Uses of Class
org.bukkit.entity.Pose
Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.entity |
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Uses of Pose in org.bukkit.entity
Methods in org.bukkit.entity that return Pose Modifier and Type Method Description Pose
Entity. getPose()
Gets the entity's current pose.static Pose
Pose. valueOf(String name)
Returns the enum constant of this type with the specified name.static Pose[]
Pose. values()
Returns an array containing the constants of this enum type, in the order they are declared. -
Uses of Pose in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Pose Modifier and Type Method Description Pose
EntityPoseChangeEvent. getPose()
Gets the entity's new pose.Constructors in org.bukkit.event.entity with parameters of type Pose Constructor Description EntityPoseChangeEvent(Entity who, Pose pose)