Uses of Class
org.bukkit.GameRule
Package
Description
The root package of the Bukkit API, contains generalized API classes.
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Uses of GameRule in org.bukkit
Modifier and TypeFieldDescriptionGameRule.ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements.GameRule.COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands.GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is wearing elytra.GameRule.DISABLE_RAIDS
Whether pillager raids are enabled or not.GameRule.DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment.GameRule.DO_ENTITY_DROPS
Whether entities that are not mobs should have drops.GameRule.DO_FIRE_TICK
Whether fire should spread and naturally extinguish.GameRule.DO_IMMEDIATE_RESPAWN
Whether clients will respawn immediately after death or not.GameRule.DO_INSOMNIA
Whether phantoms will appear without sleeping or not.GameRule.DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked first.GameRule.DO_MOB_LOOT
Whether mobs should drop items.GameRule.DO_MOB_SPAWNING
Whether mobs should naturally spawn.GameRule.DO_PATROL_SPAWNING
Whether patrols should naturally spawn.GameRule.DO_TILE_DROPS
Whether blocks should have drops.GameRule.DO_TRADER_SPAWNING
Whether traders should naturally spawn.GameRule.DO_WARDEN_SPAWNING
Whether wardens should naturally spawn.GameRule.DO_WEATHER_CYCLE
Whether the weather will change from the current moment.GameRule.DROWNING_DAMAGE
Whether drowning damage is enabled or not.GameRule.FALL_DAMAGE
Whether fall damage is enabled or not.GameRule.FIRE_DAMAGE
Whether fire damage is enabled or not.GameRule.FORGIVE_DEAD_PLAYERS
Whether mobs should cease being angry at a player once they die.GameRule.FREEZE_DAMAGE
Whether freeze damage is enabled or not.GameRule.KEEP_INVENTORY
Whether the player should keep items in their inventory after death.GameRule.LOG_ADMIN_COMMANDS
Whether to log admin commands to server log.GameRule.MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a "chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.GameRule.MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push, before taking suffocation damage.GameRule.MOB_GRIEFING
Whether mobs can pick up items or change blocks.GameRule.NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar.GameRule.PLAYERS_SLEEPING_PERCENTAGE
The percentage of online players which must be sleeping for the night to advance.GameRule.RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick.GameRule.REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information.GameRule.SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in chat.GameRule.SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies.GameRule.SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint.GameRule.SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks.GameRule.UNIVERSAL_ANGER
Whether mobs will target all player entities once angered.Modifier and TypeMethodDescriptionstatic GameRule<?>
Get aGameRule
by its name.static GameRule<?>[]
GameRule.values()
Get an immutable collection ofGameRule
s.Modifier and TypeMethodDescription<T> T
World.getGameRuleDefault
(GameRule<T> rule) Get the default value for a givenGameRule
.<T> T
World.getGameRuleValue
(GameRule<T> rule) Get the current value for a givenGameRule
.<T> boolean
World.setGameRule
(GameRule<T> rule, T newValue) Set the givenGameRule
's new value.