Class PlayerVelocityEvent

All Implemented Interfaces:
Cancellable

public class PlayerVelocityEvent extends PlayerEvent implements Cancellable
Called when the velocity of a player changes.
  • Constructor Details

    • PlayerVelocityEvent

      public PlayerVelocityEvent(@NotNull Player player, @NotNull Vector velocity)
  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getVelocity

      @NotNull public Vector getVelocity()
      Gets the velocity vector that will be sent to the player
      Returns:
      Vector the player will get
    • setVelocity

      public void setVelocity(@NotNull Vector velocity)
      Sets the velocity vector in meters per tick that will be sent to the player
      Parameters:
      velocity - The velocity vector that will be sent to the player
    • getHandlers

      @NotNull public HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static HandlerList getHandlerList()