Uses of Interface
org.bukkit.entity.Animals
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.entity |
-
Uses of Animals in org.bukkit.entity
Subinterfaces of Animals in org.bukkit.entity Modifier and Type Interface Description interfaceAbstractHorseRepresents a Horse-like creature.interfaceBeeRepresents a Bee.interfaceCatMeow.interfaceChestedHorseRepresents Horse-like creatures which can carry an inventory.interfaceChickenRepresents a Chicken.interfaceCowRepresents a Cow.interfaceDonkeyRepresents a Donkey - variant ofChestedHorse.interfaceFoxWhat does the fox say?interfaceHoglinRepresents a Hoglin.interfaceHorseRepresents a Horse.interfaceLlamaRepresents a Llama.interfaceMuleRepresents a Mule - variant ofChestedHorse.interfaceMushroomCowRepresents a mushroomCowinterfaceOcelotA wild tameable catinterfacePandaPanda entity.interfaceParrotRepresents a Parrot.interfacePigRepresents a Pig.interfacePolarBearRepresents a polar bear.interfaceRabbitinterfaceSheepRepresents a Sheep.interfaceSkeletonHorseRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceSteerableRepresents an entity which may be saddled, ridden and steered using an item.interfaceStriderRepresents a Strider.interfaceTameableinterfaceTraderLlamaRepresents a trader Llama.interfaceTurtleRepresents a turtle.interfaceWolfRepresents a WolfinterfaceZombieHorseRepresents a ZombieHorse - variant ofAbstractHorse. -
Uses of Animals in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Animals Modifier and Type Method Description AnimalsEntityEnterLoveModeEvent. getEntity()Gets the animal that is entering love mode.Constructors in org.bukkit.event.entity with parameters of type Animals Constructor Description EntityEnterLoveModeEvent(Animals animalInLove, HumanEntity humanEntity, int ticksInLove)