Uses of Interface
org.bukkit.RegionAccessor
Packages that use RegionAccessor
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate
world
generation
implementation.Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of RegionAccessor in org.bukkit
Subinterfaces of RegionAccessor in org.bukkitModifier and TypeInterfaceDescriptioninterface
Represents a world, which may contain entities, chunks and blocks -
Uses of RegionAccessor in org.bukkit.generator
Subinterfaces of RegionAccessor in org.bukkit.generatorModifier and TypeInterfaceDescriptioninterface
A limited region is used in world generation for features which are going over a chunk. -
Uses of RegionAccessor in org.bukkit.structure
Methods in org.bukkit.structure with parameters of type RegionAccessorModifier and TypeMethodDescriptionvoid
Structure.place
(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.void
Structure.place
(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.