Uses of Interface
org.bukkit.generator.WorldInfo
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes to facilitate
world
generation
implementation.-
Uses of WorldInfo in org.bukkit
Modifier and TypeInterfaceDescriptioninterface
Represents a world, which may contain entities, chunks and blocks -
Uses of WorldInfo in org.bukkit.generator
Modifier and TypeMethodDescriptionvoid
ChunkGenerator.generateBedrock
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData) Shapes the Chunk bedrock layer for the given coordinates.void
ChunkGenerator.generateCaves
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData) Shapes the Chunk caves for the given coordinates.void
ChunkGenerator.generateNoise
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData) Shapes the Chunk noise for the given coordinates.void
ChunkGenerator.generateSurface
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, ChunkGenerator.ChunkData chunkData) Shapes the Chunk surface for the given coordinates.int
ChunkGenerator.getBaseHeight
(WorldInfo worldInfo, Random random, int x, int z, HeightMap heightMap) This method is similar toWorld.getHighestBlockAt(int, int, HeightMap)
.abstract Biome
Return the Biome which should be present at the provided location.BiomeProvider.getBiome
(WorldInfo worldInfo, int x, int y, int z, BiomeParameterPoint biomeParameterPoint) Return the Biome which should be present at the provided location.Returns a list with every biome theBiomeProvider
will use for the given world.ChunkGenerator.getDefaultBiomeProvider
(WorldInfo worldInfo) Gets called when noBiomeProvider
is set inWorldCreator
or via the server configuration files.void
BlockPopulator.populate
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ, LimitedRegion limitedRegion) Populates an area of blocks at or around the given chunk.boolean
ChunkGenerator.shouldGenerateCaves
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla caves.boolean
ChunkGenerator.shouldGenerateDecorations
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla decorations after this ChunkGenerator.boolean
ChunkGenerator.shouldGenerateMobs
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla mobs after this ChunkGenerator.boolean
ChunkGenerator.shouldGenerateNoise
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla noise.boolean
ChunkGenerator.shouldGenerateStructures
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla structures after this ChunkGenerator.boolean
ChunkGenerator.shouldGenerateSurface
(WorldInfo worldInfo, Random random, int chunkX, int chunkZ) Gets if the server should generate Vanilla surface.