Package org.bukkit.event.entity
Class PlayerDeathEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityDeathEvent
org.bukkit.event.entity.PlayerDeathEvent
Thrown whenever a
Player dies-
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result -
Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity -
Constructor Summary
ConstructorsConstructorDescriptionPlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, String deathMessage) PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, int newExp, String deathMessage) PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, String deathMessage) -
Method Summary
Modifier and TypeMethodDescriptionGet the death message that will appear to everyone on the server.Returns the Entity involved in this eventbooleanGets if the Player keeps inventory on death.booleanGets if the Player should keep all EXP at respawn.intGets how much EXP the Player should have at respawn.intGets the Level the Player should have at respawn.intGets the Total EXP the Player should have at respawn.voidsetDeathMessage(String deathMessage) Set the death message that will appear to everyone on the server.voidsetKeepInventory(boolean keepInventory) Sets if the Player keeps inventory on death.voidsetKeepLevel(boolean keepLevel) Sets if the Player should keep all EXP at respawn.voidsetNewExp(int exp) Sets how much EXP the Player should have at respawn.voidsetNewLevel(int level) Sets the Level the Player should have at respawn.voidsetNewTotalExp(int totalExp) Sets the Total EXP the Player should have at respawn.Methods inherited from class org.bukkit.event.entity.EntityDeathEvent
getDroppedExp, getDrops, getHandlerList, getHandlers, setDroppedExpMethods inherited from class org.bukkit.event.entity.EntityEvent
getEntityTypeMethods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
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Constructor Details
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PlayerDeathEvent
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PlayerDeathEvent
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PlayerDeathEvent
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Method Details
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getEntity
Description copied from class:EntityEventReturns the Entity involved in this event- Overrides:
getEntityin classEntityDeathEvent- Returns:
- Entity who is involved in this event
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setDeathMessage
Set the death message that will appear to everyone on the server.- Parameters:
deathMessage- Message to appear to other players on the server.
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getDeathMessage
Get the death message that will appear to everyone on the server.- Returns:
- Message to appear to other players on the server.
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getNewExp
public int getNewExp()Gets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see
EntityDeathEvent.getDroppedExp()for that.- Returns:
- New EXP of the respawned player
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setNewExp
public void setNewExp(int exp) Sets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see
EntityDeathEvent.setDroppedExp(int)for that.- Parameters:
exp- New EXP of the respawned player
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getNewLevel
public int getNewLevel()Gets the Level the Player should have at respawn.- Returns:
- New Level of the respawned player
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setNewLevel
public void setNewLevel(int level) Sets the Level the Player should have at respawn.- Parameters:
level- New Level of the respawned player
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getNewTotalExp
public int getNewTotalExp()Gets the Total EXP the Player should have at respawn.- Returns:
- New Total EXP of the respawned player
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setNewTotalExp
public void setNewTotalExp(int totalExp) Sets the Total EXP the Player should have at respawn.- Parameters:
totalExp- New Total EXP of the respawned player
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getKeepLevel
public boolean getKeepLevel()Gets if the Player should keep all EXP at respawn.This flag overrides other EXP settings
- Returns:
- True if Player should keep all pre-death exp
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setKeepLevel
public void setKeepLevel(boolean keepLevel) Sets if the Player should keep all EXP at respawn.This overrides all other EXP settings
This doesn't prevent the EXP from dropping.
EntityDeathEvent.setDroppedExp(int)should be used stop the EXP from dropping.- Parameters:
keepLevel- True to keep all current value levels
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setKeepInventory
public void setKeepInventory(boolean keepInventory) Sets if the Player keeps inventory on death.This doesn't prevent the items from dropping.
getDrops().clear()should be used stop the items from dropping.- Parameters:
keepInventory- True to keep the inventory
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getKeepInventory
public boolean getKeepInventory()Gets if the Player keeps inventory on death.- Returns:
- True if the player keeps inventory on death
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