Uses of Package
org.bukkit.potion
Packages that use org.bukkit.potion
Package
Description
Classes used to manipulate the voxels in a 
world,
 including special states.Interfaces for non-voxel objects that can exist in a 
world, including all players, monsters, projectiles, etc.The interfaces used when manipulating extra data can can be stored inside
 
item stacks.Classes to represent various 
potion
 properties and manipulation.- 
Classes in org.bukkit.potion used by org.bukkit.blockClassDescriptionRepresents a potion effect, that can be added to aLivingEntity.Represents a type of potion and its effect on an entity.
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Classes in org.bukkit.potion used by org.bukkit.entityClassDescriptionRepresents a potion effect, that can be added to aLivingEntity.Represents a type of potion and its effect on an entity.
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Classes in org.bukkit.potion used by org.bukkit.event.entityClassDescriptionRepresents a potion effect, that can be added to aLivingEntity.Represents a type of potion and its effect on an entity.
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Classes in org.bukkit.potion used by org.bukkit.inventory.metaClassDescriptionRepresents a potion effect, that can be added to aLivingEntity.Represents a type of potion and its effect on an entity.
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Classes in org.bukkit.potion used by org.bukkit.potionClassDescriptionDeprecated.Represents a brewer that can createPotionEffects.Represents a potion effect, that can be added to aLivingEntity.Represents a type of potion and its effect on an entity.This enum reflects and matches each potion state that can be obtained from the Creative mode inventory