Class InventoryView

java.lang.Object
org.bukkit.inventory.InventoryView

public abstract class InventoryView extends Object
Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).

Note: If you implement this interface but fail to satisfy the expected contracts of certain methods, there's no guarantee that the game will work as it should.

  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static enum 
    Represents various extra properties of certain inventory windows.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    final void
    Closes the inventory view.
    final int
    convertSlot(int rawSlot)
    Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.
    final int
    Check the total number of slots in this view, combining the upper and lower inventories.
    abstract Inventory
    Get the lower inventory involved in this transaction.
    final ItemStack
    Get the item on the cursor of one of the viewing players.
    final Inventory
    getInventory(int rawSlot)
    Gets the inventory corresponding to the given raw slot ID.
    getItem(int slot)
    Gets one item in this inventory view by its raw slot ID.
    abstract String
    Get the original title of this inventory window, before any changes were made using setTitle(String).
    abstract HumanEntity
    Get the player viewing.
    getSlotType(int slot)
    Determine the type of the slot by its raw slot ID.
    abstract String
    Get the title of this inventory window.
    abstract Inventory
    Get the upper inventory involved in this transaction.
    abstract InventoryType
    Determine the type of inventory involved in the transaction.
    final void
    Sets the item on the cursor of one of the viewing players.
    void
    setItem(int slot, ItemStack item)
    Sets one item in this inventory view by its raw slot ID.
    final boolean
    Sets an extra property of this inventory if supported by that inventory, for example the state of a progress bar.
    abstract void
    Sets the title of this inventory window to the specified title if the inventory window supports it.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Constructor Details

    • InventoryView

      public InventoryView()
  • Method Details

    • getTopInventory

      @NotNull public abstract Inventory getTopInventory()
      Get the upper inventory involved in this transaction.
      Returns:
      the inventory
    • getBottomInventory

      @NotNull public abstract Inventory getBottomInventory()
      Get the lower inventory involved in this transaction.
      Returns:
      the inventory
    • getPlayer

      @NotNull public abstract HumanEntity getPlayer()
      Get the player viewing.
      Returns:
      the player
    • getType

      @NotNull public abstract InventoryType getType()
      Determine the type of inventory involved in the transaction. This indicates the window style being shown. It will never return PLAYER, since that is common to all windows.
      Returns:
      the inventory type
    • setItem

      public void setItem(int slot, @Nullable ItemStack item)
      Sets one item in this inventory view by its raw slot ID.

      Note: If slot ID -999 is chosen, it may be expected that the item is dropped on the ground. This is not required behaviour, however.

      Parameters:
      slot - The ID as returned by InventoryClickEvent.getRawSlot()
      item - The new item to put in the slot, or null to clear it.
    • getItem

      @Nullable public ItemStack getItem(int slot)
      Gets one item in this inventory view by its raw slot ID.
      Parameters:
      slot - The ID as returned by InventoryClickEvent.getRawSlot()
      Returns:
      The item currently in the slot.
    • setCursor

      public final void setCursor(@Nullable ItemStack item)
      Sets the item on the cursor of one of the viewing players.
      Parameters:
      item - The item to put on the cursor, or null to remove the item on their cursor.
    • getCursor

      @Nullable public final ItemStack getCursor()
      Get the item on the cursor of one of the viewing players.
      Returns:
      The item on the player's cursor, or null if they aren't holding one.
    • getInventory

      @Nullable public final Inventory getInventory(int rawSlot)
      Gets the inventory corresponding to the given raw slot ID. If the slot ID is OUTSIDE null will be returned, otherwise behaviour for illegal and negative slot IDs is undefined. May be used with convertSlot(int) to directly index an underlying inventory.
      Parameters:
      rawSlot - The raw slot ID.
      Returns:
      corresponding inventory, or null
    • convertSlot

      public final int convertSlot(int rawSlot)
      Converts a raw slot ID into its local slot ID into whichever of the two inventories the slot points to.

      If the raw slot refers to the upper inventory, it will be returned unchanged and thus be suitable for getTopInventory().getItem(); if it refers to the lower inventory, the output will differ from the input and be suitable for getBottomInventory().getItem().

      Parameters:
      rawSlot - The raw slot ID.
      Returns:
      The converted slot ID.
    • getSlotType

      @NotNull public final InventoryType.SlotType getSlotType(int slot)
      Determine the type of the slot by its raw slot ID.

      If the type of the slot is unknown, then InventoryType.SlotType.CONTAINER will be returned.

      Parameters:
      slot - The raw slot ID
      Returns:
      the slot type
    • close

      public final void close()
      Closes the inventory view.
    • countSlots

      public final int countSlots()
      Check the total number of slots in this view, combining the upper and lower inventories.

      Note though that it's possible for this to be greater than the sum of the two inventories if for example some slots are not being used.

      Returns:
      The total size
    • setProperty

      public final boolean setProperty(@NotNull InventoryView.Property prop, int value)
      Sets an extra property of this inventory if supported by that inventory, for example the state of a progress bar.
      Parameters:
      prop - the window property to update
      value - the new value for the window property
      Returns:
      true if the property was updated successfully, false if the property is not supported by that inventory
    • getTitle

      @NotNull public abstract String getTitle()
      Get the title of this inventory window.
      Returns:
      The title.
    • getOriginalTitle

      @NotNull public abstract String getOriginalTitle()
      Get the original title of this inventory window, before any changes were made using setTitle(String).
      Returns:
      the original title
    • setTitle

      public abstract void setTitle(@NotNull String title)
      Sets the title of this inventory window to the specified title if the inventory window supports it.

      Note if the inventory does not support titles that can be changed (ie, it is not creatable or viewed by a player), then this method will throw an exception.

      Parameters:
      title - The new title.