Uses of Enum
org.bukkit.block.structure.StructureRotation
Packages that use StructureRotation
Package
Description
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of StructureRotation in org.bukkit.block
Methods in org.bukkit.block that return StructureRotationMethods in org.bukkit.block with parameters of type StructureRotationModifier and TypeMethodDescriptionvoid
Structure.setRotation
(StructureRotation rotation) Set how this structure is rotated. -
Uses of StructureRotation in org.bukkit.block.data
Methods in org.bukkit.block.data with parameters of type StructureRotationModifier and TypeMethodDescriptionvoid
BlockData.rotate
(StructureRotation rotation) Rotates this blockdata by the specifiedStructureRotation
. -
Uses of StructureRotation in org.bukkit.block.structure
Methods in org.bukkit.block.structure that return StructureRotationModifier and TypeMethodDescriptionstatic StructureRotation
Returns the enum constant of this type with the specified name.static StructureRotation[]
StructureRotation.values()
Returns an array containing the constants of this enum type, in the order they are declared. -
Uses of StructureRotation in org.bukkit.structure
Methods in org.bukkit.structure with parameters of type StructureRotationModifier and TypeMethodDescriptionvoid
Structure.place
(Location location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.void
Structure.place
(RegionAccessor regionAccessor, BlockVector location, boolean includeEntities, StructureRotation structureRotation, Mirror mirror, int palette, float integrity, Random random) Place a structure in the world.