Uses of Class
org.bukkit.event.world.WorldEvent
Packages that use WorldEvent
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Uses of WorldEvent in org.bukkit.event.raid
Subclasses of WorldEvent in org.bukkit.event.raidModifier and TypeClassDescriptionclass
Represents events related to raids.class
This event is called when aRaid
was complete with a clear result.class
Called when a raid wave spawns.class
Called when aRaid
is stopped.class
Called when aRaid
is triggered (e.g: a player with Bad Omen effect enters a village). -
Uses of WorldEvent in org.bukkit.event.world
Subclasses of WorldEvent in org.bukkit.event.worldModifier and TypeClassDescriptionclass
This event will sometimes fire synchronously, depending on how it was triggered.class
Called when aStructure
is naturally generated in the world.class
Represents a Chunk related eventclass
Called when a chunk is loadedclass
Thrown when a newly generated chunk has finished being populated.class
Called when a chunk is unloadedclass
Called when entities are loaded.class
Called when entities are unloaded.class
Represents a generic Mojang game event.class
Called when aLootTable
is generated in the world for anInventoryHolder
.class
Called when a portal is createdclass
An event that is called when a world's spawn changes.class
Event that is called when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), naturally or using bonemeal.class
Called when the time skips in a world.class
Called when a World is initializing.class
Called when a World is loadedclass
Called when a World is saved.class
Called when a World is unloaded