Package org.bukkit.block
Interface Beacon
- All Superinterfaces:
BlockState
,Lockable
,Metadatable
,Nameable
,PersistentDataHolder
,TileState
public interface Beacon extends TileState, Lockable, Nameable
Represents a captured state of a beacon.
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Method Summary
Modifier and Type Method Description Collection<LivingEntity>
getEntitiesInRange()
Returns the list of players within the beacon's range of effect.PotionEffect
getPrimaryEffect()
Returns the primary effect set on the beaconPotionEffect
getSecondaryEffect()
Returns the secondary effect set on the beacon.int
getTier()
Returns the tier of the beacon pyramid (0-4).void
setPrimaryEffect(PotionEffectType effect)
Set the primary effect on this beacon, or null to clear.void
setSecondaryEffect(PotionEffectType effect)
Set the secondary effect on this beacon, or null to clear.Methods inherited from interface org.bukkit.block.BlockState
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
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Method Details
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getEntitiesInRange
Returns the list of players within the beacon's range of effect.This will return an empty list if the block represented by this state is no longer a beacon.
- Returns:
- the players in range
- Throws:
IllegalStateException
- if this block state is not placed
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getTier
int getTier()Returns the tier of the beacon pyramid (0-4). The tier refers to the beacon's power level, based on how many layers of blocks are in the pyramid. Tier 1 refers to a beacon with one layer of 9 blocks under it.- Returns:
- the beacon tier
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getPrimaryEffect
Returns the primary effect set on the beacon- Returns:
- the primary effect or null if not set
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setPrimaryEffect
Set the primary effect on this beacon, or null to clear.- Parameters:
effect
- new primary effect
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getSecondaryEffect
Returns the secondary effect set on the beacon.- Returns:
- the secondary effect or null if no secondary effect
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setSecondaryEffect
Set the secondary effect on this beacon, or null to clear. Note that tier must be >= 4 for this effect to be active.- Parameters:
effect
- desired secondary effect
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