Uses of Enum
org.bukkit.block.structure.StructureRotation
Packages that use StructureRotation
Package
Description
Classes used to manipulate the voxels in a
world,
including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using
structures without creating Structure
blocks in the world.-
Uses of StructureRotation in org.bukkit.block
Methods in org.bukkit.block that return StructureRotationMethods in org.bukkit.block with parameters of type StructureRotationModifier and TypeMethodDescriptionvoidStructure.setRotation(StructureRotation rotation) Set how this structure is rotated. -
Uses of StructureRotation in org.bukkit.block.data
Methods in org.bukkit.block.data with parameters of type StructureRotationModifier and TypeMethodDescriptionvoidBlockData.rotate(StructureRotation rotation) Rotates this blockdata by the specifiedStructureRotation. -
Uses of StructureRotation in org.bukkit.block.structure
Methods in org.bukkit.block.structure that return StructureRotationModifier and TypeMethodDescriptionstatic StructureRotationReturns the enum constant of this type with the specified name.static StructureRotation[]StructureRotation.values()Returns an array containing the constants of this enum type, in the order they are declared. -
Uses of StructureRotation in org.bukkit.structure
Methods in org.bukkit.structure with parameters of type StructureRotationModifier and TypeMethodDescriptionvoidStructure.place(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.voidStructure.place(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.