetadata, setMetadatagetInventoryCollection<LivingEntity> getEntitiesInRange()
int getTier()
PotionEffect getPrimaryEffect()
void setPrimaryEffect(PotionEffectType effect)
effect - new primary effectPotionEffect getSecondaryEffect()
void setSecondaryEffect(PotionEffectType effect)
effect - desired secondary effectCopyright © 2016. All rights reserved.