Uses of Class
org.bukkit.StructureType
Packages that use StructureType
Package
Description
The root package of the Bukkit API, contains generalized API classes.
-
Uses of StructureType in org.bukkit
Fields in org.bukkit declared as StructureTypeModifier and TypeFieldDescriptionstatic final StructureTypeStructureType.BASTION_REMNANTBastion remnant.static final StructureTypeStructureType.BURIED_TREASUREBuried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it.static final StructureTypeStructureType.DESERT_PYRAMIDDesert pyramids (also known as desert temples) are found in deserts.static final StructureTypeStructureType.END_CITYEnd Cities are tall castle-like structures that generate in the outer island of the End dimension.static final StructureTypeStructureType.IGLOOIgloos are structures that generate in snowy biomes.static final StructureTypeStructureType.JUNGLE_PYRAMIDJungle pyramids (also known as jungle temples) are found in jungles.static final StructureTypeStructureType.MINESHAFTMineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails.static final StructureTypeStructureType.NETHER_FORTRESSNether fortresses are very large complexes that mainly consist of netherbricks.static final StructureTypeStructureType.NETHER_FOSSILNether fossils.static final StructureTypeStructureType.OCEAN_MONUMENTOcean monuments are underwater structures.static final StructureTypeStructureType.OCEAN_RUINOcean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches).static final StructureTypeStructureType.PILLAGER_OUTPOSTPillager outposts may contain crossbows.static final StructureTypeStructureType.RUINED_PORTALRuined portal.static final StructureTypeStructureType.SHIPWRECKShipwrecks are structures that generate on the floor of oceans or beaches.static final StructureTypeStructureType.STRONGHOLDStrongholds are underground structures that consist of many rooms, libraries, and an end portal room.static final StructureTypeStructureType.SWAMP_HUTSwamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches.static final StructureTypeStructureType.VILLAGEVillages are naturally generating structures that form above ground.static final StructureTypeStructureType.WOODLAND_MANSIONMansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms.Methods in org.bukkit that return types with arguments of type StructureTypeModifier and TypeMethodDescriptionstatic Map<String,StructureType> StructureType.getStructureTypes()Get all registeredStructureTypes.Methods in org.bukkit with parameters of type StructureTypeModifier and TypeMethodDescriptionstatic ItemStackBukkit.createExplorerMap(World world, Location location, StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType.static ItemStackBukkit.createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(World world, Location location, StructureType structureType) Create a new explorer map targeting the closest nearby structure of a givenStructureType.Server.createExplorerMap(World world, Location location, StructureType structureType, int radius, boolean findUnexplored) Create a new explorer map targeting the closest nearby structure of a givenStructureType.World.locateNearestStructure(Location origin, StructureType structureType, int radius, boolean findUnexplored) Find the closest nearby structure of a givenStructureType.