Class PotionSplashEvent

All Implemented Interfaces:
Cancellable

public class PotionSplashEvent extends ProjectileHitEvent implements Cancellable
Called when a splash potion hits an area
  • Constructor Details

  • Method Details

    • getEntity

      @NotNull public ThrownPotion getEntity()
      Description copied from class: EntityEvent
      Returns the Entity involved in this event
      Overrides:
      getEntity in class ProjectileHitEvent
      Returns:
      Entity who is involved in this event
    • getPotion

      @NotNull public ThrownPotion getPotion()
      Gets the potion which caused this event
      Returns:
      The thrown potion entity
    • getAffectedEntities

      @NotNull public Collection<LivingEntity> getAffectedEntities()
      Retrieves a list of all effected entities
      Returns:
      A fresh copy of the affected entity list
    • getIntensity

      public double getIntensity(@NotNull LivingEntity entity)
      Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact center
      Parameters:
      entity - Which entity to get intensity for
      Returns:
      intensity relative to maximum effect; 0.0: not affected; 1.0: fully hit by potion effects
    • setIntensity

      public void setIntensity(@NotNull LivingEntity entity, double intensity)
      Overwrites the intensity for a given entity
      Parameters:
      entity - For which entity to define a new intensity
      intensity - relative to maximum effect
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Overrides:
      isCancelled in class ProjectileHitEvent
      Returns:
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from class: ProjectileHitEvent
      Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use FireworkExplodeEvent).
      In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
      This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.
      Specified by:
      setCancelled in interface Cancellable
      Overrides:
      setCancelled in class ProjectileHitEvent
      Parameters:
      cancel - true if you wish to cancel this event
    • getHandlers

      @NotNull public HandlerList getHandlers()
      Overrides:
      getHandlers in class ProjectileHitEvent
    • getHandlerList

      @NotNull public static HandlerList getHandlerList()