Uses of Class
org.bukkit.Particle
Package | Description |
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org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
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Uses of Particle in org.bukkit
Methods in org.bukkit that return Particle Modifier and Type Method Description static Particle
Particle. valueOf(String name)
Returns the enum constant of this type with the specified name.static Particle[]
Particle. values()
Returns an array containing the constants of this enum type, in the order they are declared.Methods in org.bukkit with parameters of type Particle Modifier and Type Method Description void
World. spawnParticle(Particle particle, double x, double y, double z, int count)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, double x, double y, double z, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
World. spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location. -
Uses of Particle in org.bukkit.entity
Methods in org.bukkit.entity that return Particle Modifier and Type Method Description Particle
AreaEffectCloud. getParticle()
Gets the particle which this cloud will be composed ofMethods in org.bukkit.entity with parameters of type Particle Modifier and Type Method Description void
AreaEffectCloud. setParticle(Particle particle)
Sets the particle which this cloud will be composed of<T> void
AreaEffectCloud. setParticle(Particle particle, T data)
Sets the particle which this cloud will be composed ofvoid
Player. spawnParticle(Particle particle, double x, double y, double z, int count)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, double x, double y, double z, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, Location location, int count)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ)
Spawns the particle (the number of times specified by count) at the target location.void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, double extra, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, double offsetX, double offsetY, double offsetZ, T data)
Spawns the particle (the number of times specified by count) at the target location.<T> void
Player. spawnParticle(Particle particle, Location location, int count, T data)
Spawns the particle (the number of times specified by count) at the target location.