Uses of Enum Class
org.bukkit.Particle
Packages that use Particle
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc.-
Uses of Particle in org.bukkit
Fields in org.bukkit with type parameters of type ParticleMethods in org.bukkit that return ParticleModifier and TypeMethodDescriptionstatic ParticleReturns the enum constant of this class with the specified name.static Particle[]Particle.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.bukkit with parameters of type ParticleModifier and TypeMethodDescriptionvoidWorld.spawnParticle(Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.voidWorld.spawnParticle(Particle particle, Location location, int count) Spawns the particle (the number of times specified by count) at the target location.voidWorld.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.voidWorld.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidWorld.spawnParticle(Particle particle, Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location. -
Uses of Particle in org.bukkit.entity
Methods in org.bukkit.entity that return ParticleModifier and TypeMethodDescriptionAreaEffectCloud.getParticle()Gets the particle which this cloud will be composed ofMethods in org.bukkit.entity with parameters of type ParticleModifier and TypeMethodDescriptionvoidAreaEffectCloud.setParticle(Particle particle) Sets the particle which this cloud will be composed of<T> voidAreaEffectCloud.setParticle(Particle particle, T data) Sets the particle which this cloud will be composed ofvoidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count) Spawns the particle (the number of times specified by count) at the target location.voidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.voidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, double x, double y, double z, int count, T data) Spawns the particle (the number of times specified by count) at the target location.voidPlayer.spawnParticle(Particle particle, Location location, int count) Spawns the particle (the number of times specified by count) at the target location.voidPlayer.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ) Spawns the particle (the number of times specified by count) at the target location.voidPlayer.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data) Spawns the particle (the number of times specified by count) at the target location.<T> voidPlayer.spawnParticle(Particle particle, Location location, int count, T data) Spawns the particle (the number of times specified by count) at the target location.