Package org.bukkit

Interface Chunk

All Superinterfaces:
PersistentDataHolder

public interface Chunk extends PersistentDataHolder
Represents a chunk of blocks. If the chunk is not yet fully generated and data is requested from the chunk, then the chunk will only be generated as far as it needs to provide the requested data.
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static enum 
    An enum to specify the load level of a chunk.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Adds a plugin ticket for this chunk, loading this chunk if it is not already loaded.
    boolean
    contains(Biome biome)
    Tests if this chunk contains the specified biome.
    boolean
    Tests if this chunk contains the specified block.
    getBlock(int x, int y, int z)
    Gets a block from this chunk
    Capture thread-safe read-only snapshot of chunk data
    getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
    Capture thread-safe read-only snapshot of chunk data
    Get a list of all entities in the chunk.
    long
    Gets the amount of time in ticks that this chunk has been inhabited.
    Gets the load level of this chunk, which determines what game logic is processed.
    Retrieves a collection specifying which plugins have tickets for this chunk.
    Get a list of all tile entities in the chunk.
    Gets the world containing this chunk
    int
    Gets the X-coordinate of this chunk
    int
    Gets the Z-coordinate of this chunk
    boolean
    Checks if entities in this chunk are loaded.
    boolean
    Gets whether the chunk at the specified chunk coordinates is force loaded.
    boolean
    Checks if the chunk is fully generated.
    boolean
    Checks if the chunk is loaded.
    boolean
    Checks if this chunk can spawn slimes without being a swamp biome.
    boolean
    Loads the chunk.
    boolean
    load(boolean generate)
    Loads the chunk.
    boolean
    Removes the specified plugin's ticket for this chunk
    void
    setForceLoaded(boolean forced)
    Sets whether the chunk at the specified chunk coordinates is force loaded.
    void
    setInhabitedTime(long ticks)
    Sets the amount of time in ticks that this chunk has been inhabited.
    boolean
    Unloads and optionally saves the Chunk
    boolean
    unload(boolean save)
    Unloads and optionally saves the Chunk

    Methods inherited from interface org.bukkit.persistence.PersistentDataHolder

    getPersistentDataContainer
  • Method Details

    • getX

      int getX()
      Gets the X-coordinate of this chunk
      Returns:
      X-coordinate
    • getZ

      int getZ()
      Gets the Z-coordinate of this chunk
      Returns:
      Z-coordinate
    • getWorld

      @NotNull World getWorld()
      Gets the world containing this chunk
      Returns:
      Parent World
    • getBlock

      @NotNull Block getBlock(int x, int y, int z)
      Gets a block from this chunk
      Parameters:
      x - 0-15
      y - world minHeight (inclusive) - world maxHeight (exclusive)
      z - 0-15
      Returns:
      the Block
    • getChunkSnapshot

      @NotNull ChunkSnapshot getChunkSnapshot()
      Capture thread-safe read-only snapshot of chunk data
      Returns:
      ChunkSnapshot
    • getChunkSnapshot

      @NotNull ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
      Capture thread-safe read-only snapshot of chunk data
      Parameters:
      includeMaxblocky - - if true, snapshot includes per-coordinate maximum Y values
      includeBiome - - if true, snapshot includes per-coordinate biome type
      includeBiomeTempRain - - if true, snapshot includes per-coordinate raw biome temperature and rainfall
      Returns:
      ChunkSnapshot
    • isEntitiesLoaded

      boolean isEntitiesLoaded()
      Checks if entities in this chunk are loaded.
      Returns:
      True if entities are loaded.
    • getEntities

      @NotNull Entity[] getEntities()
      Get a list of all entities in the chunk. This will force load any entities, which are not loaded.
      Returns:
      The entities.
    • getTileEntities

      @NotNull BlockState[] getTileEntities()
      Get a list of all tile entities in the chunk.
      Returns:
      The tile entities.
    • isGenerated

      boolean isGenerated()
      Checks if the chunk is fully generated.
      Returns:
      True if it is fully generated.
    • isLoaded

      boolean isLoaded()
      Checks if the chunk is loaded.
      Returns:
      True if it is loaded.
    • load

      boolean load(boolean generate)
      Loads the chunk.
      Parameters:
      generate - Whether or not to generate a chunk if it doesn't already exist
      Returns:
      true if the chunk has loaded successfully, otherwise false
    • load

      boolean load()
      Loads the chunk.
      Returns:
      true if the chunk has loaded successfully, otherwise false
    • unload

      boolean unload(boolean save)
      Unloads and optionally saves the Chunk
      Parameters:
      save - Controls whether the chunk is saved
      Returns:
      true if the chunk has unloaded successfully, otherwise false
    • unload

      boolean unload()
      Unloads and optionally saves the Chunk
      Returns:
      true if the chunk has unloaded successfully, otherwise false
    • isSlimeChunk

      boolean isSlimeChunk()
      Checks if this chunk can spawn slimes without being a swamp biome.
      Returns:
      true if slimes are able to spawn in this chunk
    • isForceLoaded

      boolean isForceLoaded()
      Gets whether the chunk at the specified chunk coordinates is force loaded.

      A force loaded chunk will not be unloaded due to lack of player activity.

      Returns:
      force load status
      See Also:
    • setForceLoaded

      void setForceLoaded(boolean forced)
      Sets whether the chunk at the specified chunk coordinates is force loaded.

      A force loaded chunk will not be unloaded due to lack of player activity.

      Parameters:
      forced - force load status
      See Also:
    • addPluginChunkTicket

      boolean addPluginChunkTicket(@NotNull Plugin plugin)
      Adds a plugin ticket for this chunk, loading this chunk if it is not already loaded.

      A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.

      Parameters:
      plugin - Plugin which owns the ticket
      Returns:
      true if a plugin ticket was added, false if the ticket already exists for the plugin
      Throws:
      IllegalStateException - If the specified plugin is not enabled
      See Also:
    • removePluginChunkTicket

      boolean removePluginChunkTicket(@NotNull Plugin plugin)
      Removes the specified plugin's ticket for this chunk

      A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.

      Parameters:
      plugin - Plugin which owns the ticket
      Returns:
      true if the plugin ticket was removed, false if there is no plugin ticket for the chunk
      See Also:
    • getPluginChunkTickets

      @NotNull Collection<Plugin> getPluginChunkTickets()
      Retrieves a collection specifying which plugins have tickets for this chunk. This collection is not updated when plugin tickets are added or removed to this chunk.

      A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.

      Returns:
      unmodifiable collection containing which plugins have tickets for this chunk
      See Also:
    • getInhabitedTime

      long getInhabitedTime()
      Gets the amount of time in ticks that this chunk has been inhabited. Note that the time is incremented once per tick per player within mob spawning distance of this chunk.
      Returns:
      inhabited time
    • setInhabitedTime

      void setInhabitedTime(long ticks)
      Sets the amount of time in ticks that this chunk has been inhabited.
      Parameters:
      ticks - new inhabited time
    • contains

      boolean contains(@NotNull BlockData block)
      Tests if this chunk contains the specified block.
      Parameters:
      block - block to test
      Returns:
      if the block is contained within
    • contains

      boolean contains(@NotNull Biome biome)
      Tests if this chunk contains the specified biome.
      Parameters:
      biome - biome to test
      Returns:
      if the biome is contained within
    • getLoadLevel

      @NotNull Chunk.LoadLevel getLoadLevel()
      Gets the load level of this chunk, which determines what game logic is processed.
      Returns:
      the load level