Package org.bukkit.boss
Interface DragonBattle
public interface DragonBattle
Represents a dragon battle state for a world with an end environment.
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static class
DragonBattle.RespawnPhase
Represents a phase in the dragon respawn process. -
Method Summary
Modifier and Type Method Description boolean
generateEndPortal(boolean withPortals)
Generate the end portal.BossBar
getBossBar()
Get the boss bar to be displayed for this dragon battle.EnderDragon
getEnderDragon()
Get theEnderDragon
active in this battle.Location
getEndPortalLocation()
Get the location of the end portal.DragonBattle.RespawnPhase
getRespawnPhase()
Get this battle's current respawn phase.boolean
hasBeenPreviouslyKilled()
Check whether or not the first dragon has been killed already.void
initiateRespawn()
Initiate a respawn sequence to summon the dragon as though a player has placed 4 end crystals on the portal.void
resetCrystals()
Reset the crystals located on the obsidian pillars (remove their beam targets and invulnerability).boolean
setRespawnPhase(DragonBattle.RespawnPhase phase)
Set the dragon's respawn phase.
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Method Details
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getEnderDragon
Get theEnderDragon
active in this battle. Will return null if the dragon has been slain.- Returns:
- the ender dragon. null if dead
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getBossBar
Get the boss bar to be displayed for this dragon battle.- Returns:
- the boss bar
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getEndPortalLocation
Get the location of the end portal. This location will be at the center of the base (bottom) of the portal.- Returns:
- the end portal location or null if not generated
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generateEndPortal
boolean generateEndPortal(boolean withPortals)Generate the end portal.- Parameters:
withPortals
- whether or not end portal blocks should be generated- Returns:
- true if generated, false if already present
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hasBeenPreviouslyKilled
boolean hasBeenPreviouslyKilled()Check whether or not the first dragon has been killed already.- Returns:
- true if killed before, false otherwise
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initiateRespawn
void initiateRespawn()Initiate a respawn sequence to summon the dragon as though a player has placed 4 end crystals on the portal. -
getRespawnPhase
Get this battle's current respawn phase.- Returns:
- the current respawn phase.
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setRespawnPhase
Set the dragon's respawn phase. This method will is unsuccessful if a dragon respawn is not in progress.- Parameters:
phase
- the phase to set- Returns:
- true if successful, false otherwise
- See Also:
initiateRespawn()
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resetCrystals
void resetCrystals()Reset the crystals located on the obsidian pillars (remove their beam targets and invulnerability).
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