Uses of Interface
org.bukkit.profile.PlayerProfile
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes relevant to player profiles.
-
Uses of PlayerProfile in org.bukkit
Modifier and TypeMethodDescriptionstatic PlayerProfile
Bukkit.createPlayerProfile
(String name) Creates a newPlayerProfile
.static PlayerProfile
Bukkit.createPlayerProfile
(UUID uniqueId) Creates a newPlayerProfile
.static PlayerProfile
Bukkit.createPlayerProfile
(UUID uniqueId, String name) Creates a newPlayerProfile
.Server.createPlayerProfile
(String name) Creates a newPlayerProfile
.Server.createPlayerProfile
(UUID uniqueId) Creates a newPlayerProfile
.Server.createPlayerProfile
(UUID uniqueId, String name) Creates a newPlayerProfile
.OfflinePlayer.getPlayerProfile()
Gets a copy of the player's profile. -
Uses of PlayerProfile in org.bukkit.block
Modifier and TypeMethodDescriptionSkull.getOwnerProfile()
Gets the profile of the player who owns the skull.Modifier and TypeMethodDescriptionvoid
Skull.setOwnerProfile
(PlayerProfile profile) Sets the profile of the player who owns the skull. -
Uses of PlayerProfile in org.bukkit.inventory.meta
Modifier and TypeMethodDescriptionSkullMeta.getOwnerProfile()
Gets the profile of the player who owns the skull.Modifier and TypeMethodDescriptionvoid
SkullMeta.setOwnerProfile
(PlayerProfile profile) Sets the profile of the player who owns the skull. -
Uses of PlayerProfile in org.bukkit.profile
Modifier and TypeMethodDescriptionPlayerProfile.update()
Produces an updated player profile based on this profile.