Uses of Class
org.bukkit.event.player.PlayerEvent
Packages that use PlayerEvent
Package
Description
Spigot-specific player events.
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Uses of PlayerEvent in org.bukkit.event.player
Subclasses of PlayerEvent in org.bukkit.event.playerModifier and TypeClassDescriptionclassThis event will sometimes fire synchronously, depending on how it was triggered.classDeprecated.draft APIclassCalled when a player has completed all criteria in an advancement.classRepresents a player animation eventclassCalled when a player interacts with an armor stand and will either swap, retrieve or place an item.classThis event is fired when the player is almost about to enter the bed.classThis event is fired when the player is leaving a bed.classCalled when a player empties a bucketclassThis event is called whenever a player captures an entity in a bucket.classCalled when a player interacts with a BucketclassCalled when a player fills a bucketclassDeprecated.Use the more genericPlayerBucketEntityEventclassCalled when a player changes their main hand in the client settings.classCalled when a player switches to another world.classThis event is called after a player registers or unregisters a new plugin channel.classDeprecated.This event will fire from the main thread and allows the use of all of the Bukkit API, unlike theAsyncPlayerChatEvent.classDeprecated.This event is no longer fired due to client changesclassThis event is called whenever a player runs a command (by placing a slash at the start of their message).classThis event is called when the list of available server commands is sent to the player.classThrown when a player drops an item from their inventoryclassCalled when a player edits or signs a book and quill item.classCalled when a player throws an egg and it might hatchclassCalled when a players experience changes naturallyclassThrown when a player is fishingclassCalled when the GameMode of the player is changed.classThis event is called whenever a player harvests a block.classDeprecated.draft APIclassRepresents an event that is called when a player right clicks an entity that also contains the location where the entity was clicked.classRepresents an event that is called when a player right clicks an entity.classRepresents an event that is called when a player interacts with an object or air, potentially fired once for each hand.classFired when a player's item breaks (such as a shovel or flint and steel).classThis event will fire when a player is finishing consuming an item (food, potion, milk bucket).classCalled when an item used by the player takes durability damage as a result of being used.classFired when a player changes their currently held itemclassRepresents when a player has an item repaired via the Mending enchantment.classCalled when a player joins a serverclassCalled when a player gets kicked from the serverclassCalled when a players level changesclassCalled when a player changes their locale in the client settings.classStores details for players attempting to log in.classHolds information for player movement eventsclassThrown when a player picks up an arrow from the ground.classDeprecated.classCalled when a player is about to teleport because it is in contact with a portal which will generate an exit portal.classCalled when a player leaves a serverclassCalled when a player discovers a new recipe in the recipe book.classThis is called immediately after a player registers for a plugin channel.classCalled when a player takes action on a resource pack request sent viaPlayer.setResourcePack(java.lang.String).classCalled when a player respawns.classThis event is fired when the player activates the riptide enchantment, using their trident to propel them through the air.classCalled when a player shears an entityclassDeprecated.draft APIclassCalled when a player statistic is incremented.classCalled when a player swap items between main hand and off hand using the hotkey.classThis event is called when a player clicks the button to take a book of a Lectern.classHolds information for player teleport eventsclassCalled when a player toggles their flying stateclassCalled when a player toggles their sneaking stateclassCalled when a player toggles their sprinting stateclassThis is called immediately after a player unregisters for a plugin channel.classCalled when the velocity of a player changes. -
Uses of PlayerEvent in org.spigotmc.event.player
Subclasses of PlayerEvent in org.spigotmc.event.playerModifier and TypeClassDescriptionclassCalled when player is about to spawn in a world after joining the server.