Uses of Interface
org.bukkit.projectiles.ProjectileSource
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.projectiles |
Classes to represent the source of a projectile
|
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Uses of ProjectileSource in org.bukkit.entity
Subinterfaces of ProjectileSource in org.bukkit.entity Modifier and Type Interface Description interfaceAbstractHorseRepresents a Horse-like creature.interfaceAbstractVillagerRepresents a villager NPCinterfaceAgeableRepresents an entity that can age.interfaceAmbientRepresents an ambient mobinterfaceAnimalsRepresents an Animal.interfaceArmorStandinterfaceBatRepresents a BatinterfaceBeeRepresents a Bee.interfaceBlazeRepresents a Blaze monsterinterfaceBreedableRepresents an entity that can age and breed.interfaceCatMeow.interfaceCaveSpiderRepresents a Spider.interfaceChestedHorseRepresents Horse-like creatures which can carry an inventory.interfaceChickenRepresents a Chicken.interfaceCodRepresents a cod fish.interfaceComplexLivingEntityRepresents a complex living entity - one that is made up of various smaller partsinterfaceCowRepresents a Cow.interfaceCreatureRepresents a Creature.interfaceCreeperRepresents a CreeperinterfaceDolphininterfaceDonkeyRepresents a Donkey - variant ofChestedHorse.interfaceDrownedDrowned zombie.interfaceElderGuardianRepresents an ElderGuardian - variant ofGuardian.interfaceEnderDragonRepresents an Ender DragoninterfaceEndermanRepresents an Enderman.interfaceEndermiteinterfaceEvokerRepresents an Evoker "Illager".interfaceFishRepresents a fish entity.interfaceFlyingRepresents a Flying Entity.interfaceFoxWhat does the fox say?interfaceGhastRepresents a Ghast.interfaceGiantRepresents a Giant.interfaceGolemA mechanical creature that may harm enemies.interfaceGuardianinterfaceHoglinRepresents a Hoglin.interfaceHorseRepresents a Horse.interfaceHumanEntityRepresents a human entity, such as an NPC or a playerinterfaceHuskRepresents a Husk - variant ofZombie.interfaceIllagerRepresents a type of "Illager".interfaceIllusionerRepresents an Illusioner "Illager".interfaceIronGolemAn iron Golem that protects Villages.interfaceLivingEntityRepresents a living entity, such as a monster or playerinterfaceLlamaRepresents a Llama.interfaceMagmaCubeRepresents a MagmaCube.interfaceMobRepresents a Mob.interfaceMonsterRepresents a Monster.interfaceMuleRepresents a Mule - variant ofChestedHorse.interfaceMushroomCowRepresents a mushroomCowinterfaceNPCRepresents a non-player characterinterfaceOcelotA wild tameable catinterfacePandaPanda entity.interfaceParrotRepresents a Parrot.interfacePhantomRepresents a phantom.interfacePigRepresents a Pig.interfacePiglinRepresents a Piglin.interfacePiglinAbstractPiglin / Piglin Brute.interfacePiglinBruteRepresents a Piglin Brute.interfacePigZombieRepresents a Pig Zombie.interfacePillagerIllager entity.interfacePlayerRepresents a player, connected or notinterfacePolarBearRepresents a polar bear.interfacePufferFishRepresents a puffer fish.interfaceRabbitinterfaceRaiderinterfaceRavagerIllager beast.interfaceSalmonRepresents a salmon fish.interfaceSheepRepresents a Sheep.interfaceShulkerinterfaceSilverfishRepresents a Silverfish.interfaceSkeletonRepresents a Skeleton.interfaceSkeletonHorseRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceSlimeRepresents a Slime.interfaceSnowmanRepresents a snowman entityinterfaceSpellcasterRepresents a spell casting "Illager".interfaceSpiderRepresents a Spider.interfaceSquidRepresents a Squid.interfaceSteerableRepresents an entity which may be saddled, ridden and steered using an item.interfaceStrayRepresents a Stray - variant ofSkeleton.interfaceStriderRepresents a Strider.interfaceTameableinterfaceTraderLlamaRepresents a trader Llama.interfaceTropicalFishTropical fish.interfaceTurtleRepresents a turtle.interfaceVexRepresents a Vex.interfaceVillagerRepresents a villager NPCinterfaceVindicatorRepresents a Vindicator.interfaceWanderingTraderRepresents a wandering trader NPCinterfaceWaterMobRepresents a Water MobinterfaceWitchRepresents a WitchinterfaceWitherRepresents a Wither bossinterfaceWitherSkeletonRepresents a WitherSkeleton - variant ofSkeleton.interfaceWolfRepresents a WolfinterfaceZoglinRepresents a Zoglin.interfaceZombieRepresents a Zombie.interfaceZombieHorseRepresents a ZombieHorse - variant ofAbstractHorse.interfaceZombieVillagerMethods in org.bukkit.entity that return ProjectileSource Modifier and Type Method Description ProjectileSourceProjectile. getShooter()Retrieve the shooter of this projectile.ProjectileSourceAreaEffectCloud. getSource()Retrieve the original source of this cloud.Methods in org.bukkit.entity with parameters of type ProjectileSource Modifier and Type Method Description voidProjectile. setShooter(ProjectileSource source)Set the shooter of this projectile.voidAreaEffectCloud. setSource(ProjectileSource source)Set the original source of this cloud. -
Uses of ProjectileSource in org.bukkit.projectiles
Subinterfaces of ProjectileSource in org.bukkit.projectiles Modifier and Type Interface Description interfaceBlockProjectileSource