Class HorseJumpEvent
- All Implemented Interfaces:
Cancellable
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionReturns the Entity involved in this eventstatic HandlerList
float
getPower()
Gets the power of the jump.boolean
Gets the cancellation state of this event.void
setCancelled
(boolean cancel) Deprecated.horse jumping was moved client side.void
setPower
(float power) Deprecated.horse jumping was moved client side.Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntityType
Methods inherited from class org.bukkit.event.Event
getEventName, isAsynchronous
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Constructor Details
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HorseJumpEvent
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
Deprecated.horse jumping was moved client side.Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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getEntity
Description copied from class:EntityEvent
Returns the Entity involved in this event- Overrides:
getEntity
in classEntityEvent
- Returns:
- Entity who is involved in this event
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getPower
public float getPower()Gets the power of the jump.Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping, only how much of its jumping capability will be used in this jump. To set the horse's overall jump strength, see
AbstractHorse.setJumpStrength(double)
.- Returns:
- jump strength
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setPower
Deprecated.horse jumping was moved client side.Sets the power of the jump.Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
- Parameters:
power
- power of the jump
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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