Package org.bukkit.entity
Interface AbstractArrow
- All Superinterfaces:
CommandSender,Entity,Metadatable,Nameable,Permissible,PersistentDataHolder,Projectile,ServerOperator
- All Known Subinterfaces:
Arrow,SpectralArrow,TippedArrow,Trident
public interface AbstractArrow extends Projectile
Represents an arrow.
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Nested Class Summary
Nested Classes Modifier and Type Interface Description static classAbstractArrow.PickupStatusRepresents the pickup status of this arrow. -
Method Summary
Modifier and Type Method Description BlockgetAttachedBlock()Gets the block to which this arrow is attached.doublegetDamage()Gets the base amount of damage this arrow will do.intgetKnockbackStrength()Gets the knockback strength for an arrow, which is theKnockBacklevel of the bow that shot it.AbstractArrow.PickupStatusgetPickupStatus()Gets the current pickup status of this arrow.intgetPierceLevel()Gets the number of times this arrow can pierce through an entity.booleanisCritical()Gets whether this arrow is critical.booleanisInBlock()Gets whether this arrow is in a block or not.booleanisShotFromCrossbow()Gets if this arrow was shot from a crossbow.voidsetCritical(boolean critical)Sets whether or not this arrow should be critical.voidsetDamage(double damage)Sets the base amount of damage this arrow will do.voidsetKnockbackStrength(int knockbackStrength)Sets the knockback strength for an arrow.voidsetPickupStatus(AbstractArrow.PickupStatus status)Sets the current pickup status of this arrow.voidsetPierceLevel(int pierceLevel)Sets the number of times this arrow can pierce through an entity.voidsetShotFromCrossbow(boolean shotFromCrossbow)Sets if this arrow was shot from a crossbow.Methods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportMethods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentMethods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainerMethods inherited from interface org.bukkit.entity.Projectile
doesBounce, getShooter, setBounce, setShooter
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Method Details
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getKnockbackStrength
int getKnockbackStrength()Gets the knockback strength for an arrow, which is theKnockBacklevel of the bow that shot it.- Returns:
- the knockback strength value
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setKnockbackStrength
void setKnockbackStrength(int knockbackStrength)Sets the knockback strength for an arrow.- Parameters:
knockbackStrength- the knockback strength value
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getDamage
double getDamage()Gets the base amount of damage this arrow will do. Defaults to 2.0 for a normal arrow with0.5 * (1 + power level)added for arrows fired from enchanted bows.- Returns:
- base damage amount
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setDamage
void setDamage(double damage)Sets the base amount of damage this arrow will do.- Parameters:
damage- new damage amount
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getPierceLevel
int getPierceLevel()Gets the number of times this arrow can pierce through an entity.- Returns:
- pierce level
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setPierceLevel
void setPierceLevel(int pierceLevel)Sets the number of times this arrow can pierce through an entity. Must be between 0 and 127 times.- Parameters:
pierceLevel- new pierce level
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isCritical
boolean isCritical()Gets whether this arrow is critical.Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
- Returns:
- true if it is critical
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setCritical
void setCritical(boolean critical)Sets whether or not this arrow should be critical.- Parameters:
critical- whether or not it should be critical
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isInBlock
boolean isInBlock()Gets whether this arrow is in a block or not.Arrows in a block are motionless and may be picked up by players.
- Returns:
- true if in a block
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getAttachedBlock
Gets the block to which this arrow is attached.- Returns:
- the attached block or null if not attached
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getPickupStatus
Gets the current pickup status of this arrow.- Returns:
- the pickup status of this arrow.
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setPickupStatus
Sets the current pickup status of this arrow.- Parameters:
status- new pickup status of this arrow.
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isShotFromCrossbow
boolean isShotFromCrossbow()Gets if this arrow was shot from a crossbow.- Returns:
- if shot from a crossbow
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setShotFromCrossbow
void setShotFromCrossbow(boolean shotFromCrossbow)Sets if this arrow was shot from a crossbow.- Parameters:
shotFromCrossbow- if shot from a crossbow
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