Uses of Interface
org.bukkit.Sound
Packages that use Sound
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes concerning damage types and sources applicable to living entities.
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.The interfaces used when manipulating extra data can can be stored inside
item stacks.Isolated components which may form part of item meta.
All classes related to the Consumable Component.
All classes related to effects from the Consumable Component.
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Uses of Sound in org.bukkit
Fields in org.bukkit declared as SoundModifier and TypeFieldDescriptionstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.AMBIENT_CAVEstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.AMBIENT_UNDERWATER_ENTERstatic final SoundSound.AMBIENT_UNDERWATER_EXITstatic final SoundSound.AMBIENT_UNDERWATER_LOOPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_AMETHYST_BLOCK_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_ANCIENT_DEBRIS_HITstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_ANVIL_BREAKstatic final SoundSound.BLOCK_ANVIL_DESTROYstatic final SoundSound.BLOCK_ANVIL_FALLstatic final SoundSound.BLOCK_ANVIL_HITstatic final SoundSound.BLOCK_ANVIL_LANDstatic final SoundSound.BLOCK_ANVIL_PLACEstatic final SoundSound.BLOCK_ANVIL_STEPstatic final SoundSound.BLOCK_ANVIL_USEstatic final SoundSound.BLOCK_AZALEA_BREAKstatic final SoundSound.BLOCK_AZALEA_FALLstatic final SoundSound.BLOCK_AZALEA_HITstatic final Soundstatic final SoundSound.BLOCK_AZALEA_LEAVES_FALLstatic final SoundSound.BLOCK_AZALEA_LEAVES_HITstatic final Soundstatic final SoundSound.BLOCK_AZALEA_LEAVES_STEPstatic final SoundSound.BLOCK_AZALEA_PLACEstatic final SoundSound.BLOCK_AZALEA_STEPstatic final SoundSound.BLOCK_BAMBOO_BREAKstatic final SoundSound.BLOCK_BAMBOO_FALLstatic final SoundSound.BLOCK_BAMBOO_HITstatic final SoundSound.BLOCK_BAMBOO_PLACEstatic final Soundstatic final SoundSound.BLOCK_BAMBOO_SAPLING_HITstatic final Soundstatic final SoundSound.BLOCK_BAMBOO_STEPstatic final SoundSound.BLOCK_BAMBOO_WOOD_BREAKstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_BAMBOO_WOOD_FALLstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_BAMBOO_WOOD_HITstatic final SoundSound.BLOCK_BAMBOO_WOOD_PLACEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_BAMBOO_WOOD_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_BARREL_CLOSEstatic final SoundSound.BLOCK_BARREL_OPENstatic final SoundSound.BLOCK_BASALT_BREAKstatic final SoundSound.BLOCK_BASALT_FALLstatic final SoundSound.BLOCK_BASALT_HITstatic final SoundSound.BLOCK_BASALT_PLACEstatic final SoundSound.BLOCK_BASALT_STEPstatic final SoundSound.BLOCK_BEACON_ACTIVATEstatic final SoundSound.BLOCK_BEACON_AMBIENTstatic final SoundSound.BLOCK_BEACON_DEACTIVATEstatic final Soundstatic final SoundSound.BLOCK_BEEHIVE_DRIPstatic final SoundSound.BLOCK_BEEHIVE_ENTERstatic final SoundSound.BLOCK_BEEHIVE_EXITstatic final SoundSound.BLOCK_BEEHIVE_SHEARstatic final SoundSound.BLOCK_BEEHIVE_WORKstatic final SoundSound.BLOCK_BELL_RESONATEstatic final SoundSound.BLOCK_BELL_USEstatic final SoundSound.BLOCK_BIG_DRIPLEAF_BREAKstatic final SoundSound.BLOCK_BIG_DRIPLEAF_FALLstatic final SoundSound.BLOCK_BIG_DRIPLEAF_HITstatic final SoundSound.BLOCK_BIG_DRIPLEAF_PLACEstatic final SoundSound.BLOCK_BIG_DRIPLEAF_STEPstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_BONE_BLOCK_BREAKstatic final SoundSound.BLOCK_BONE_BLOCK_FALLstatic final SoundSound.BLOCK_BONE_BLOCK_HITstatic final SoundSound.BLOCK_BONE_BLOCK_PLACEstatic final SoundSound.BLOCK_BONE_BLOCK_STEPstatic final SoundSound.BLOCK_BREWING_STAND_BREWstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CAKE_ADD_CANDLEstatic final SoundSound.BLOCK_CALCITE_BREAKstatic final SoundSound.BLOCK_CALCITE_FALLstatic final SoundSound.BLOCK_CALCITE_HITstatic final SoundSound.BLOCK_CALCITE_PLACEstatic final SoundSound.BLOCK_CALCITE_STEPstatic final SoundSound.BLOCK_CAMPFIRE_CRACKLEstatic final SoundSound.BLOCK_CANDLE_AMBIENTstatic final SoundSound.BLOCK_CANDLE_BREAKstatic final SoundSound.BLOCK_CANDLE_EXTINGUISHstatic final SoundSound.BLOCK_CANDLE_FALLstatic final SoundSound.BLOCK_CANDLE_HITstatic final SoundSound.BLOCK_CANDLE_PLACEstatic final SoundSound.BLOCK_CANDLE_STEPstatic final SoundSound.BLOCK_CAVE_VINES_BREAKstatic final SoundSound.BLOCK_CAVE_VINES_FALLstatic final SoundSound.BLOCK_CAVE_VINES_HITstatic final Soundstatic final SoundSound.BLOCK_CAVE_VINES_PLACEstatic final SoundSound.BLOCK_CAVE_VINES_STEPstatic final SoundSound.BLOCK_CHAIN_BREAKstatic final SoundSound.BLOCK_CHAIN_FALLstatic final SoundSound.BLOCK_CHAIN_HITstatic final SoundSound.BLOCK_CHAIN_PLACEstatic final SoundSound.BLOCK_CHAIN_STEPstatic final Soundstatic final SoundSound.BLOCK_CHERRY_LEAVES_FALLstatic final SoundSound.BLOCK_CHERRY_LEAVES_HITstatic final Soundstatic final SoundSound.BLOCK_CHERRY_LEAVES_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHERRY_SAPLING_HITstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHERRY_WOOD_BREAKstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHERRY_WOOD_FALLstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHERRY_WOOD_HITstatic final SoundSound.BLOCK_CHERRY_WOOD_PLACEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHERRY_WOOD_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHEST_CLOSEstatic final SoundSound.BLOCK_CHEST_LOCKEDstatic final SoundSound.BLOCK_CHEST_OPENstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CHORUS_FLOWER_GROWstatic final SoundSound.BLOCK_COBWEB_BREAKstatic final SoundSound.BLOCK_COBWEB_FALLstatic final SoundSound.BLOCK_COBWEB_HITstatic final SoundSound.BLOCK_COBWEB_PLACEstatic final SoundSound.BLOCK_COBWEB_STEPstatic final SoundSound.BLOCK_COMPARATOR_CLICKstatic final SoundSound.BLOCK_COMPOSTER_EMPTYstatic final SoundSound.BLOCK_COMPOSTER_FILLstatic final Soundstatic final SoundSound.BLOCK_COMPOSTER_READYstatic final SoundSound.BLOCK_CONDUIT_ACTIVATEstatic final SoundSound.BLOCK_CONDUIT_AMBIENTstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CONDUIT_DEACTIVATEstatic final SoundSound.BLOCK_COPPER_BREAKstatic final SoundSound.BLOCK_COPPER_BULB_BREAKstatic final SoundSound.BLOCK_COPPER_BULB_FALLstatic final SoundSound.BLOCK_COPPER_BULB_HITstatic final SoundSound.BLOCK_COPPER_BULB_PLACEstatic final SoundSound.BLOCK_COPPER_BULB_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_COPPER_DOOR_CLOSEstatic final SoundSound.BLOCK_COPPER_DOOR_OPENstatic final SoundSound.BLOCK_COPPER_FALLstatic final SoundSound.BLOCK_COPPER_GRATE_BREAKstatic final SoundSound.BLOCK_COPPER_GRATE_FALLstatic final SoundSound.BLOCK_COPPER_GRATE_HITstatic final SoundSound.BLOCK_COPPER_GRATE_PLACEstatic final SoundSound.BLOCK_COPPER_GRATE_STEPstatic final SoundSound.BLOCK_COPPER_HITstatic final SoundSound.BLOCK_COPPER_PLACEstatic final SoundSound.BLOCK_COPPER_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CORAL_BLOCK_BREAKstatic final SoundSound.BLOCK_CORAL_BLOCK_FALLstatic final SoundSound.BLOCK_CORAL_BLOCK_HITstatic final SoundSound.BLOCK_CORAL_BLOCK_PLACEstatic final SoundSound.BLOCK_CORAL_BLOCK_STEPstatic final SoundSound.BLOCK_CRAFTER_CRAFTstatic final SoundSound.BLOCK_CRAFTER_FAILstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CREAKING_HEART_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_CROP_BREAKstatic final SoundSound.BLOCK_DEADBUSH_IDLEstatic final Soundstatic final SoundSound.BLOCK_DECORATED_POT_FALLstatic final SoundSound.BLOCK_DECORATED_POT_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_DECORATED_POT_STEPstatic final SoundSound.BLOCK_DEEPSLATE_BREAKstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_DEEPSLATE_FALLstatic final SoundSound.BLOCK_DEEPSLATE_HITstatic final SoundSound.BLOCK_DEEPSLATE_PLACEstatic final SoundSound.BLOCK_DEEPSLATE_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_DISPENSER_DISPENSEstatic final SoundSound.BLOCK_DISPENSER_FAILstatic final SoundSound.BLOCK_DISPENSER_LAUNCHstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_DRIED_GHAST_BREAKstatic final SoundSound.BLOCK_DRIED_GHAST_FALLstatic final SoundSound.BLOCK_DRIED_GHAST_PLACEstatic final Soundstatic final SoundSound.BLOCK_DRIED_GHAST_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_DRY_GRASS_AMBIENTstatic final Soundstatic final SoundSound.BLOCK_END_GATEWAY_SPAWNstatic final Soundstatic final SoundSound.BLOCK_END_PORTAL_SPAWNstatic final SoundSound.BLOCK_ENDER_CHEST_CLOSEstatic final SoundSound.BLOCK_ENDER_CHEST_OPENstatic final SoundSound.BLOCK_EYEBLOSSOM_CLOSEstatic final Soundstatic final SoundSound.BLOCK_EYEBLOSSOM_IDLEstatic final SoundSound.BLOCK_EYEBLOSSOM_OPENstatic final Soundstatic final SoundSound.BLOCK_FENCE_GATE_CLOSEstatic final SoundSound.BLOCK_FENCE_GATE_OPENstatic final SoundSound.BLOCK_FIRE_AMBIENTstatic final SoundSound.BLOCK_FIRE_EXTINGUISHstatic final SoundSound.BLOCK_FIREFLY_BUSH_IDLEstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_FROGLIGHT_BREAKstatic final SoundSound.BLOCK_FROGLIGHT_FALLstatic final SoundSound.BLOCK_FROGLIGHT_HITstatic final SoundSound.BLOCK_FROGLIGHT_PLACEstatic final SoundSound.BLOCK_FROGLIGHT_STEPstatic final SoundSound.BLOCK_FROGSPAWN_BREAKstatic final SoundSound.BLOCK_FROGSPAWN_FALLstatic final SoundSound.BLOCK_FROGSPAWN_HATCHstatic final SoundSound.BLOCK_FROGSPAWN_HITstatic final SoundSound.BLOCK_FROGSPAWN_PLACEstatic final SoundSound.BLOCK_FROGSPAWN_STEPstatic final SoundSound.BLOCK_FUNGUS_BREAKstatic final SoundSound.BLOCK_FUNGUS_FALLstatic final SoundSound.BLOCK_FUNGUS_HITstatic final SoundSound.BLOCK_FUNGUS_PLACEstatic final SoundSound.BLOCK_FUNGUS_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_GLASS_BREAKstatic final SoundSound.BLOCK_GLASS_FALLstatic final SoundSound.BLOCK_GLASS_HITstatic final SoundSound.BLOCK_GLASS_PLACEstatic final SoundSound.BLOCK_GLASS_STEPstatic final SoundSound.BLOCK_GRASS_BREAKstatic final SoundSound.BLOCK_GRASS_FALLstatic final SoundSound.BLOCK_GRASS_HITstatic final SoundSound.BLOCK_GRASS_PLACEstatic final SoundSound.BLOCK_GRASS_STEPstatic final SoundSound.BLOCK_GRAVEL_BREAKstatic final SoundSound.BLOCK_GRAVEL_FALLstatic final SoundSound.BLOCK_GRAVEL_HITstatic final SoundSound.BLOCK_GRAVEL_PLACEstatic final SoundSound.BLOCK_GRAVEL_STEPstatic final SoundSound.BLOCK_GRINDSTONE_USEstatic final SoundSound.BLOCK_GROWING_PLANT_CROPstatic final Soundstatic final SoundSound.BLOCK_HANGING_ROOTS_FALLstatic final SoundSound.BLOCK_HANGING_ROOTS_HITstatic final Soundstatic final SoundSound.BLOCK_HANGING_ROOTS_STEPstatic final SoundSound.BLOCK_HANGING_SIGN_BREAKstatic final SoundSound.BLOCK_HANGING_SIGN_FALLstatic final SoundSound.BLOCK_HANGING_SIGN_HITstatic final SoundSound.BLOCK_HANGING_SIGN_PLACEstatic final SoundSound.BLOCK_HANGING_SIGN_STEPstatic final Soundstatic final SoundSound.BLOCK_HEAVY_CORE_BREAKstatic final SoundSound.BLOCK_HEAVY_CORE_FALLstatic final SoundSound.BLOCK_HEAVY_CORE_HITstatic final SoundSound.BLOCK_HEAVY_CORE_PLACEstatic final SoundSound.BLOCK_HEAVY_CORE_STEPstatic final SoundSound.BLOCK_HONEY_BLOCK_BREAKstatic final SoundSound.BLOCK_HONEY_BLOCK_FALLstatic final SoundSound.BLOCK_HONEY_BLOCK_HITstatic final SoundSound.BLOCK_HONEY_BLOCK_PLACEstatic final SoundSound.BLOCK_HONEY_BLOCK_SLIDEstatic final SoundSound.BLOCK_HONEY_BLOCK_STEPstatic final SoundSound.BLOCK_IRON_BREAKstatic final SoundSound.BLOCK_IRON_DOOR_CLOSEstatic final SoundSound.BLOCK_IRON_DOOR_OPENstatic final SoundSound.BLOCK_IRON_FALLstatic final SoundSound.BLOCK_IRON_HITstatic final SoundSound.BLOCK_IRON_PLACEstatic final SoundSound.BLOCK_IRON_STEPstatic final Soundstatic final SoundSound.BLOCK_IRON_TRAPDOOR_OPENstatic final SoundSound.BLOCK_LADDER_BREAKstatic final SoundSound.BLOCK_LADDER_FALLstatic final SoundSound.BLOCK_LADDER_HITstatic final SoundSound.BLOCK_LADDER_PLACEstatic final SoundSound.BLOCK_LADDER_STEPstatic final SoundSound.BLOCK_LANTERN_BREAKstatic final SoundSound.BLOCK_LANTERN_FALLstatic final SoundSound.BLOCK_LANTERN_HITstatic final SoundSound.BLOCK_LANTERN_PLACEstatic final SoundSound.BLOCK_LANTERN_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_LAVA_AMBIENTstatic final SoundSound.BLOCK_LAVA_EXTINGUISHstatic final SoundSound.BLOCK_LAVA_POPstatic final SoundSound.BLOCK_LEAF_LITTER_BREAKstatic final SoundSound.BLOCK_LEAF_LITTER_FALLstatic final SoundSound.BLOCK_LEAF_LITTER_HITstatic final SoundSound.BLOCK_LEAF_LITTER_PLACEstatic final SoundSound.BLOCK_LEAF_LITTER_STEPstatic final SoundSound.BLOCK_LEVER_CLICKstatic final SoundSound.BLOCK_LILY_PAD_PLACEstatic final SoundSound.BLOCK_LODESTONE_BREAKstatic final SoundSound.BLOCK_LODESTONE_FALLstatic final SoundSound.BLOCK_LODESTONE_HITstatic final SoundSound.BLOCK_LODESTONE_PLACEstatic final SoundSound.BLOCK_LODESTONE_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_MANGROVE_ROOTS_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_METAL_BREAKstatic final SoundSound.BLOCK_METAL_FALLstatic final SoundSound.BLOCK_METAL_HITstatic final SoundSound.BLOCK_METAL_PLACEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_METAL_STEPstatic final SoundSound.BLOCK_MOSS_BREAKstatic final SoundSound.BLOCK_MOSS_CARPET_BREAKstatic final SoundSound.BLOCK_MOSS_CARPET_FALLstatic final SoundSound.BLOCK_MOSS_CARPET_HITstatic final SoundSound.BLOCK_MOSS_CARPET_PLACEstatic final SoundSound.BLOCK_MOSS_CARPET_STEPstatic final SoundSound.BLOCK_MOSS_FALLstatic final SoundSound.BLOCK_MOSS_HITstatic final SoundSound.BLOCK_MOSS_PLACEstatic final SoundSound.BLOCK_MOSS_STEPstatic final SoundSound.BLOCK_MUD_BREAKstatic final SoundSound.BLOCK_MUD_BRICKS_BREAKstatic final SoundSound.BLOCK_MUD_BRICKS_FALLstatic final SoundSound.BLOCK_MUD_BRICKS_HITstatic final SoundSound.BLOCK_MUD_BRICKS_PLACEstatic final SoundSound.BLOCK_MUD_BRICKS_STEPstatic final SoundSound.BLOCK_MUD_FALLstatic final SoundSound.BLOCK_MUD_HITstatic final SoundSound.BLOCK_MUD_PLACEstatic final SoundSound.BLOCK_MUD_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_BRICKS_FALLstatic final SoundSound.BLOCK_NETHER_BRICKS_HITstatic final Soundstatic final SoundSound.BLOCK_NETHER_BRICKS_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_ORE_BREAKstatic final SoundSound.BLOCK_NETHER_ORE_FALLstatic final SoundSound.BLOCK_NETHER_ORE_HITstatic final SoundSound.BLOCK_NETHER_ORE_PLACEstatic final SoundSound.BLOCK_NETHER_ORE_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_SPROUTS_HITstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_WART_BREAKstatic final SoundSound.BLOCK_NETHER_WOOD_BREAKstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_WOOD_FALLstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_WOOD_HITstatic final SoundSound.BLOCK_NETHER_WOOD_PLACEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHER_WOOD_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NETHERRACK_BREAKstatic final SoundSound.BLOCK_NETHERRACK_FALLstatic final SoundSound.BLOCK_NETHERRACK_HITstatic final SoundSound.BLOCK_NETHERRACK_PLACEstatic final SoundSound.BLOCK_NETHERRACK_STEPstatic final SoundSound.BLOCK_NOTE_BLOCK_BANJOstatic final Soundstatic final SoundSound.BLOCK_NOTE_BLOCK_BASSstatic final SoundSound.BLOCK_NOTE_BLOCK_BELLstatic final SoundSound.BLOCK_NOTE_BLOCK_BITstatic final SoundSound.BLOCK_NOTE_BLOCK_CHIMEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NOTE_BLOCK_FLUTEstatic final SoundSound.BLOCK_NOTE_BLOCK_GUITARstatic final SoundSound.BLOCK_NOTE_BLOCK_HARPstatic final SoundSound.BLOCK_NOTE_BLOCK_HATstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_NOTE_BLOCK_PLINGstatic final SoundSound.BLOCK_NOTE_BLOCK_SNAREstatic final Soundstatic final SoundSound.BLOCK_NYLIUM_BREAKstatic final SoundSound.BLOCK_NYLIUM_FALLstatic final SoundSound.BLOCK_NYLIUM_HITstatic final SoundSound.BLOCK_NYLIUM_PLACEstatic final SoundSound.BLOCK_NYLIUM_STEPstatic final SoundSound.BLOCK_PACKED_MUD_BREAKstatic final SoundSound.BLOCK_PACKED_MUD_FALLstatic final SoundSound.BLOCK_PACKED_MUD_HITstatic final SoundSound.BLOCK_PACKED_MUD_PLACEstatic final SoundSound.BLOCK_PACKED_MUD_STEPstatic final Soundstatic final SoundSound.BLOCK_PINK_PETALS_BREAKstatic final SoundSound.BLOCK_PINK_PETALS_FALLstatic final SoundSound.BLOCK_PINK_PETALS_HITstatic final SoundSound.BLOCK_PINK_PETALS_PLACEstatic final SoundSound.BLOCK_PINK_PETALS_STEPstatic final SoundSound.BLOCK_PISTON_CONTRACTstatic final SoundSound.BLOCK_PISTON_EXTENDstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_POLISHED_TUFF_FALLstatic final SoundSound.BLOCK_POLISHED_TUFF_HITstatic final Soundstatic final SoundSound.BLOCK_POLISHED_TUFF_STEPstatic final SoundSound.BLOCK_PORTAL_AMBIENTstatic final SoundSound.BLOCK_PORTAL_TRAVELstatic final SoundSound.BLOCK_PORTAL_TRIGGERstatic final SoundSound.BLOCK_POWDER_SNOW_BREAKstatic final SoundSound.BLOCK_POWDER_SNOW_FALLstatic final SoundSound.BLOCK_POWDER_SNOW_HITstatic final SoundSound.BLOCK_POWDER_SNOW_PLACEstatic final SoundSound.BLOCK_POWDER_SNOW_STEPstatic final SoundSound.BLOCK_PUMPKIN_CARVEstatic final Soundstatic final SoundSound.BLOCK_RESIN_BREAKstatic final SoundSound.BLOCK_RESIN_BRICKS_BREAKstatic final SoundSound.BLOCK_RESIN_BRICKS_FALLstatic final SoundSound.BLOCK_RESIN_BRICKS_HITstatic final SoundSound.BLOCK_RESIN_BRICKS_PLACEstatic final SoundSound.BLOCK_RESIN_BRICKS_STEPstatic final SoundSound.BLOCK_RESIN_FALLstatic final SoundSound.BLOCK_RESIN_PLACEstatic final SoundSound.BLOCK_RESIN_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_ROOTED_DIRT_BREAKstatic final SoundSound.BLOCK_ROOTED_DIRT_FALLstatic final SoundSound.BLOCK_ROOTED_DIRT_HITstatic final SoundSound.BLOCK_ROOTED_DIRT_PLACEstatic final SoundSound.BLOCK_ROOTED_DIRT_STEPstatic final SoundSound.BLOCK_ROOTS_BREAKstatic final SoundSound.BLOCK_ROOTS_FALLstatic final SoundSound.BLOCK_ROOTS_HITstatic final SoundSound.BLOCK_ROOTS_PLACEstatic final SoundSound.BLOCK_ROOTS_STEPstatic final SoundSound.BLOCK_SAND_BREAKstatic final SoundSound.BLOCK_SAND_FALLstatic final SoundSound.BLOCK_SAND_HITstatic final SoundSound.BLOCK_SAND_IDLEstatic final SoundSound.BLOCK_SAND_PLACEstatic final SoundSound.BLOCK_SAND_STEPstatic final SoundSound.BLOCK_SCAFFOLDING_BREAKstatic final SoundSound.BLOCK_SCAFFOLDING_FALLstatic final SoundSound.BLOCK_SCAFFOLDING_HITstatic final SoundSound.BLOCK_SCAFFOLDING_PLACEstatic final SoundSound.BLOCK_SCAFFOLDING_STEPstatic final SoundSound.BLOCK_SCULK_BREAKstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SCULK_CATALYST_HITstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SCULK_CHARGEstatic final SoundSound.BLOCK_SCULK_FALLstatic final SoundSound.BLOCK_SCULK_HITstatic final SoundSound.BLOCK_SCULK_PLACEstatic final SoundSound.BLOCK_SCULK_SENSOR_BREAKstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SCULK_SENSOR_FALLstatic final SoundSound.BLOCK_SCULK_SENSOR_HITstatic final SoundSound.BLOCK_SCULK_SENSOR_PLACEstatic final SoundSound.BLOCK_SCULK_SENSOR_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SCULK_SHRIEKER_HITstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SCULK_SPREADstatic final SoundSound.BLOCK_SCULK_STEPstatic final SoundSound.BLOCK_SCULK_VEIN_BREAKstatic final SoundSound.BLOCK_SCULK_VEIN_FALLstatic final SoundSound.BLOCK_SCULK_VEIN_HITstatic final SoundSound.BLOCK_SCULK_VEIN_PLACEstatic final SoundSound.BLOCK_SCULK_VEIN_STEPstatic final SoundSound.BLOCK_SHROOMLIGHT_BREAKstatic final SoundSound.BLOCK_SHROOMLIGHT_FALLstatic final SoundSound.BLOCK_SHROOMLIGHT_HITstatic final SoundSound.BLOCK_SHROOMLIGHT_PLACEstatic final SoundSound.BLOCK_SHROOMLIGHT_STEPstatic final SoundSound.BLOCK_SHULKER_BOX_CLOSEstatic final SoundSound.BLOCK_SHULKER_BOX_OPENstatic final Soundstatic final SoundSound.BLOCK_SLIME_BLOCK_BREAKstatic final SoundSound.BLOCK_SLIME_BLOCK_FALLstatic final SoundSound.BLOCK_SLIME_BLOCK_HITstatic final SoundSound.BLOCK_SLIME_BLOCK_PLACEstatic final SoundSound.BLOCK_SLIME_BLOCK_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SMALL_DRIPLEAF_HITstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_SMITHING_TABLE_USEstatic final SoundSound.BLOCK_SMOKER_SMOKEstatic final SoundSound.BLOCK_SNIFFER_EGG_CRACKstatic final SoundSound.BLOCK_SNIFFER_EGG_HATCHstatic final SoundSound.BLOCK_SNIFFER_EGG_PLOPstatic final SoundSound.BLOCK_SNOW_BREAKstatic final SoundSound.BLOCK_SNOW_FALLstatic final SoundSound.BLOCK_SNOW_HITstatic final SoundSound.BLOCK_SNOW_PLACEstatic final SoundSound.BLOCK_SNOW_STEPstatic final SoundSound.BLOCK_SOUL_SAND_BREAKstatic final SoundSound.BLOCK_SOUL_SAND_FALLstatic final SoundSound.BLOCK_SOUL_SAND_HITstatic final SoundSound.BLOCK_SOUL_SAND_PLACEstatic final SoundSound.BLOCK_SOUL_SAND_STEPstatic final SoundSound.BLOCK_SOUL_SOIL_BREAKstatic final SoundSound.BLOCK_SOUL_SOIL_FALLstatic final SoundSound.BLOCK_SOUL_SOIL_HITstatic final SoundSound.BLOCK_SOUL_SOIL_PLACEstatic final SoundSound.BLOCK_SOUL_SOIL_STEPstatic final SoundSound.BLOCK_SPAWNER_BREAKstatic final SoundSound.BLOCK_SPAWNER_FALLstatic final SoundSound.BLOCK_SPAWNER_HITstatic final SoundSound.BLOCK_SPAWNER_PLACEstatic final SoundSound.BLOCK_SPAWNER_STEPstatic final SoundSound.BLOCK_SPONGE_ABSORBstatic final SoundSound.BLOCK_SPONGE_BREAKstatic final SoundSound.BLOCK_SPONGE_FALLstatic final SoundSound.BLOCK_SPONGE_HITstatic final SoundSound.BLOCK_SPONGE_PLACEstatic final SoundSound.BLOCK_SPONGE_STEPstatic final Soundstatic final SoundSound.BLOCK_SPORE_BLOSSOM_FALLstatic final SoundSound.BLOCK_SPORE_BLOSSOM_HITstatic final Soundstatic final SoundSound.BLOCK_SPORE_BLOSSOM_STEPstatic final SoundSound.BLOCK_STEM_BREAKstatic final SoundSound.BLOCK_STEM_FALLstatic final SoundSound.BLOCK_STEM_HITstatic final SoundSound.BLOCK_STEM_PLACEstatic final SoundSound.BLOCK_STEM_STEPstatic final SoundSound.BLOCK_STONE_BREAKstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_STONE_FALLstatic final SoundSound.BLOCK_STONE_HITstatic final SoundSound.BLOCK_STONE_PLACEstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_STONE_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_TRIAL_SPAWNER_FALLstatic final SoundSound.BLOCK_TRIAL_SPAWNER_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_TRIAL_SPAWNER_STEPstatic final SoundSound.BLOCK_TRIPWIRE_ATTACHstatic final SoundSound.BLOCK_TRIPWIRE_CLICK_OFFstatic final SoundSound.BLOCK_TRIPWIRE_CLICK_ONstatic final SoundSound.BLOCK_TRIPWIRE_DETACHstatic final SoundSound.BLOCK_TUFF_BREAKstatic final SoundSound.BLOCK_TUFF_BRICKS_BREAKstatic final SoundSound.BLOCK_TUFF_BRICKS_FALLstatic final SoundSound.BLOCK_TUFF_BRICKS_HITstatic final SoundSound.BLOCK_TUFF_BRICKS_PLACEstatic final SoundSound.BLOCK_TUFF_BRICKS_STEPstatic final SoundSound.BLOCK_TUFF_FALLstatic final SoundSound.BLOCK_TUFF_HITstatic final SoundSound.BLOCK_TUFF_PLACEstatic final SoundSound.BLOCK_TUFF_STEPstatic final SoundSound.BLOCK_VAULT_ACTIVATEstatic final SoundSound.BLOCK_VAULT_AMBIENTstatic final SoundSound.BLOCK_VAULT_BREAKstatic final Soundstatic final SoundSound.BLOCK_VAULT_DEACTIVATEstatic final SoundSound.BLOCK_VAULT_EJECT_ITEMstatic final SoundSound.BLOCK_VAULT_FALLstatic final SoundSound.BLOCK_VAULT_HITstatic final SoundSound.BLOCK_VAULT_INSERT_ITEMstatic final Soundstatic final SoundSound.BLOCK_VAULT_OPEN_SHUTTERstatic final SoundSound.BLOCK_VAULT_PLACEstatic final Soundstatic final SoundSound.BLOCK_VAULT_STEPstatic final SoundSound.BLOCK_VINE_BREAKstatic final SoundSound.BLOCK_VINE_FALLstatic final SoundSound.BLOCK_VINE_HITstatic final SoundSound.BLOCK_VINE_PLACEstatic final SoundSound.BLOCK_VINE_STEPstatic final SoundSound.BLOCK_WART_BLOCK_BREAKstatic final SoundSound.BLOCK_WART_BLOCK_FALLstatic final SoundSound.BLOCK_WART_BLOCK_HITstatic final SoundSound.BLOCK_WART_BLOCK_PLACEstatic final SoundSound.BLOCK_WART_BLOCK_STEPstatic final SoundSound.BLOCK_WATER_AMBIENTstatic final Soundstatic final SoundSound.BLOCK_WEEPING_VINES_FALLstatic final SoundSound.BLOCK_WEEPING_VINES_HITstatic final Soundstatic final SoundSound.BLOCK_WEEPING_VINES_STEPstatic final SoundSound.BLOCK_WET_GRASS_BREAKstatic final SoundSound.BLOCK_WET_GRASS_FALLstatic final SoundSound.BLOCK_WET_GRASS_HITstatic final SoundSound.BLOCK_WET_GRASS_PLACEstatic final SoundSound.BLOCK_WET_GRASS_STEPstatic final SoundSound.BLOCK_WET_SPONGE_BREAKstatic final SoundSound.BLOCK_WET_SPONGE_DRIESstatic final SoundSound.BLOCK_WET_SPONGE_FALLstatic final SoundSound.BLOCK_WET_SPONGE_HITstatic final SoundSound.BLOCK_WET_SPONGE_PLACEstatic final SoundSound.BLOCK_WET_SPONGE_STEPstatic final SoundSound.BLOCK_WOOD_BREAKstatic final SoundSound.BLOCK_WOOD_FALLstatic final SoundSound.BLOCK_WOOD_HITstatic final SoundSound.BLOCK_WOOD_PLACEstatic final SoundSound.BLOCK_WOOD_STEPstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_WOODEN_DOOR_CLOSEstatic final SoundSound.BLOCK_WOODEN_DOOR_OPENstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.BLOCK_WOOL_BREAKstatic final SoundSound.BLOCK_WOOL_FALLstatic final SoundSound.BLOCK_WOOL_HITstatic final SoundSound.BLOCK_WOOL_PLACEstatic final SoundSound.BLOCK_WOOL_STEPstatic final SoundSound.ENCHANT_THORNS_HITstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ALLAY_DEATHstatic final SoundSound.ENTITY_ALLAY_HURTstatic final SoundSound.ENTITY_ALLAY_ITEM_GIVENstatic final SoundSound.ENTITY_ALLAY_ITEM_TAKENstatic final SoundSound.ENTITY_ALLAY_ITEM_THROWNstatic final SoundSound.ENTITY_ARMADILLO_AMBIENTstatic final SoundSound.ENTITY_ARMADILLO_BRUSHstatic final SoundSound.ENTITY_ARMADILLO_DEATHstatic final SoundSound.ENTITY_ARMADILLO_EATstatic final SoundSound.ENTITY_ARMADILLO_HURTstatic final Soundstatic final SoundSound.ENTITY_ARMADILLO_LANDstatic final SoundSound.ENTITY_ARMADILLO_PEEKstatic final SoundSound.ENTITY_ARMADILLO_ROLLstatic final Soundstatic final SoundSound.ENTITY_ARMADILLO_STEPstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ARMOR_STAND_BREAKstatic final SoundSound.ENTITY_ARMOR_STAND_FALLstatic final SoundSound.ENTITY_ARMOR_STAND_HITstatic final SoundSound.ENTITY_ARMOR_STAND_PLACEstatic final SoundSound.ENTITY_ARROW_HITstatic final SoundSound.ENTITY_ARROW_HIT_PLAYERstatic final SoundSound.ENTITY_ARROW_SHOOTstatic final SoundSound.ENTITY_AXOLOTL_ATTACKstatic final SoundSound.ENTITY_AXOLOTL_DEATHstatic final SoundSound.ENTITY_AXOLOTL_HURTstatic final SoundSound.ENTITY_AXOLOTL_IDLE_AIRstatic final Soundstatic final SoundSound.ENTITY_AXOLOTL_SPLASHstatic final SoundSound.ENTITY_AXOLOTL_SWIMstatic final SoundSound.ENTITY_BAT_AMBIENTstatic final SoundSound.ENTITY_BAT_DEATHstatic final SoundSound.ENTITY_BAT_HURTstatic final SoundSound.ENTITY_BAT_LOOPstatic final SoundSound.ENTITY_BAT_TAKEOFFstatic final SoundSound.ENTITY_BEE_DEATHstatic final SoundSound.ENTITY_BEE_HURTstatic final SoundSound.ENTITY_BEE_LOOPstatic final Soundstatic final SoundSound.ENTITY_BEE_POLLINATEstatic final SoundSound.ENTITY_BEE_STINGstatic final SoundSound.ENTITY_BLAZE_AMBIENTstatic final SoundSound.ENTITY_BLAZE_BURNstatic final SoundSound.ENTITY_BLAZE_DEATHstatic final SoundSound.ENTITY_BLAZE_HURTstatic final SoundSound.ENTITY_BLAZE_SHOOTstatic final SoundSound.ENTITY_BOAT_PADDLE_LANDstatic final SoundSound.ENTITY_BOAT_PADDLE_WATERstatic final SoundSound.ENTITY_BOGGED_AMBIENTstatic final SoundSound.ENTITY_BOGGED_DEATHstatic final SoundSound.ENTITY_BOGGED_HURTstatic final SoundSound.ENTITY_BOGGED_SHEARstatic final SoundSound.ENTITY_BOGGED_STEPstatic final SoundSound.ENTITY_BREEZE_CHARGEstatic final SoundSound.ENTITY_BREEZE_DEATHstatic final SoundSound.ENTITY_BREEZE_DEFLECTstatic final SoundSound.ENTITY_BREEZE_HURTstatic final SoundSound.ENTITY_BREEZE_IDLE_AIRstatic final Soundstatic final SoundSound.ENTITY_BREEZE_INHALEstatic final SoundSound.ENTITY_BREEZE_JUMPstatic final SoundSound.ENTITY_BREEZE_LANDstatic final SoundSound.ENTITY_BREEZE_SHOOTstatic final SoundSound.ENTITY_BREEZE_SLIDEstatic final SoundSound.ENTITY_BREEZE_WHIRLstatic final SoundSound.ENTITY_BREEZE_WIND_BURSTstatic final SoundSound.ENTITY_CAMEL_AMBIENTstatic final SoundSound.ENTITY_CAMEL_DASHstatic final SoundSound.ENTITY_CAMEL_DASH_READYstatic final SoundSound.ENTITY_CAMEL_DEATHstatic final SoundSound.ENTITY_CAMEL_EATstatic final SoundSound.ENTITY_CAMEL_HURTstatic final SoundSound.ENTITY_CAMEL_SADDLEstatic final SoundSound.ENTITY_CAMEL_SITstatic final SoundSound.ENTITY_CAMEL_STANDstatic final SoundSound.ENTITY_CAMEL_STEPstatic final SoundSound.ENTITY_CAMEL_STEP_SANDstatic final SoundSound.ENTITY_CAT_AMBIENTstatic final SoundSound.ENTITY_CAT_BEG_FOR_FOODstatic final SoundSound.ENTITY_CAT_DEATHstatic final SoundSound.ENTITY_CAT_EATstatic final SoundSound.ENTITY_CAT_HISSstatic final SoundSound.ENTITY_CAT_HURTstatic final SoundSound.ENTITY_CAT_PURRstatic final SoundSound.ENTITY_CAT_PURREOWstatic final SoundSound.ENTITY_CAT_STRAY_AMBIENTstatic final SoundSound.ENTITY_CHICKEN_AMBIENTstatic final SoundSound.ENTITY_CHICKEN_DEATHstatic final SoundSound.ENTITY_CHICKEN_EGGstatic final SoundSound.ENTITY_CHICKEN_HURTstatic final SoundSound.ENTITY_CHICKEN_STEPstatic final SoundSound.ENTITY_COD_AMBIENTstatic final SoundSound.ENTITY_COD_DEATHstatic final SoundSound.ENTITY_COD_FLOPstatic final SoundSound.ENTITY_COD_HURTstatic final SoundSound.ENTITY_COW_AMBIENTstatic final SoundSound.ENTITY_COW_DEATHstatic final SoundSound.ENTITY_COW_HURTstatic final SoundSound.ENTITY_COW_MILKstatic final SoundSound.ENTITY_COW_STEPstatic final SoundSound.ENTITY_CREAKING_ACTIVATEstatic final SoundSound.ENTITY_CREAKING_AMBIENTstatic final SoundSound.ENTITY_CREAKING_ATTACKstatic final Soundstatic final SoundSound.ENTITY_CREAKING_DEATHstatic final SoundSound.ENTITY_CREAKING_FREEZEstatic final SoundSound.ENTITY_CREAKING_SPAWNstatic final SoundSound.ENTITY_CREAKING_STEPstatic final SoundSound.ENTITY_CREAKING_SWAYstatic final SoundSound.ENTITY_CREAKING_TWITCHstatic final SoundSound.ENTITY_CREAKING_UNFREEZEstatic final SoundSound.ENTITY_CREEPER_DEATHstatic final SoundSound.ENTITY_CREEPER_HURTstatic final SoundSound.ENTITY_CREEPER_PRIMEDstatic final SoundSound.ENTITY_DOLPHIN_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_DOLPHIN_ATTACKstatic final SoundSound.ENTITY_DOLPHIN_DEATHstatic final SoundSound.ENTITY_DOLPHIN_EATstatic final SoundSound.ENTITY_DOLPHIN_HURTstatic final SoundSound.ENTITY_DOLPHIN_JUMPstatic final SoundSound.ENTITY_DOLPHIN_PLAYstatic final SoundSound.ENTITY_DOLPHIN_SPLASHstatic final SoundSound.ENTITY_DOLPHIN_SWIMstatic final SoundSound.ENTITY_DONKEY_AMBIENTstatic final SoundSound.ENTITY_DONKEY_ANGRYstatic final SoundSound.ENTITY_DONKEY_CHESTstatic final SoundSound.ENTITY_DONKEY_DEATHstatic final SoundSound.ENTITY_DONKEY_EATstatic final SoundSound.ENTITY_DONKEY_HURTstatic final SoundSound.ENTITY_DONKEY_JUMPstatic final Soundstatic final SoundSound.ENTITY_DROWNED_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_DROWNED_DEATHstatic final Soundstatic final SoundSound.ENTITY_DROWNED_HURTstatic final Soundstatic final SoundSound.ENTITY_DROWNED_SHOOTstatic final SoundSound.ENTITY_DROWNED_STEPstatic final SoundSound.ENTITY_DROWNED_SWIMstatic final SoundSound.ENTITY_EGG_THROWstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ENDER_DRAGON_FLAPstatic final Soundstatic final SoundSound.ENTITY_ENDER_DRAGON_HURTstatic final Soundstatic final SoundSound.ENTITY_ENDER_EYE_DEATHstatic final SoundSound.ENTITY_ENDER_EYE_LAUNCHstatic final SoundSound.ENTITY_ENDER_PEARL_THROWstatic final SoundSound.ENTITY_ENDERMAN_AMBIENTstatic final SoundSound.ENTITY_ENDERMAN_DEATHstatic final SoundSound.ENTITY_ENDERMAN_HURTstatic final SoundSound.ENTITY_ENDERMAN_SCREAMstatic final SoundSound.ENTITY_ENDERMAN_STAREstatic final SoundSound.ENTITY_ENDERMAN_TELEPORTstatic final SoundSound.ENTITY_ENDERMITE_AMBIENTstatic final SoundSound.ENTITY_ENDERMITE_DEATHstatic final SoundSound.ENTITY_ENDERMITE_HURTstatic final SoundSound.ENTITY_ENDERMITE_STEPstatic final SoundSound.ENTITY_EVOKER_AMBIENTstatic final SoundSound.ENTITY_EVOKER_CAST_SPELLstatic final SoundSound.ENTITY_EVOKER_CELEBRATEstatic final SoundSound.ENTITY_EVOKER_DEATHstatic final Soundstatic final SoundSound.ENTITY_EVOKER_HURTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_FISH_SWIMstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_FOX_AGGROstatic final SoundSound.ENTITY_FOX_AMBIENTstatic final SoundSound.ENTITY_FOX_BITEstatic final SoundSound.ENTITY_FOX_DEATHstatic final SoundSound.ENTITY_FOX_EATstatic final SoundSound.ENTITY_FOX_HURTstatic final SoundSound.ENTITY_FOX_SCREECHstatic final SoundSound.ENTITY_FOX_SLEEPstatic final SoundSound.ENTITY_FOX_SNIFFstatic final SoundSound.ENTITY_FOX_SPITstatic final SoundSound.ENTITY_FOX_TELEPORTstatic final SoundSound.ENTITY_FROG_AMBIENTstatic final SoundSound.ENTITY_FROG_DEATHstatic final SoundSound.ENTITY_FROG_EATstatic final SoundSound.ENTITY_FROG_HURTstatic final SoundSound.ENTITY_FROG_LAY_SPAWNstatic final SoundSound.ENTITY_FROG_LONG_JUMPstatic final SoundSound.ENTITY_FROG_STEPstatic final SoundSound.ENTITY_FROG_TONGUEstatic final SoundSound.ENTITY_GENERIC_BIG_FALLstatic final SoundSound.ENTITY_GENERIC_BURNstatic final SoundSound.ENTITY_GENERIC_DEATHstatic final SoundSound.ENTITY_GENERIC_DRINKstatic final SoundSound.ENTITY_GENERIC_EATstatic final SoundSound.ENTITY_GENERIC_EXPLODEstatic final Soundstatic final SoundSound.ENTITY_GENERIC_HURTstatic final Soundstatic final SoundSound.ENTITY_GENERIC_SPLASHstatic final SoundSound.ENTITY_GENERIC_SWIMstatic final SoundSound.ENTITY_GHAST_AMBIENTstatic final SoundSound.ENTITY_GHAST_DEATHstatic final SoundSound.ENTITY_GHAST_HURTstatic final SoundSound.ENTITY_GHAST_SCREAMstatic final SoundSound.ENTITY_GHAST_SHOOTstatic final SoundSound.ENTITY_GHAST_WARNstatic final SoundSound.ENTITY_GHASTLING_AMBIENTstatic final SoundSound.ENTITY_GHASTLING_DEATHstatic final SoundSound.ENTITY_GHASTLING_HURTstatic final SoundSound.ENTITY_GHASTLING_SPAWNstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_GLOW_SQUID_DEATHstatic final SoundSound.ENTITY_GLOW_SQUID_HURTstatic final SoundSound.ENTITY_GLOW_SQUID_SQUIRTstatic final SoundSound.ENTITY_GOAT_AMBIENTstatic final SoundSound.ENTITY_GOAT_DEATHstatic final SoundSound.ENTITY_GOAT_EATstatic final SoundSound.ENTITY_GOAT_HORN_BREAKstatic final SoundSound.ENTITY_GOAT_HURTstatic final SoundSound.ENTITY_GOAT_LONG_JUMPstatic final SoundSound.ENTITY_GOAT_MILKstatic final SoundSound.ENTITY_GOAT_PREPARE_RAMstatic final SoundSound.ENTITY_GOAT_RAM_IMPACTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_GOAT_STEPstatic final SoundSound.ENTITY_GUARDIAN_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_GUARDIAN_ATTACKstatic final SoundSound.ENTITY_GUARDIAN_DEATHstatic final Soundstatic final SoundSound.ENTITY_GUARDIAN_FLOPstatic final SoundSound.ENTITY_GUARDIAN_HURTstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_HAPPY_GHAST_DEATHstatic final SoundSound.ENTITY_HAPPY_GHAST_EQUIPstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_HAPPY_GHAST_HURTstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_HOGLIN_AMBIENTstatic final SoundSound.ENTITY_HOGLIN_ANGRYstatic final SoundSound.ENTITY_HOGLIN_ATTACKstatic final Soundstatic final SoundSound.ENTITY_HOGLIN_DEATHstatic final SoundSound.ENTITY_HOGLIN_HURTstatic final SoundSound.ENTITY_HOGLIN_RETREATstatic final SoundSound.ENTITY_HOGLIN_STEPstatic final SoundSound.ENTITY_HORSE_AMBIENTstatic final SoundSound.ENTITY_HORSE_ANGRYstatic final SoundSound.ENTITY_HORSE_ARMORstatic final SoundSound.ENTITY_HORSE_BREATHEstatic final SoundSound.ENTITY_HORSE_DEATHstatic final SoundSound.ENTITY_HORSE_EATstatic final SoundSound.ENTITY_HORSE_GALLOPstatic final SoundSound.ENTITY_HORSE_HURTstatic final SoundSound.ENTITY_HORSE_JUMPstatic final SoundSound.ENTITY_HORSE_LANDstatic final SoundSound.ENTITY_HORSE_SADDLEstatic final SoundSound.ENTITY_HORSE_STEPstatic final SoundSound.ENTITY_HORSE_STEP_WOODstatic final SoundSound.ENTITY_HOSTILE_BIG_FALLstatic final SoundSound.ENTITY_HOSTILE_DEATHstatic final SoundSound.ENTITY_HOSTILE_HURTstatic final Soundstatic final SoundSound.ENTITY_HOSTILE_SPLASHstatic final SoundSound.ENTITY_HOSTILE_SWIMstatic final SoundSound.ENTITY_HUSK_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_HUSK_DEATHstatic final SoundSound.ENTITY_HUSK_HURTstatic final SoundSound.ENTITY_HUSK_STEPstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ILLUSIONER_DEATHstatic final SoundSound.ENTITY_ILLUSIONER_HURTstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_IRON_GOLEM_ATTACKstatic final SoundSound.ENTITY_IRON_GOLEM_DAMAGEstatic final SoundSound.ENTITY_IRON_GOLEM_DEATHstatic final SoundSound.ENTITY_IRON_GOLEM_HURTstatic final SoundSound.ENTITY_IRON_GOLEM_REPAIRstatic final SoundSound.ENTITY_IRON_GOLEM_STEPstatic final SoundSound.ENTITY_ITEM_BREAKstatic final Soundstatic final SoundSound.ENTITY_ITEM_FRAME_BREAKstatic final SoundSound.ENTITY_ITEM_FRAME_PLACEstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ITEM_PICKUPstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_LLAMA_AMBIENTstatic final SoundSound.ENTITY_LLAMA_ANGRYstatic final SoundSound.ENTITY_LLAMA_CHESTstatic final SoundSound.ENTITY_LLAMA_DEATHstatic final SoundSound.ENTITY_LLAMA_EATstatic final SoundSound.ENTITY_LLAMA_HURTstatic final SoundSound.ENTITY_LLAMA_SPITstatic final SoundSound.ENTITY_LLAMA_STEPstatic final SoundSound.ENTITY_LLAMA_SWAGstatic final SoundSound.ENTITY_MAGMA_CUBE_DEATHstatic final Soundstatic final SoundSound.ENTITY_MAGMA_CUBE_HURTstatic final Soundstatic final SoundSound.ENTITY_MAGMA_CUBE_JUMPstatic final SoundSound.ENTITY_MAGMA_CUBE_SQUISHstatic final Soundstatic final SoundSound.ENTITY_MINECART_INSIDEstatic final Soundstatic final SoundSound.ENTITY_MINECART_RIDINGstatic final SoundSound.ENTITY_MOOSHROOM_CONVERTstatic final SoundSound.ENTITY_MOOSHROOM_EATstatic final SoundSound.ENTITY_MOOSHROOM_MILKstatic final SoundSound.ENTITY_MOOSHROOM_SHEARstatic final Soundstatic final SoundSound.ENTITY_MULE_AMBIENTstatic final SoundSound.ENTITY_MULE_ANGRYstatic final SoundSound.ENTITY_MULE_CHESTstatic final SoundSound.ENTITY_MULE_DEATHstatic final SoundSound.ENTITY_MULE_EATstatic final SoundSound.ENTITY_MULE_HURTstatic final SoundSound.ENTITY_MULE_JUMPstatic final SoundSound.ENTITY_OCELOT_AMBIENTstatic final SoundSound.ENTITY_OCELOT_DEATHstatic final SoundSound.ENTITY_OCELOT_HURTstatic final SoundSound.ENTITY_PAINTING_BREAKstatic final SoundSound.ENTITY_PAINTING_PLACEstatic final Soundstatic final SoundSound.ENTITY_PANDA_AMBIENTstatic final SoundSound.ENTITY_PANDA_BITEstatic final SoundSound.ENTITY_PANDA_CANT_BREEDstatic final SoundSound.ENTITY_PANDA_DEATHstatic final SoundSound.ENTITY_PANDA_EATstatic final SoundSound.ENTITY_PANDA_HURTstatic final SoundSound.ENTITY_PANDA_PRE_SNEEZEstatic final SoundSound.ENTITY_PANDA_SNEEZEstatic final SoundSound.ENTITY_PANDA_STEPstatic final Soundstatic final SoundSound.ENTITY_PARROT_AMBIENTstatic final SoundSound.ENTITY_PARROT_DEATHstatic final SoundSound.ENTITY_PARROT_EATstatic final SoundSound.ENTITY_PARROT_FLYstatic final SoundSound.ENTITY_PARROT_HURTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_PARROT_STEPstatic final SoundSound.ENTITY_PHANTOM_AMBIENTstatic final SoundSound.ENTITY_PHANTOM_BITEstatic final SoundSound.ENTITY_PHANTOM_DEATHstatic final SoundSound.ENTITY_PHANTOM_FLAPstatic final SoundSound.ENTITY_PHANTOM_HURTstatic final SoundSound.ENTITY_PHANTOM_SWOOPstatic final SoundSound.ENTITY_PIG_AMBIENTstatic final SoundSound.ENTITY_PIG_DEATHstatic final SoundSound.ENTITY_PIG_HURTstatic final SoundSound.ENTITY_PIG_SADDLEstatic final SoundSound.ENTITY_PIG_STEPstatic final Soundstatic final SoundSound.ENTITY_PIGLIN_AMBIENTstatic final SoundSound.ENTITY_PIGLIN_ANGRYstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_PIGLIN_BRUTE_HURTstatic final SoundSound.ENTITY_PIGLIN_BRUTE_STEPstatic final SoundSound.ENTITY_PIGLIN_CELEBRATEstatic final Soundstatic final SoundSound.ENTITY_PIGLIN_DEATHstatic final SoundSound.ENTITY_PIGLIN_HURTstatic final SoundSound.ENTITY_PIGLIN_JEALOUSstatic final SoundSound.ENTITY_PIGLIN_RETREATstatic final SoundSound.ENTITY_PIGLIN_STEPstatic final SoundSound.ENTITY_PILLAGER_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_PILLAGER_DEATHstatic final SoundSound.ENTITY_PILLAGER_HURTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_PLAYER_BIG_FALLstatic final SoundSound.ENTITY_PLAYER_BREATHstatic final SoundSound.ENTITY_PLAYER_BURPstatic final SoundSound.ENTITY_PLAYER_DEATHstatic final SoundSound.ENTITY_PLAYER_HURTstatic final SoundSound.ENTITY_PLAYER_HURT_DROWNstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_PLAYER_LEVELUPstatic final SoundSound.ENTITY_PLAYER_SMALL_FALLstatic final SoundSound.ENTITY_PLAYER_SPLASHstatic final Soundstatic final SoundSound.ENTITY_PLAYER_SWIMstatic final SoundSound.ENTITY_PLAYER_TELEPORTstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_POLAR_BEAR_DEATHstatic final SoundSound.ENTITY_POLAR_BEAR_HURTstatic final SoundSound.ENTITY_POLAR_BEAR_STEPstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_PUFFER_FISH_DEATHstatic final SoundSound.ENTITY_PUFFER_FISH_FLOPstatic final SoundSound.ENTITY_PUFFER_FISH_HURTstatic final SoundSound.ENTITY_PUFFER_FISH_STINGstatic final SoundSound.ENTITY_RABBIT_AMBIENTstatic final SoundSound.ENTITY_RABBIT_ATTACKstatic final SoundSound.ENTITY_RABBIT_DEATHstatic final SoundSound.ENTITY_RABBIT_HURTstatic final SoundSound.ENTITY_RABBIT_JUMPstatic final SoundSound.ENTITY_RAVAGER_AMBIENTstatic final SoundSound.ENTITY_RAVAGER_ATTACKstatic final SoundSound.ENTITY_RAVAGER_CELEBRATEstatic final SoundSound.ENTITY_RAVAGER_DEATHstatic final SoundSound.ENTITY_RAVAGER_HURTstatic final SoundSound.ENTITY_RAVAGER_ROARstatic final SoundSound.ENTITY_RAVAGER_STEPstatic final SoundSound.ENTITY_RAVAGER_STUNNEDstatic final SoundSound.ENTITY_SALMON_AMBIENTstatic final SoundSound.ENTITY_SALMON_DEATHstatic final SoundSound.ENTITY_SALMON_FLOPstatic final SoundSound.ENTITY_SALMON_HURTstatic final SoundSound.ENTITY_SHEEP_AMBIENTstatic final SoundSound.ENTITY_SHEEP_DEATHstatic final SoundSound.ENTITY_SHEEP_HURTstatic final SoundSound.ENTITY_SHEEP_SHEARstatic final SoundSound.ENTITY_SHEEP_STEPstatic final SoundSound.ENTITY_SHULKER_AMBIENTstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_SHULKER_CLOSEstatic final SoundSound.ENTITY_SHULKER_DEATHstatic final SoundSound.ENTITY_SHULKER_HURTstatic final Soundstatic final SoundSound.ENTITY_SHULKER_OPENstatic final SoundSound.ENTITY_SHULKER_SHOOTstatic final SoundSound.ENTITY_SHULKER_TELEPORTstatic final Soundstatic final SoundSound.ENTITY_SILVERFISH_DEATHstatic final SoundSound.ENTITY_SILVERFISH_HURTstatic final SoundSound.ENTITY_SILVERFISH_STEPstatic final SoundSound.ENTITY_SKELETON_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_SKELETON_DEATHstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_SKELETON_HURTstatic final SoundSound.ENTITY_SKELETON_SHOOTstatic final SoundSound.ENTITY_SKELETON_STEPstatic final SoundSound.ENTITY_SLIME_ATTACKstatic final SoundSound.ENTITY_SLIME_DEATHstatic final SoundSound.ENTITY_SLIME_DEATH_SMALLstatic final SoundSound.ENTITY_SLIME_HURTstatic final SoundSound.ENTITY_SLIME_HURT_SMALLstatic final SoundSound.ENTITY_SLIME_JUMPstatic final SoundSound.ENTITY_SLIME_JUMP_SMALLstatic final SoundSound.ENTITY_SLIME_SQUISHstatic final Soundstatic final SoundSound.ENTITY_SNIFFER_DEATHstatic final SoundSound.ENTITY_SNIFFER_DIGGINGstatic final Soundstatic final SoundSound.ENTITY_SNIFFER_DROP_SEEDstatic final SoundSound.ENTITY_SNIFFER_EATstatic final SoundSound.ENTITY_SNIFFER_HAPPYstatic final SoundSound.ENTITY_SNIFFER_HURTstatic final SoundSound.ENTITY_SNIFFER_IDLEstatic final SoundSound.ENTITY_SNIFFER_SCENTINGstatic final SoundSound.ENTITY_SNIFFER_SEARCHINGstatic final SoundSound.ENTITY_SNIFFER_SNIFFINGstatic final SoundSound.ENTITY_SNIFFER_STEPstatic final Soundstatic final SoundSound.ENTITY_SNOW_GOLEM_DEATHstatic final SoundSound.ENTITY_SNOW_GOLEM_HURTstatic final SoundSound.ENTITY_SNOW_GOLEM_SHEARstatic final SoundSound.ENTITY_SNOW_GOLEM_SHOOTstatic final SoundSound.ENTITY_SNOWBALL_THROWstatic final SoundSound.ENTITY_SPIDER_AMBIENTstatic final SoundSound.ENTITY_SPIDER_DEATHstatic final SoundSound.ENTITY_SPIDER_HURTstatic final SoundSound.ENTITY_SPIDER_STEPstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_SQUID_AMBIENTstatic final SoundSound.ENTITY_SQUID_DEATHstatic final SoundSound.ENTITY_SQUID_HURTstatic final SoundSound.ENTITY_SQUID_SQUIRTstatic final SoundSound.ENTITY_STRAY_AMBIENTstatic final SoundSound.ENTITY_STRAY_DEATHstatic final SoundSound.ENTITY_STRAY_HURTstatic final SoundSound.ENTITY_STRAY_STEPstatic final SoundSound.ENTITY_STRIDER_AMBIENTstatic final SoundSound.ENTITY_STRIDER_DEATHstatic final SoundSound.ENTITY_STRIDER_EATstatic final SoundSound.ENTITY_STRIDER_HAPPYstatic final SoundSound.ENTITY_STRIDER_HURTstatic final SoundSound.ENTITY_STRIDER_RETREATstatic final SoundSound.ENTITY_STRIDER_SADDLEstatic final SoundSound.ENTITY_STRIDER_STEPstatic final SoundSound.ENTITY_STRIDER_STEP_LAVAstatic final SoundSound.ENTITY_TADPOLE_DEATHstatic final SoundSound.ENTITY_TADPOLE_FLOPstatic final SoundSound.ENTITY_TADPOLE_GROW_UPstatic final SoundSound.ENTITY_TADPOLE_HURTstatic final SoundSound.ENTITY_TNT_PRIMEDstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_TURTLE_DEATHstatic final SoundSound.ENTITY_TURTLE_DEATH_BABYstatic final SoundSound.ENTITY_TURTLE_EGG_BREAKstatic final SoundSound.ENTITY_TURTLE_EGG_CRACKstatic final SoundSound.ENTITY_TURTLE_EGG_HATCHstatic final SoundSound.ENTITY_TURTLE_HURTstatic final SoundSound.ENTITY_TURTLE_HURT_BABYstatic final SoundSound.ENTITY_TURTLE_LAY_EGGstatic final SoundSound.ENTITY_TURTLE_SHAMBLEstatic final Soundstatic final SoundSound.ENTITY_TURTLE_SWIMstatic final SoundSound.ENTITY_VEX_AMBIENTstatic final SoundSound.ENTITY_VEX_CHARGEstatic final SoundSound.ENTITY_VEX_DEATHstatic final SoundSound.ENTITY_VEX_HURTstatic final SoundSound.ENTITY_VILLAGER_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_VILLAGER_DEATHstatic final SoundSound.ENTITY_VILLAGER_HURTstatic final SoundSound.ENTITY_VILLAGER_NOstatic final SoundSound.ENTITY_VILLAGER_TRADEstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_VILLAGER_YESstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_VINDICATOR_DEATHstatic final SoundSound.ENTITY_VINDICATOR_HURTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_WARDEN_AGITATEDstatic final SoundSound.ENTITY_WARDEN_AMBIENTstatic final SoundSound.ENTITY_WARDEN_ANGRYstatic final Soundstatic final SoundSound.ENTITY_WARDEN_DEATHstatic final SoundSound.ENTITY_WARDEN_DIGstatic final SoundSound.ENTITY_WARDEN_EMERGEstatic final SoundSound.ENTITY_WARDEN_HEARTBEATstatic final SoundSound.ENTITY_WARDEN_HURTstatic final SoundSound.ENTITY_WARDEN_LISTENINGstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_WARDEN_ROARstatic final SoundSound.ENTITY_WARDEN_SNIFFstatic final SoundSound.ENTITY_WARDEN_SONIC_BOOMstatic final Soundstatic final SoundSound.ENTITY_WARDEN_STEPstatic final Soundstatic final SoundSound.ENTITY_WIND_CHARGE_THROWstatic final Soundstatic final SoundSound.ENTITY_WITCH_AMBIENTstatic final SoundSound.ENTITY_WITCH_CELEBRATEstatic final SoundSound.ENTITY_WITCH_DEATHstatic final SoundSound.ENTITY_WITCH_DRINKstatic final SoundSound.ENTITY_WITCH_HURTstatic final SoundSound.ENTITY_WITCH_THROWstatic final SoundSound.ENTITY_WITHER_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_WITHER_DEATHstatic final SoundSound.ENTITY_WITHER_HURTstatic final SoundSound.ENTITY_WITHER_SHOOTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_WITHER_SPAWNstatic final SoundSound.ENTITY_WOLF_AMBIENTstatic final Soundstatic final SoundSound.ENTITY_WOLF_ANGRY_DEATHstatic final SoundSound.ENTITY_WOLF_ANGRY_GROWLstatic final SoundSound.ENTITY_WOLF_ANGRY_HURTstatic final SoundSound.ENTITY_WOLF_ANGRY_PANTstatic final SoundSound.ENTITY_WOLF_ANGRY_WHINEstatic final SoundSound.ENTITY_WOLF_BIG_AMBIENTstatic final SoundSound.ENTITY_WOLF_BIG_DEATHstatic final SoundSound.ENTITY_WOLF_BIG_GROWLstatic final SoundSound.ENTITY_WOLF_BIG_HURTstatic final SoundSound.ENTITY_WOLF_BIG_PANTstatic final SoundSound.ENTITY_WOLF_BIG_WHINEstatic final SoundSound.ENTITY_WOLF_CUTE_AMBIENTstatic final SoundSound.ENTITY_WOLF_CUTE_DEATHstatic final SoundSound.ENTITY_WOLF_CUTE_GROWLstatic final SoundSound.ENTITY_WOLF_CUTE_HURTstatic final SoundSound.ENTITY_WOLF_CUTE_PANTstatic final SoundSound.ENTITY_WOLF_CUTE_WHINEstatic final SoundSound.ENTITY_WOLF_DEATHstatic final SoundSound.ENTITY_WOLF_GROWLstatic final Soundstatic final SoundSound.ENTITY_WOLF_GRUMPY_DEATHstatic final SoundSound.ENTITY_WOLF_GRUMPY_GROWLstatic final SoundSound.ENTITY_WOLF_GRUMPY_HURTstatic final SoundSound.ENTITY_WOLF_GRUMPY_PANTstatic final SoundSound.ENTITY_WOLF_GRUMPY_WHINEstatic final SoundSound.ENTITY_WOLF_HURTstatic final SoundSound.ENTITY_WOLF_PANTstatic final Soundstatic final SoundSound.ENTITY_WOLF_PUGLIN_DEATHstatic final SoundSound.ENTITY_WOLF_PUGLIN_GROWLstatic final SoundSound.ENTITY_WOLF_PUGLIN_HURTstatic final SoundSound.ENTITY_WOLF_PUGLIN_PANTstatic final SoundSound.ENTITY_WOLF_PUGLIN_WHINEstatic final SoundSound.ENTITY_WOLF_SAD_AMBIENTstatic final SoundSound.ENTITY_WOLF_SAD_DEATHstatic final SoundSound.ENTITY_WOLF_SAD_GROWLstatic final SoundSound.ENTITY_WOLF_SAD_HURTstatic final SoundSound.ENTITY_WOLF_SAD_PANTstatic final SoundSound.ENTITY_WOLF_SAD_WHINEstatic final SoundSound.ENTITY_WOLF_SHAKEstatic final SoundSound.ENTITY_WOLF_STEPstatic final SoundSound.ENTITY_WOLF_WHINEstatic final SoundSound.ENTITY_ZOGLIN_AMBIENTstatic final SoundSound.ENTITY_ZOGLIN_ANGRYstatic final SoundSound.ENTITY_ZOGLIN_ATTACKstatic final SoundSound.ENTITY_ZOGLIN_DEATHstatic final SoundSound.ENTITY_ZOGLIN_HURTstatic final SoundSound.ENTITY_ZOGLIN_STEPstatic final SoundSound.ENTITY_ZOMBIE_AMBIENTstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ZOMBIE_DEATHstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ENTITY_ZOMBIE_HORSE_HURTstatic final SoundSound.ENTITY_ZOMBIE_HURTstatic final SoundSound.ENTITY_ZOMBIE_INFECTstatic final SoundSound.ENTITY_ZOMBIE_STEPstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.EVENT_RAID_HORNstatic final SoundSound.INTENTIONALLY_EMPTYstatic final SoundSound.ITEM_ARMOR_EQUIP_CHAINstatic final SoundSound.ITEM_ARMOR_EQUIP_DIAMONDstatic final SoundSound.ITEM_ARMOR_EQUIP_ELYTRAstatic final SoundSound.ITEM_ARMOR_EQUIP_GENERICstatic final SoundSound.ITEM_ARMOR_EQUIP_GOLDstatic final SoundSound.ITEM_ARMOR_EQUIP_IRONstatic final SoundSound.ITEM_ARMOR_EQUIP_LEATHERstatic final Soundstatic final SoundSound.ITEM_ARMOR_EQUIP_TURTLEstatic final SoundSound.ITEM_ARMOR_EQUIP_WOLFstatic final SoundSound.ITEM_ARMOR_UNEQUIP_WOLFstatic final SoundSound.ITEM_AXE_SCRAPEstatic final SoundSound.ITEM_AXE_STRIPstatic final SoundSound.ITEM_AXE_WAX_OFFstatic final SoundSound.ITEM_BONE_MEAL_USEstatic final SoundSound.ITEM_BOOK_PAGE_TURNstatic final SoundSound.ITEM_BOOK_PUTstatic final SoundSound.ITEM_BOTTLE_EMPTYstatic final SoundSound.ITEM_BOTTLE_FILLstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ITEM_BRUSH_BRUSHING_SANDstatic final Soundstatic final SoundSound.ITEM_BUCKET_EMPTYstatic final Soundstatic final SoundSound.ITEM_BUCKET_EMPTY_FISHstatic final SoundSound.ITEM_BUCKET_EMPTY_LAVAstatic final Soundstatic final Soundstatic final SoundSound.ITEM_BUCKET_FILLstatic final SoundSound.ITEM_BUCKET_FILL_AXOLOTLstatic final SoundSound.ITEM_BUCKET_FILL_FISHstatic final SoundSound.ITEM_BUCKET_FILL_LAVAstatic final Soundstatic final SoundSound.ITEM_BUCKET_FILL_TADPOLEstatic final Soundstatic final SoundSound.ITEM_BUNDLE_INSERTstatic final SoundSound.ITEM_BUNDLE_INSERT_FAILstatic final SoundSound.ITEM_BUNDLE_REMOVE_ONEstatic final Soundstatic final SoundSound.ITEM_CROP_PLANTstatic final SoundSound.ITEM_CROSSBOW_HITstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.ITEM_CROSSBOW_SHOOTstatic final SoundSound.ITEM_DYE_USEstatic final SoundSound.ITEM_ELYTRA_FLYINGstatic final SoundSound.ITEM_FIRECHARGE_USEstatic final SoundSound.ITEM_FLINTANDSTEEL_USEstatic final SoundSound.ITEM_GLOW_INK_SAC_USEstatic final SoundSound.ITEM_GOAT_HORN_SOUND_0static final SoundSound.ITEM_GOAT_HORN_SOUND_1static final SoundSound.ITEM_GOAT_HORN_SOUND_2static final SoundSound.ITEM_GOAT_HORN_SOUND_3static final SoundSound.ITEM_GOAT_HORN_SOUND_4static final SoundSound.ITEM_GOAT_HORN_SOUND_5static final SoundSound.ITEM_GOAT_HORN_SOUND_6static final SoundSound.ITEM_GOAT_HORN_SOUND_7static final SoundSound.ITEM_HOE_TILLstatic final SoundSound.ITEM_HONEY_BOTTLE_DRINKstatic final SoundSound.ITEM_HONEYCOMB_WAX_ONstatic final SoundSound.ITEM_HORSE_ARMOR_UNEQUIPstatic final SoundSound.ITEM_INK_SAC_USEstatic final SoundSound.ITEM_LEAD_BREAKstatic final SoundSound.ITEM_LEAD_TIEDstatic final SoundSound.ITEM_LEAD_UNTIEDstatic final Soundstatic final Soundstatic final SoundSound.ITEM_MACE_SMASH_AIRstatic final SoundSound.ITEM_MACE_SMASH_GROUNDstatic final Soundstatic final SoundSound.ITEM_NETHER_WART_PLANTstatic final Soundstatic final SoundSound.ITEM_SADDLE_UNEQUIPstatic final SoundSound.ITEM_SHEARS_SNIPstatic final SoundSound.ITEM_SHIELD_BLOCKstatic final SoundSound.ITEM_SHIELD_BREAKstatic final SoundSound.ITEM_SHOVEL_FLATTENstatic final SoundSound.ITEM_SPYGLASS_STOP_USINGstatic final SoundSound.ITEM_SPYGLASS_USEstatic final SoundSound.ITEM_TOTEM_USEstatic final SoundSound.ITEM_TRIDENT_HITstatic final SoundSound.ITEM_TRIDENT_HIT_GROUNDstatic final SoundSound.ITEM_TRIDENT_RETURNstatic final SoundSound.ITEM_TRIDENT_RIPTIDE_1static final SoundSound.ITEM_TRIDENT_RIPTIDE_2static final SoundSound.ITEM_TRIDENT_RIPTIDE_3static final SoundSound.ITEM_TRIDENT_THROWstatic final SoundSound.ITEM_TRIDENT_THUNDERstatic final SoundSound.ITEM_WOLF_ARMOR_BREAKstatic final SoundSound.ITEM_WOLF_ARMOR_CRACKstatic final SoundSound.ITEM_WOLF_ARMOR_DAMAGEstatic final SoundSound.ITEM_WOLF_ARMOR_REPAIRstatic final SoundSound.MUSIC_CREATIVEstatic final SoundSound.MUSIC_CREDITSstatic final SoundSound.MUSIC_DISC_11static final SoundSound.MUSIC_DISC_13static final SoundSound.MUSIC_DISC_5static final SoundSound.MUSIC_DISC_BLOCKSstatic final SoundSound.MUSIC_DISC_CATstatic final SoundSound.MUSIC_DISC_CHIRPstatic final SoundSound.MUSIC_DISC_CREATORstatic final Soundstatic final SoundSound.MUSIC_DISC_FARstatic final SoundSound.MUSIC_DISC_LAVA_CHICKENstatic final SoundSound.MUSIC_DISC_MALLstatic final SoundSound.MUSIC_DISC_MELLOHIstatic final SoundSound.MUSIC_DISC_OTHERSIDEstatic final SoundSound.MUSIC_DISC_PIGSTEPstatic final SoundSound.MUSIC_DISC_PRECIPICEstatic final SoundSound.MUSIC_DISC_RELICstatic final SoundSound.MUSIC_DISC_STALstatic final SoundSound.MUSIC_DISC_STRADstatic final SoundSound.MUSIC_DISC_TEARSstatic final SoundSound.MUSIC_DISC_WAITstatic final SoundSound.MUSIC_DISC_WARDstatic final SoundSound.MUSIC_DRAGONstatic final SoundSound.MUSIC_ENDstatic final SoundSound.MUSIC_GAMEstatic final SoundSound.MUSIC_MENUstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_BADLANDSstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_DESERTstatic final Soundstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_FORESTstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_GROVEstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_JUNGLEstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_MEADOWstatic final Soundstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.MUSIC_OVERWORLD_SWAMPstatic final SoundSound.MUSIC_UNDER_WATERstatic final SoundSound.PARTICLE_SOUL_ESCAPEstatic final SoundSound.UI_BUTTON_CLICKstatic final Soundstatic final SoundSound.UI_HUD_BUBBLE_POPstatic final SoundSound.UI_LOOM_SELECT_PATTERNstatic final SoundSound.UI_LOOM_TAKE_RESULTstatic final Soundstatic final Soundstatic final Soundstatic final SoundSound.UI_TOAST_INstatic final SoundSound.UI_TOAST_OUTstatic final SoundSound.WEATHER_RAINstatic final SoundSound.WEATHER_RAIN_ABOVEFields in org.bukkit with type parameters of type SoundMethods in org.bukkit that return SoundModifier and TypeMethodDescriptionSoundGroup.getBreakSound()Gets the corresponding breaking sound for this group.SoundGroup.getFallSound()Gets the corresponding fall sound for this group.SoundGroup.getHitSound()Gets the corresponding hit sound for this group.SoundGroup.getPlaceSound()Gets the corresponding place sound for this group.Instrument.getSound()Gets the sound associated with this instrument.abstract SoundMusicInstrument.getSoundEvent()Gets the sound/sound-event for this instrument.SoundGroup.getStepSound()Gets the corresponding step sound for this group.static SoundDeprecated.static Sound[]Sound.values()Deprecated.useIterable.iterator().Methods in org.bukkit with parameters of type SoundModifier and TypeMethodDescriptionvoidPlay a Sound at the location of the provided entity in the World.voidWorld.playSound(Entity entity, Sound sound, SoundCategory category, float volume, float pitch) Play a Sound at the location of the provided entity in the World.voidWorld.playSound(Entity entity, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a Sound at the location of the provided entity in the World.voidPlay a Sound at the provided Location in the World.voidWorld.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch) Play a Sound at the provided Location in the World.voidWorld.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a Sound at the provided Location in the World. -
Uses of Sound in org.bukkit.damage
Methods in org.bukkit.damage that return SoundModifier and TypeMethodDescriptionDamageEffect.getSound()Get theSoundplayed for thisDamageEffect. -
Uses of Sound in org.bukkit.entity
Methods in org.bukkit.entity that return SoundModifier and TypeMethodDescriptionMob.getAmbientSound()Get theSoundthis mob makes while ambiently existing.Raider.getCelebrationSound()Get theSoundthis entity will play when celebrating.LivingEntity.getDeathSound()Get theSoundthis entity will make on death.LivingEntity.getDrinkingSound(ItemStack itemStack) LivingEntity.getEatingSound(ItemStack itemStack) LivingEntity.getFallDamageSound(int fallHeight) Get theSoundthis entity will make when falling from the given height (in blocks).LivingEntity.getFallDamageSoundBig()Get theSoundthis entity will make when falling from a large height.LivingEntity.getFallDamageSoundSmall()Get theSoundthis entity will make when falling from a small height.LivingEntity.getHurtSound()Get theSoundthis entity will make when damaged.Entity.getSwimHighSpeedSplashSound()Get theSoundthis entity makes when splashing in water at high speeds.Entity.getSwimSound()Get theSoundthis entity makes while swimming.Entity.getSwimSplashSound()Get theSoundthis entity makes when splashing in water.Methods in org.bukkit.entity with parameters of type SoundModifier and TypeMethodDescriptionvoidPlay a sound for a player at the location of the entity.voidPlayer.playSound(Entity entity, Sound sound, SoundCategory category, float volume, float pitch) Play a sound for a player at the location of the entity.voidPlayer.playSound(Entity entity, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location of the entity.voidPlay a sound for a player at the location.voidPlayer.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch) Play a sound for a player at the location.voidPlayer.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location.voidStop the specified sound from playing.voidPlayer.stopSound(Sound sound, SoundCategory category) Stop the specified sound from playing. -
Uses of Sound in org.bukkit.inventory.meta
Methods in org.bukkit.inventory.meta that return SoundModifier and TypeMethodDescriptionItemMeta.getBreakSound()Gets the sound to play when the item is broken.Methods in org.bukkit.inventory.meta with parameters of type SoundModifier and TypeMethodDescriptionvoidItemMeta.setBreakSound(Sound sound) Sets the sound to play when the item is broken. -
Uses of Sound in org.bukkit.inventory.meta.components
Methods in org.bukkit.inventory.meta.components that return SoundModifier and TypeMethodDescriptionBlocksAttacksComponent.getBlockSound()Gets the sound to play when the item blocks an attack.BlocksAttacksComponent.getDisableSound()Gets the sound to play when the item is disabled.EquippableComponent.getEquipSound()Gets the sound to play when the item is equipped.EquippableComponent.getShearingSound()Gets the sound to play when the item is sheared.Methods in org.bukkit.inventory.meta.components with parameters of type SoundModifier and TypeMethodDescriptionvoidBlocksAttacksComponent.setBlockSound(Sound sound) Sets the sound to play when the item blocks an attack.voidBlocksAttacksComponent.setDisableSound(Sound sound) Sets the sound to play when the item is disabled.voidEquippableComponent.setEquipSound(Sound sound) Sets the sound to play when the item is equipped.voidEquippableComponent.setShearingSound(Sound sound) Sets the sound to play when the item is sheared. -
Uses of Sound in org.bukkit.inventory.meta.components.consumable
Methods in org.bukkit.inventory.meta.components.consumable that return SoundModifier and TypeMethodDescriptionConsumableComponent.getSound()Gets the sound to play during and on completion of the item's consumption.Methods in org.bukkit.inventory.meta.components.consumable with parameters of type Sound -
Uses of Sound in org.bukkit.inventory.meta.components.consumable.effects
Methods in org.bukkit.inventory.meta.components.consumable.effects that return SoundModifier and TypeMethodDescriptionConsumablePlaySound.getSound()Gets the sound to play on completion of the item's consumption.Methods in org.bukkit.inventory.meta.components.consumable.effects with parameters of type Sound
Registry.get(NamespacedKey)instead.