Uses of Enum Class
org.bukkit.block.structure.Mirror
Packages that use Mirror
Package
Description
Classes used to manipulate the voxels in a
world,
including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using
structures without creating Structure
blocks in the world.-
Uses of Mirror in org.bukkit.block
Methods in org.bukkit.block that return MirrorMethods in org.bukkit.block with parameters of type Mirror -
Uses of Mirror in org.bukkit.block.data
Methods in org.bukkit.block.data with parameters of type Mirror -
Uses of Mirror in org.bukkit.block.structure
Methods in org.bukkit.block.structure that return Mirror -
Uses of Mirror in org.bukkit.structure
Methods in org.bukkit.structure with parameters of type MirrorModifier and TypeMethodDescriptionvoidStructure.place(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random, Collection<BlockTransformer> blockTransformers, Collection<EntityTransformer> entityTransformers) Place a structure in the world.