Uses of Interface
org.bukkit.projectiles.ProjectileSource
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes to represent the source of a projectile
-
Uses of ProjectileSource in org.bukkit.entity
Modifier and TypeInterfaceDescriptioninterface
Represents a Horse-like creature.interface
This interface defines or represents the abstract concept of skeleton-like entities on the server.interface
Represents a villager NPCinterface
Represents an entity that can age.interface
An Allay.interface
Represents an ambient mobinterface
Represents an Animal.interface
interface
An Axolotl.interface
Represents a Batinterface
Represents a Bee.interface
Represents a Blaze monsterinterface
Represents an entity that can age and breed.interface
Represents a Camel.interface
Meow.interface
Represents a Spider.interface
Represents Horse-like creatures which can carry an inventory.interface
Represents a Chicken.interface
Represents a cod fish.interface
Represents a complex living entity - one that is made up of various smaller partsinterface
Represents a Cow.interface
Represents a Creature.interface
Represents a Creeperinterface
interface
Represents a Donkey - variant ofChestedHorse
.interface
Drowned zombie.interface
Represents an ElderGuardian - variant ofGuardian
.interface
Represents an Ender Dragoninterface
Represents an Enderman.interface
interface
Represents an Enemyinterface
Represents an Evoker "Illager".interface
Represents a fish entity.interface
Represents a Flying Entity.interface
What does the fox say?interface
A Frog.interface
Represents a Ghast.interface
Represents a Giant.interface
A Glow Squid.interface
A Goat.interface
A mechanical creature that may harm enemies.interface
interface
Represents a Hoglin.interface
Represents a Horse.interface
Represents a human entity, such as an NPC or a playerinterface
Represents a Husk - variant ofZombie
.interface
Represents a type of "Illager".interface
Represents an Illusioner "Illager".interface
An iron Golem that protects Villages.interface
Represents a living entity, such as a monster or playerinterface
Represents a Llama.interface
Represents a MagmaCube.interface
Represents a Mob.interface
Represents a Monster.interface
Represents a Mule - variant ofChestedHorse
.interface
Represents a mushroomCow
interface
Represents a non-player characterinterface
A wild tameable catinterface
Panda entity.interface
Represents a Parrot.interface
Represents a phantom.interface
Represents a Pig.interface
Represents a Piglin.interface
Piglin / Piglin Brute.interface
Represents a Piglin Brute.interface
Represents a Pig Zombie.interface
Illager entity.interface
Represents a player, connected or notinterface
Represents a polar bear.interface
Represents a puffer fish.interface
interface
interface
Illager beast.interface
Represents a salmon fish.interface
Represents a Sheep.interface
interface
Represents a Silverfish.interface
Represents a Skeleton.interface
Represents a SkeletonHorse - variant ofAbstractHorse
.interface
Represents a Slime.interface
Represents a Sniffer.interface
Represents a snowman entityinterface
Represents a spell casting "Illager".interface
Represents a Spider.interface
Represents a Squid.interface
Represents an entity which may be saddled, ridden and steered using an item.interface
Represents a Stray - variant ofAbstractSkeleton
.interface
Represents a Strider.interface
A babyFrog
.interface
interface
Represents a trader Llama.interface
Tropical fish.interface
Represents a turtle.interface
Represents a Vex.interface
Represents a villager NPCinterface
Represents a Vindicator.interface
Represents a wandering trader NPCinterface
A Warden.interface
Represents a Water Mobinterface
Represents a Witchinterface
Represents a Wither bossinterface
Represents a WitherSkeleton - variant ofAbstractSkeleton
.interface
Represents a Wolfinterface
Represents a Zoglin.interface
Represents a Zombie.interface
Represents a ZombieHorse - variant ofAbstractHorse
.interface
Modifier and TypeMethodDescriptionProjectile.getShooter()
Retrieve the shooter of this projectile.AreaEffectCloud.getSource()
Retrieve the original source of this cloud.Modifier and TypeMethodDescriptionvoid
Projectile.setShooter
(ProjectileSource source) Set the shooter of this projectile.void
AreaEffectCloud.setSource
(ProjectileSource source) Set the original source of this cloud. -
Uses of ProjectileSource in org.bukkit.projectiles