Uses of Interface
org.bukkit.entity.Animals
Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.entity |
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Uses of Animals in org.bukkit.entity
Subinterfaces of Animals in org.bukkit.entity Modifier and Type Interface Description interface
AbstractHorse
Represents a Horse-like creature.interface
Bee
Represents a Bee.interface
Cat
Meow.interface
ChestedHorse
Represents Horse-like creatures which can carry an inventory.interface
Chicken
Represents a Chicken.interface
Cow
Represents a Cow.interface
Donkey
Represents a Donkey - variant ofChestedHorse
.interface
Fox
What does the fox say?interface
Hoglin
Represents a Hoglin.interface
Horse
Represents a Horse.interface
Llama
Represents a Llama.interface
Mule
Represents a Mule - variant ofChestedHorse
.interface
MushroomCow
Represents a mushroomCow
interface
Ocelot
A wild tameable catinterface
Panda
Panda entity.interface
Parrot
Represents a Parrot.interface
Pig
Represents a Pig.interface
PolarBear
Represents a polar bear.interface
Rabbit
interface
Sheep
Represents a Sheep.interface
SkeletonHorse
Represents a SkeletonHorse - variant ofAbstractHorse
.interface
Steerable
Represents an entity which may be saddled, ridden and steered using an item.interface
Strider
Represents a Strider.interface
Tameable
interface
TraderLlama
Represents a trader Llama.interface
Turtle
Represents a turtle.interface
Wolf
Represents a Wolfinterface
ZombieHorse
Represents a ZombieHorse - variant ofAbstractHorse
. -
Uses of Animals in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Animals Modifier and Type Method Description Animals
EntityEnterLoveModeEvent. getEntity()
Gets the animal that is entering love mode.Constructors in org.bukkit.event.entity with parameters of type Animals Constructor Description EntityEnterLoveModeEvent(Animals animalInLove, HumanEntity humanEntity, int ticksInLove)